The Game Detail Doc (100xGDD or just GDD)
The 100xGDD is the document that details every feature of the game in the most specific design level. Since this document is the one thatâs more used through the project, letâs call it just GDD when working with our team and leave the â100xâ part for design theory.
The main goal of the GDD is to communicate the game vision to the whole dev team and so, its importance grows as the teams gets larger.
This document has to be easy to read, accesible, flexible enough to adapt design changes and well structured so itâs easy to navigate.
My experience different tools/formats for GDD:
Word document: no one is going to read it, just you and only while you write it.
Spreadsheet: yeah, Iâve seen this. This is just wrong. Donât even think about it.
Wiki: you canât see a clear overview of all the contents and some specifications are hidden in secret link paths. Also, itâs not easy for the team to notice the last changes as they have to explicitly check in the last changes section.
Trello: completely dynamic, distributed, with many structure possibilities and easy to use. Also, a breeze to use colaboratively. This is the best tool Iâve found so far for a GDD. Use it.
When using Trello for a GDD, youâll have to keep in mind that the board will not reflect a process, but a product and hence, the column division should be made in terms of modules, not phases.
I like to keep my fun centric approach and use the following columns for every associated type of fun:
Script (Learning Fun)
Economy (Ownership Fun)
Catalog (Aesthetic Fun)
Algorithms (Expression Fun)
Structure (Challenge Fun)
Funnels (Activity Fun)
Return (Social Fun)
Mockups (Immersion Fun)
You can use this or any other division you think may suit your game, for example by contexts (Main Menu, World 1, World 2, MinigamesâŚ) or by departments (Art, Dev, MarketingâŚ).
Whatever the choice, be sure that the whole team gets familiar with the GDD and doesnât hesitate to colaborate on its development.
A good GDD will give the team a unique, shared vision.














