Science Museum References

⣠Chile in a Photography ā£

Origami Around
YOU ARE THE REASON
$LAYYYTER

gracie abrams
Keni
PUT YOUR BEARD IN MY MOUTH
𩵠avery cochrane š©µ

blake kathryn
Xuebing Du

bliss lane
Cosimo Galluzzi
macklin celebrini has autism
Misplaced Lens Cap
The Bowery Presents
occasionally subtle
Mike Driver

Discoholic šŖ©
d e v o n
EXPECTATIONS

seen from United States

seen from Poland

seen from Türkiye

seen from Philippines
seen from United States

seen from United States

seen from Malaysia
seen from Canada

seen from Germany
seen from Türkiye
seen from United States
seen from Israel
seen from United States

seen from Türkiye
seen from Brazil

seen from United States

seen from United Kingdom
seen from Belgium

seen from Kenya

seen from United States
@irisss9
Science Museum References

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Neon Line Drawing
Map Design
This is my game design scene diagram, which consists of multiple areas. The red area is the enemy area, the blue area is the safe area, and the yellow area is the rest area. The scene contains spaces of different shapes, such as circles, squares, etc., with various regions distributed within these spaces. The overall layout presents a certain degree of exploration and strategy.
Gannt Chart
My final product will representĀ a A set of defined or devised practices, techniques, processes, methodologies, I want to combine the tabletop social deduction gamesĀ and theĀ immersive narrative game design.
Card Design Reference

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Battle Field 3d Model building
I have build The Stellar Ring Tower (SRT) 3D model from Maya.
Game UI Reference
I referenced the UI layout design of the game Arknights, and I hope to incorporate its mechanical elements.
Character Reference*4ļ¼Chris&Albiļ¼
Character Reference*3ļ¼Finiļ¼
zenless zone zero lycaon
Character Reference*2ļ¼Themisļ¼
overwatch Echo
Overwatch concept art shows early Echo abilities and design

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Character Reference*1ļ¼Neonļ¼
overwatch Juno
Scene Illustrations for the Final Project
These two illustrations were created for a past project, and I believe they have great potential for derivative works.
Character Design Sheet
Initial concept draft of Themis, I tried designing the mecha using black and white.
Character Design Inspiration*2
Character Design Inspiration
Character Referenceļ¼2b from nier automata.
Character Referenceļ¼Jett from VALORANT, Zeri from Legure of Legands.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Environment Concept Design
At the crossroads of worlds stands a city that never truly sleeps.Its name is Aos, known to all as the City of Resonance.At the crossroads of worlds stands a city that never truly sleeps.Here, Aether flows through streets, towers, and living souls like blood through veins. Mysticism whispers through ancient rites and forbidden legends, while Runic Science forges will, knowledge, and power into tangible reality.
Scene art style reference
I refer to the environmental concepts from the game Overwatch, the 3D model and the 3d landscapes.