30 | She/They | Dragons, Dwarves, Drow and Vampires. Dreaming of stars, will ramble about games, writing and so on. Local Bahari enjoyer. I'm bad at descriptions. | pfp by @crownedinmarigolds | Current brainrots: Signalis, Old World of Darkness, Dungeon Synth ao3: https://archiveofourown.org/users/Jasina
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Everyone operates differently but I really do think that if you have zero experience with the things you're mocking other people for maybe you should keep your trap shut.
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Summary: Naadja bears the weight of responsibility for the party, and she's beginning to fold beneath the pressure. Zafyna is tired of watching her fall apart.
I’ll never get over Orins reaction if you tell her the truth about Sarevok. Her whole world crumbles, and it seems like for just a minute, she doubts Bhaal. Until she is forced to assume the slayer form. She is given no choice in the matter, she is a tool. A stepping stone for the dark urge. We see the truth, she became Bhaals chosen for Sarevok. She admired him so greatly, loved him even. And yet, he never cared about her. You can tell her he abused her and her mother, and I like to think maybe, just maybe, in that moment she considered reaching out, and perhaps stepping away, but her autonomy is stripped away, she is forced into this position. In the end, she had no choice. To watch her crumble away at the end of the duel, screaming and crying as her body disintegrates, it’s heartbreaking. Not even a corpse left to bury in the end, she is reduced to a pile of viscera.
I will not deny the pain and terror she has caused, but I also feel like anyone who grew up in her situation would’ve turned out the same. She was never given a chance. Born and bred into a murder cult, intended to be nothing but a sacrifice, and in the end, that’s all she was. In her jealous and hatred for the dark urge, she inadvertently freed them. She deserved freedom too, but it was too late. Bhaal never cared about her, Sarevok never cared about, her mother never did. But I like to think the dark urge held some affection towards her, even if it’s in a strange murderous way. She has lived her whole life deprived of love, she only knew hate and it consumed her. A puppet, that’s all she was. Oh my dear Orin, you deserved so much better.
Fixing the Ashirra: A Historically Conscious Reimagining
Or: Why the Canon Version Makes No Sense and What to Do About It
The World of Darkness is a product of its time and place — America in the 1990s, written by people whose understanding of the Islamic world rarely extended beyond Orientalist tropes and headlines about Gulf War oil. The Ashirra, as presented in canon, is a monolithic, ahistorical, theological mess that exists primarily to be "the Camarilla but with turbans", and I would like to fix that.
But before we can fix the Ashirra, we need to understand when and why the Camarilla and Sabbat (as global phenomena) would actually emerge, because the writers are either illiterate when it comes to history or prefer to ignore it for the sake of the rule of cool.
The canon claims the Camarilla formed in the aftermath of the Anarch Revolt, in the 15th century. This is anachronistic nonsense.
In the 15th century, there was no concept of "Europe" as a political or cultural unit, travel between regions was slow, dangerous, and rare, communication across the continent took months and the idea of a continental vampire government would have been literally unimaginable. Not a single one of these points can get negated with the help of vampire powers.
The Camarilla cannot be a medieval or Renaissance institution. It is clearly a modern one, born of the same forces that produced the League of Nations, the United Nations, and the European Union. Think of what it requires: it needs reliable long-distance communication like telegraph or telephone, standardized travel like railroads and steamships, a shared political vocabulary (nationalism, international law, human rights), a common enemy to unite against (the Sabbat, mortal governments, the Inquisition).
These conditions did not exist until the 19th century. The 19th century was the age of:
Nationalism: The idea that people sharing a language and culture should have their own state.
Revolution: Liberal, nationalist, and socialist uprisings across Europe and the Americas.
Ideology: The birth of systematic political worldviews (liberalism, conservatism, socialism, anarchism).
Colonialism: The formal division of most of the world into European spheres of influence.
Communication: The telegraph, the railroad, the steamship, the mass-circulation newspaper.
This is the world that could produce something like the Camarilla: a bureaucratic, hierarchical, international institution designed to protect the interests of established powers against revolutionary threats. Camarilla's values include stability over justice, hierarchy over merit, secrecy over accountability, gradual reform over revolution. This is just 19th century conservatism dressed in gothic drag.
The Sabbat cannot be an ancient cult of Caine-worshippers, because it looks like a product of the age of revolution, born from the same ferment that produced:
Marxism: The idea that the existing order is irredeemably corrupt and must be destroyed.
Anarchism: The rejection of all hierarchical authority.
Nationalism: The belief that your people have been wronged and must reclaim their destiny.
Fascism: The cult of violence, the beloved leader, and the glorious mythical past.
The Sabbat should be a salad of extremist ideologies, not a unified sect. So, a Sabbat cell in St. Petersburg might be Marxist-Leninists who believe that vampire politics are class warfare, a Sabbat cell in the Caucasus might be Armenian ultranationalists who want to purge all Turkic vampires (or the other way around), a Sabbat cell in the American South might be a death cult that worships Caine as the first revolutionary.
