Adding to your point about Mildenhall Manor theoretically being the ideal adventure for the players, I think that same episode also illustrates why that concept doesn’t really exist in practice. Because the first thing Jax does when he learns about the branching pathways is to immediately try and force Gangle down the Really Scary Door path, successfully forces Pomni and Kinger down that path, and revealingly never attempted to go down it himself. The problem with having options for difficulty and intensity is that it requires everyone to operate in good faith, and it only takes one asshole to ruin it for everyone. How do you maintain a balance between chill and dangerous when one person isn’t content with being the only one choosing the latter?
I also find it interesting that the Really Scary Door is also implied to have a pacifist route.
Yes exactly!! There's something fascinating happening with the Mildenhall Manor adventure overall (which I can expand upon in another post!) about how the adventure flows.
In episode 1 and 2 those adventures are fairly linear and the thing that goes wrong is an entirely outside force (Caine can't predict Kaufmo abstracting or Pomni no-clipping out of the adventure) while in episode 3 the thing that goes wrong directly comes from a player (Jax, in this instance). We also see a similar thing play out in other episodes too! Often Jax is the person that disrupts the adventure format, if it isn't an outside force.
Which, as you're saying, highlights a very important aspect of what's going wrong with the adventures: the players.
Caine can't predict what they'll do. He can't plan a perfect adventure because he can't force them to go through the adventures as he expects. Mildenhall Manor (as well as episode 6's adventure) is the perfect example of this, where Caine has a script and expectations of how things will turn out and everything goes wrong because of a bad actor (aka Jax).
(As a side note, I also think it's interesting that the moment Pomni freaks out over Ghostly the ghost it goes from a spooky form to a cutesy form, or how the "normal"/"pacifist" route (interesting that the name of it changes from start to end!) clearly has little to no actual ghost capturing despite what Caine stated when explaining the adventure. Nor does the adventure Kinger and Pomni go on!)
We see Jax time after time wanting to force the adventures to be more chaotic. He enjoys violence and he likes watching other people struggle, but he notably will always back out of an adventure if any of that pain is directed towards him (most obviously seen in episode 1, where he's down for Gloink chaos until one bugs him, or episode 6 where he's thriving shooting everyone but gets pissed when Ragatha puts up any fight/shoots him).
That makes him a perfect bad actor (or more accurately, he's actively malicious). He only wants to sabotage things for others and doesn't actually care for the adventure itself. As long as he's not being hurt, he doesn't care how much violence everyone else goes through (and whether that is his authentic view or not, it's clear that he's been this way for quite a while given Gangle's mental state and how used to his desire for violence everyone is. He quite enjoys seeing others suffer).
<- BASICALLY, Jax is an advocate for violent adventures, but specifically in the way that "other people suffer/struggle/get hurt, but I do not". Which is why he holds no qualms over trying to force Gangle and successfully forcing Kinger and Pomni into the spooky route. It's why he holds no issues in episode 2 over using Pomni as a bridge, or throwing her off the truck in the first place. It's why in episode 6 he can fully know what he's supposed to do and turn around and shoot Ragatha in the face. The only way Caine could make a perfect adventure for Jax would be to give Jax the full ability to torment everyone while staying safe himself. I don't need to say how bad of an idea that would be!
Also! You're right! How do you keep a balance of what everyone wants when they, quite notably, don't agree on what they want? Especially when one of them actively craves violence, states multiple times that he'll kill people, and does go through with acts that, if any of this were real, would kill people?
This all is a side ramble related to your point!
Mildenhall Manor, similar to episode 2's "57x more immersive AI" was an experimental twist to his adventure format. Considering episode 4's original adventure was going to be "The Curse of the Violent Psychopath Butcher," I think that Caine realized that the split adventure format didn't fully work (specifically Jax wasn't happy with the adventure) but everyone did seem happier at the end of the adventure. The logical pathway there is "split adventure wasn't wanted, the people intended for the split (Pomni on the "normal" route and Zooble on the "mature/spooky"route) didn't show up" and "they were happier after, ergo they like the horror".
He wasn't happy about it, but Caine was open to switching the adventure (and most interestingly and expanding to my above point, we don't know if the original adventure for episode 4 was going to be a split pathway one again! It very well could be, if Caine was trying to replicate the seemingly successful Mildenhall Manor adventure! The Spudsy's adventure is linear because they requested it, which again would point Caine towards them not wanting a split path. Also, they don't suggest wanting a split pathway later on).
It also seems that while the players/human cast don't or can't wrap their mind around why an adventure can't be open ended, Caine already understands this. He knows the adventures haven't been a huge hit and is open to constructive criticism. Constructive criticism is defined as the following:
Constructive criticism is the art of making people better by helping them see what they can improve. Destructive criticism is the art of making people worse by destroying their confidence or giving them poor advice. (source)
Which I bring up because throughout the interaction where the topic of "leave things open for us" crops up, no one provides any actual constructive criticism. Ragatha comes the closest with "those are all a little dark" (paraphrased), but Zooble's whole point can translate to "instead of offering constructive criticism, you are wrong and we should plan the adventures"/"you should be cut out of it and leave us alone", essentially. At least in Caine's perspective. Basically, there's little actual feedback about Caine's adventures being given here, and what is being given doesn't give him advice on what they want. He's trying here.
