Before I head out for my trip, here are a few of the spells I made for my system!
One Nice Bug Per Day
occasionally subtle

★
Sade Olutola

ellievsbear
Misplaced Lens Cap
Keni
RMH

#extradirty
Cosmic Funnies
YOU ARE THE REASON
sheepfilms
DEAR READER
Aqua Utopia|海の底で記憶を紡ぐ
Jules of Nature
TVSTRANGERTHINGS

if i look back, i am lost
todays bird

Janaina Medeiros

shark vs the universe
seen from United States
seen from Malaysia
seen from Germany

seen from Türkiye

seen from Belgium

seen from Malaysia

seen from United States

seen from Türkiye

seen from United States
seen from Germany
seen from Kazakhstan

seen from Germany

seen from Germany
seen from Canada
seen from United States
seen from United States

seen from Brazil

seen from United States
seen from United States
seen from United States
@homecraftedtabletop
Before I head out for my trip, here are a few of the spells I made for my system!

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Before I head out for my trip, here are a few of the spells I made for my system!
Hello, I am an amateur board game and tabletop game designer who, like most of the community, is incredibly dismayed to see what’s going on with the Open Gaming License. It has, however, spurred me to both be more open and more dedicated with a project I’ve been working on for nearly a year now. Here’s a peak at a small but crucial part of my work so far! So, instead of having 6 different six stats that define your game play, you have a huge range of skills and a huge amount of points to drop into them. These skills are used for all checks. For ease of understanding and (some) game play features, they’re organized into non-binding archetypes, which operate differently than classes — but more on that later. You may be wondering, then what are the 4 attributes in the next image for? Well, they’re point pools! Fortitude and Spirit are typically health pools for physical and spiritual attacks, respectively (more on that later as well) and Reason and Agility are typically pools for your spells and abilities, (guess what, more on that later lol) although each attribute can be used as either an ability pool or health pool, depending on how you build your character and what kind of enemies you’re facing. That’s it for now! I’m gonna try to post more updates sometime in the coming weeks, although an upcoming trip might make it a little long between this post and my next one. Regardless though, if you’re interested in these ideas or this project, feel free to follow and I’ll try to keep you posted!