If the Camarilla is a 19th-century product, the Ashirra is older — not because vampires are more traditional in the East, but because the Islamic world developed concepts of international law and transregional governance centuries before Europe.
Let me be clear about why the canon "Camarilla but with turbans" Ashirra doesn't work:
The Islamic world has never been politically unified. For most of its history, it has been divided into competing empires, dynasties, and caliphates. The Umayyads fought the Abbasids, the Abbasids fought the Fatimids, the Ottomans fought the Safavids, the Mughals did their own thing. Each claimed to be the true inheritor of the Prophet's authority and each despised the others. The idea that vampires from Morocco to Indonesia would share the same political structure, the same legal traditions, the same loyalties, is absurd.
A vampire sect that pretends to unify all of these is an American fantasy. There could be, like, at least three Ashirras at the same time: Ottoman (Sunni, Hanafi), Safavid (Shia, Ja'fari), and Mughal (Sunni, Hanafi but with heavy local syncretism). They would hate each other, compete for influence and issue fatwas declaring each other's leaders heretics. And this is only one specific historical period I mentioned (16th-18th centuries), there would be even MORE Ashirras throughout history.
West Asia is not and has never been exclusively Muslim. Christians, Jews, Zoroastrians, and others have lived in the region for centuries. They should have their own vampire traditions, their own legal frameworks and alliances. They would not create a separate sect for themselves, instead, they would exist within the same political structures as Muslim vampires, as dhimmis (protected peoples) with limited rights. A historically conscious Ashirra should have a millet system, different religious communities governed by their own laws, under the overall authority of the Muslim majority.
The "assassin from the sands" Banu Haqim stereotype is so obvious and so tiresome, but the deeper problem is the conflation of judicial authority with executive violence. A qadi does not execute his own judgments. He does not hunt the guilty or sneak through shadows with a poisoned dagger. He sits in a court, hears testimony, and issues a ruling. Then somebody else enforces it.
The Banu Haqim should not be assassins. They should be jurists, scholars, and judges— the spiritual heart of the Ashirra, the ones who write the fatwas, who interpret the law, who struggle with the question of what justice and faith mean in a cursed existence.
Some of them can be vigilantes who take the law into their own hands when the system fails. Some of them can be corrupt and issue fatwas for money or favor. Some of them can be mystics who see the law as a veil over a deeper truth. But the core of the clan, imo, should be judicial, not martial. Islam is a religion of civil order, it has lawmen instead of priests, and the lesser jihad is only a small part of it, not the core.
The diablerie question is also more interesting than canon allows, and I think the reputation of serial diablerists can get attached to Banu Haqim without any curses involved. In Islamic law, a murderer's family has three options: retribution (qisas), blood money (diyya), or forgiveness ('afw). For vampires, this should apply to diablerie as well as murder.
Qisas: The victim's lineage may diablerize a member of the killer's lineage in return.
Diyya: The killer pays a massive blood price — territory, services, childer.
'Afw: The victim's lineage forgives the killer, considered the highest spiritual act.
The evidentiary standard for hadd crimes (including murder) is impossibly high — four adult male Muslim witnesses of impeccable character. Diablerie happens in private, there are almost never four witnesses.
The result is that most diablerists walk free in the eyes of formal law. But the victim's family can still seek a fatwa permitting private retribution. This creates a system of legalized blood feuds, managed by the Banu Haqim but not controlled by them. The qadi issues the fatwa; then the feud proceeds according to understood rules. It may last centuries. I think this framework makes more sense than the clan of judges being the most notorious criminals.
I don't like the canon plot about the Camarilla-Ashirra alliance and in my personal headcanon it simply doesn't exist. It's such a lazy move that ignores the history of the region and shies away from the uncomfortable topic of colonialism in order not to hurt white player's feelings. The Ashirra should despise the Camarilla with a burning passion.
The Camarilla is a European institution, it emerged and solidified during the period of European colonialism. It would have extended its influence into the Muslim world through the same mechanisms as mortal colonialism — trade, military conquest, economic pressure.
The Ashirra would have fought back, and would have lost. Not completely, and not everywhere, but enough to be permanently scarred. The relationship between the two should be defined by resentment, collaboration, and ongoing struggle. Older vampires remember Sykes-Pico agreement, and they should dream about tearing British and French Ventrue in half, because the said agreement drew idiotic border lines across their domains.
I think that many Ashirra vampires would despise the Camarilla for what it did to their homelands — the invasions, the occupations, the extraction of wealth, the imposition of foreign laws. But at the same time, many would collaborate by selling out their own people for personal gain, adopt European titles and manners, become clients of Ventrue merchant families. Many would be ambivalent, they would recognize the Camarilla's power, hate it, but see no alternative to it.
This creates conflict within the Ashirra about how to respond to the West. Should it modernize, adopt Camarilla methods, try to compete? Should it return to its roots, reject foreign influence, purify itself? Should it find a third path, neither Western nor traditional? There is no consensus. There are only factions, constantly fighting.
