"Surely a tabletop RPG whose conflict resolution mechanics instruct its players to spend all night playing cards doesn't mean it seriously" like, I've bumped into tabletop RPGs whose player-facing instructions have in all apparent sincerity included directives to variously start a fight club, violate the Migratory Birds Act, set your own character sheet on fire, and menace the other players with a knife. You tell me!
i feel like making the ttrpg equivalent of fairie's aire and death waltz is kind of an overdone bit by this point
At least four of the five games name-checked in the initial post are completely playable as written.




