Also, if we take what Ragatha says in episode 1 as one of the reasons why Caine runs the adventures, having "chill, laid back" adventures all the time wouldn't be healthy for anyone ("they're something fun for us to do to, you know... prevent us from going insane"). There's also the definition of an adventure, which is "an exciting or very unusual experience, participation in exciting undertakings or enterprises, a bold, usually risky undertaking or hazardous action of uncertain outcome" (source).
So Caine saying that there needs to be something bad happen, though the wording is off, isn't necessarily in the wrong. Intrigue, stakes, that's all a way to say "there needs to be something interesting happening, or else there isn't an adventure".
Again, this is basically the biggest struggle in the show, and also what you're saying! There's no way to make the perfect adventure because everyone wants different things! There's no one and done perfect adventure, no amount of open-endedness he can implement to make it flexible enough for everyone, it's impossible to have a perfect adventure, yet both he and the human cast all want there to be.
Also also, the fact that there is open ended activities for everyone to do on the circus grounds, yet no one goes there! He calls them out on this in episode 7, where he says none of them go to the beach despite it being there. If they all wanted to chill, if they wanted to have fun at the beach or go do things without stakes or intrigue or some sort of plot line, then why don't they? There's a beach, a night sky, a carnival, all sorts of low stakes, chill, "normal" things for them to do that's always been on offer that they all ignore.
The supposed "solution" comes in the form of this:
As you said and as I've been saying, this "solution" isn't a solution for anything! Nothing about the actual issues are being addressed, those being:
Everyone wants something different. None of them will ever all enjoy an adventure unless they can sacrifice some of their own ideal of a perfect adventure, something none of them (minus Kinger and possibly Gangle or Ragatha?) are willing to do.
All of them must act as good faith actors, which requires effort on their end to actually go through with the adventures. We see them all have more fun with them when they're willing to go along, even if this all pops up at different times. This is impossible because, first of all, Jax. But also because it implies all of them could always be good faith actors, which is basically impossible.
The more open ended an adventure is the more prone it is to bugging because, at the end of the day, these are singular adventures and not worlds. A world is a space you can explore and do whatever you want. And adventure is something pre-planned, with stakes, with a story, and has a start and an end. Caine is making adventures, and there's a limit to what he can do.
And ultimately, miscommunication and a lack of communication is the biggest things holding everyone back (with... pretty much everyone in the circus being bad at communicating, if I'm being fully honest. Pointing again to how Caine said he'd appreciate constructive criticism and they don't give it to him yet take it out on him).
Another point that I want to bring up that isn't entirely related but I wanted to briefly mention (that definitely comes up later in the episode) is how Zooble's proposed "solution".... completely cuts Caine out of the picture? If everyone is coming and going as they please, if the adventures aren't events and now something anyone can choose to or not to do, etc... where does that leave Caine? He'd get even less feedback, even less interaction, and ultimately would be relegated to a position of "generate this. We want this. No. Only what we want".
<- I'm only calling this out because we specifically see Caine panic over this concept later in the episode. Perhaps not in this specific understanding of it, but the idea that he as a person isn't wanted and only his ability to manifest adventures/worlds is wanted is a deep insecurity for him. Which is pretty understandable if you view him as a person. Which, seemingly, the cast does not (as backed up in episode 7 and 8, though Kinger may be the exception here?). If you don't view him as a person, then he's being purposefully difficult and obtuse.
Which is a very long way of saying yes!! You're absolutely right! Ultimately what Zooble suggested and what they want is impossible, and episode 3 is the closest realistic thing that they're going to get to it. Despite that, if any of them act in bad faith towards the adventure, it's going to break. That's the nature of an adventure being a semi-scripted event with a clear start and end. There's only so much room for flexibility there. None of them can accept that though.
AND YES!! I haven't even talked about how fascinating it is that Mildenhall Manor even has a "pacifist" route, let alone the implication that both paths had a pacifist and non-pacifist route! Assumably the pacifist route for the Really Scary Door would've been tied to not killing the angel head?
<- not even getting into how interesting everything tied to what Kinger and Pomni goes through in that adventure is. The fact that it starts to veer off course when Caine and Zooble are arguing? The fact they don't go to hell until Caine after glitching AND after Caine glitches the adventure goes from "spooky" to a "I failed as a protector to my wife" style story line when Kinger is there?? And the whole "these souls want to escape the dark, cramped, pit of hell they're in but only can if they're breathing/alive" aspect of it? AND that this isn't the only time Kinger has been associated to a glowing head?? I have a whole massive post worth of stuff I could say about this episode honestly!!!
I'll stop here though, thank you for the awesome ask and adding your points, I agree with everything that you're saying!