The fact that Ashirra exists at all in modern nights is simple Western ignorance. The Ottoman Empire fell a century ago, the political structures that supported the Ashirra — the caliphates, the sultanates, the imperial bureaucracies — they are all gone. What remains? Nostalgic elders who remember the old days, fragmented local powers who control individual cities or regions, a few surviving institutions that have no connection to each other. The Ashirra as a unified sect is dead, it has been dead for a century. The only people who pretend otherwise are those who remember when it was alive.
The Banu Haqim qadis no longer hold the power they used to. The world has changed, because now economic power matters more than scripture. A Ventrue-backed corporation can do what a Banu Haqim judge could not. The clan has more conflicts with itself than with outsiders —qadis from different madhahib issuing contradictory rulings, elders trying to preserve traditions that the young see as obsolete, families feuding over inheritances that have lost their meaning.
There are still vampires who call themselves "Ashirra" and there are still those who follow Sharia of the Night. There are still courts where a qadi's word carries weight, but they are local, fragmented and nostalgic. The Ashirra is a memory — beautiful, sad and lost to time. There is no "Ashirra policy" on anything, only what this qadi decides, what that sheikh wants, what this elder remembers. The end.
The way all of this is written (or more like not written, lmao) in canon is stupid. I remember one of the rulebooks saying that modern Ashirra strongholds are Saudi Arabia, Iran and Afghanistan. Fucking what? These countries hate each other, they are political and spiritual enemies that have nothing in common, and Afghanistan is in no condition to be a stronghold of anything.
The canon Ashirra is a fantasy, it is a product of writers who did not understand Islamic history, and were content to reproduce stereotypes.
I want to make Ashirra messy, fractured, and contradictory, like the history it emerges from. I want it to have competing empires, legal traditions, and religious communities where religion actually matters. I want to talk about how it has been shaped by colonialism and is still dealing with the trauma. The Ashirra is dying, and the Kindred who remember its glory days are bitter, nostalgic, and dangerous, and this kind of character can make a very compelling hero or villain.
There's the last issue I would like to mention: blood sorcery. For the love of God, do not use the word "sihr" for this like Whitewolf did. Sorcery is a very serious sin because it is considered disbelief (you seek powers not from God = you do not believe in God), no Muslim vampire would do "sihr". That doesn't mean they can't throw fireballs though, you just need a better name for the fireballs.
In my chronicle, Banu Haqim call their magic "Ayat" — meaning signs, verses, evidence. It is the term for the verses of the Quran, chosen because it frames vampiric powers as given by God. To Banu Haqim "sorcerers", who aren't in fact sorcerers, but scholars, the word ayat means miracles, wonders and marvels of the physical universe that point to the Creator. The birds can fly because God wills so, and a Banu Haqim can fry your ass with a fireball because God wills so as well. The word "sihr" should be instead applied to infernalism, and instead of a "sorcerer" you can simply say "mystic". An Islamic mystic is somebody who looks for intimate knowledge of God, and in this framework, the Ayat, whether a discipline or a custom path of thaumaturgy, is exactly that, a tool for understanding.
Would you like to read more? I have other stuff on Ashirra, Banu Haqim and VtM lore in general, bc other clans and factions have a lot of bullshit too, and I can suggest actual ideas on what narratives to craft instead, not just moan and bitch that the canon is bad.
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trees are very 🥺 because sometimes i’ll stand under the shade of a tree and look up at it and it’ll sway its branches about in the wind and i’m like oh my God i’m alive and YOU’RE alive. we are alive together and made up of the same starry stuff and standing right next to each other in this moment on this earth. do u feel it when i reach out and press my hand to your trunk? can you hear me? i think you’re so neat. and then the sunlight filters through its leaves just so and that lovely green color leaves me dazzled. it’s just very nice to be an alive thing next to a different sort of alive thing
I was for looking more elf funeral info for an Astarion think piece I was going to write and then dump in my drafts so that it may never see the light of day when I found this!
YAY! I have confirmation that my drow PC can go to elven heaven! I didn’t know this was possible and quite frankly didn’t think it likely but I’ve never been more happy to be wrong. Now someone tell my drow bard this so that she can stop agonizing about it.
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so in D&D the gelatinous cube is an explicit in-setting ecological representation of the fact that "dungeons with ten-foot-wide corridors" are a common enough feature that there are creatures adapted or designed specifically for them. but dragons aren't adapted for that design at all, nor are a lot of the other big guys; they either need separate exits or to use magic or shapeshift into a human form to go throguh the tunnels
but this is a problem that has been solved in real-life! the problem of "large animal that needs to get into a fairly consistently-sized tunnel that's significantly smaller" is solved by snakes, and, crucially, by mustelids, animals that are very long relative to their size. so I think D&D needs more of that. there should be giant ten-foot-wide dungeon weasels and stuff.
My dumb ass really thought I was gonna be able to scroll past this post without drawing the two most ridiculous dragons to have ever infested my brain.