So, you want to roleplay with a medic? Thatâs great! However, there are some unique pressures on roleplayers who pick up medics as a muse, and itâs up to us other players to be considerate of that. There are multiple ways you can make things easier for your roleplay partner. It is important to keep in mind, though, that there are always exceptions to codes of conduct/rules. These will not apply in all scenarios. Theyâre a good baseline, though!
Be creative with starters. Your immediate instinct may be to go in with a minor injury, but medical roleplayers see that a lot. Try to find another way to approach them if you can.
Keep an eye on the cues your partner is giving IC. Pay attention to if theyâre being detailed about repairs/treatment or if they try to skim over it. Some people play medics to explore the emotional dedication it takes to treat/face horrific injuries, but that doesnât necessarily mean they enjoy writing out the gory details (literally). Itâs alright to skim over! Theyâre not doing anything wrong. Itâs extremely difficult to write the steps of a medical procedure well and youâre probably expecting too much of people if you come in thinking they should/will do that.
Remember most people who play medics arenât trained doctors. Be accepting and flexible with any mistakes they might make.
Think of them as more than âDoctor.â Being a medical professional can be a large part of someoneâs identity, much as being a soldier changes people, but itâs not all they are as a person.
Communicate, communicate, communicate! If you do do a repair scene, let the medic know what you want to be wrong with your character beforehand (or at least give them a sense of how severe you want it to be). Thereâs nothing more frustrating than when another roleplayer doesnât give you any clues for diagnosis. If it is your character, take responsibility for making decisions about their ills.
Use cheap tactics to get sympathy for your muse. Unless youâve communicated with the medic ooc, having your character dramatically crash or suddenly start gushing blood can be startling to the person playing the doctor. Give them a chance to prepare for a shift like that. Itâs especially rude if itâs because the medic gave you a more mild diagnosis than you were hoping for and you use it as a passive-aggressive way of elbowing the situation into something more serious.
Expect that the medic will treat your life-threatening injuries, especially if this happens to be your first interaction/a starter post. Threads with patients on deathâs doorstep are incredibly draining on many people (and they happen with great frequency so many people tire of playing them). Once again, ask if itâs alright before you drag your character in in that condition.
Only seek out roleplaying with a medic character when you have a boo-boo to be fixed. Run into the doctor at the movies; take the doctor on a date; argue with your neighbor-doctor about how their dog is tearing up your lawn. In other words, do ordinary things with the doctor that have nothing to do with doctoring. Doctors eat and sleep just like the rest of us.
Force a repair scene if the medic is trying to skim over treatment. If itâs clear they donât enjoy describing how the repairs take place, donât draw out the sequence unnecessarily. There are plenty of other things you can explore that donât involve gore.
Automatically adopt the âI hate doctors and wonât cooperateâ attitude. It seems to be a default for many characters, and for some it might fit. Really consider if it is IC for your muse, though, because medics deserve a little respect (and to not have all their patients bolt out the door against orders).
Repair scenes have great potential to be moving, dramatic, and heart-wrenching. Applied too liberally, though, they go from tear-jerker to nerve-jerker. Donât tramp all over your roleplay partner in your excitement to see how your character reacts to a near-death incident.
Near-death scenes are great, but theyâre even better when you communicate, communicate, communicate!