What did we Accept Would Happen From Now On? Waiting - An Analysis of Deltarune as an Anticipatory Work
Good morning, good evening or good night, depending on the time you view this post. This sort of blog post is new to me, so please bear with me if some of it sounds too formal or informal. I wanted to get out some theories, speculations and/or analyses out before the upcoming chapter, and I figured this was the best forum for the task.
In the very first release build of Deltarune, users were asked to accept a terms-of-service agreement before starting the game. In it, we bear witness to the following text:
"YOU WILL ACCEPT EVERYTHING THAT WILL HAPPEN FROM NOW ON."
No answers were ever given as to what this meant for the overall game. A later patch removed the license agreement, and it was never seen again after the Chapter 2 demo came out. Ever since then, Toby Fox has never played with the installation of Deltarune or treated the game as anything but that, barring the secrets hidden within the code itself.
Besides for marketability and clarity's sake, I believe that the License Agreement was not included in any further releases because it was no longer needed. It was already agreed upon, by the game's fandom.
It is no secret to the audience I am writing to that one of Toby Fox's inspirations for his work is the cult classic webpage-comic hybrid series Homestuck. A large part of that work's fame came from a robust interaction between fans and Andrew Hussie, its creator. When reviewing for Medium, writer Ben Tolkin wrote:
Homestuck is over, and I mean over, not just that it isn’t updating. “Homestuck,” the masterpiece, was the event, the community, the shifting pace of updates, the constant chatter between fandom and author. Homestuck is done. If you missed it, you missed it. It may still be worth reading the comic, but it won’t be Homestuck. (Tolkin, "Homestuck in review: The Internet’s first masterpiece")
In contrast to this descriptor, the License Agreement for Deltarune is much more authoritative, setting a clear boundary between writer and audience. Even with this, however, the fandom of Toby Fox's work Deltarune seems to mirror the actions of Hussie's Homestuck. Fanart, theories and speculation, of all sorts of mediums, existed for both works all the same, even when the context is different. This is due to the secondary factor of Homestuck and the primary factor for Deltarune:
The waiting.
"Deltarune is Waiting" is not just meant to serve as a nod to fans who waited between chapters, but a call to action to experience the game while Deltarune-the-experience is still in its first intended form.
This is important because, for other works of literature (to which Toby's work intends to step toe to toe with) the wait implies a whole different structure to the work. When author Charles Dickens worked in serialization, he had to give his work a different spin to it than if he were a novelist, as Gerald Grubb puts in one of his bullet-points on his advice on editorship:
Fourth, Dickens mentioned the following specific elements of the pattern: (1) the scheme of the chapters; (2) the manner of introducing the people; (3) the progress of the interest; (4) the introduction of the principal places; (5) the early introduction of the plot; and (6) the rapid movement of the story. (Grubb, "Dickens' Pattern of Weekly Serialization")
These are all regarded to as important pieces of the patterns necessary for weekly serialization of literature in prose. Particularly, in Dickens' criticisms to a Mrs. Brookfield, who was planning to make a debut for her own serialized story, but wrote it in a manner too similar to what you would find in a book. The pitfalls she fell into were ones that you could likely find in modern serializations when they do adapt for the medium. This includes non-prose serializations, such as TV shows or videogames.
Of course, as a videogame, Deltarune must also be presented as a completed work. For the videogame to have further longevity, it cannot be the same as how reading Hussie's work in the modern day is "no longer Homestuck," but I do believe that, moving forward with more and more of Fox's work in hand, we must remember the medium through which the game was received, in order to properly analyze the game's main and meta-narratives. Unlike in Undertale, where we were presented with a preview (demo) and a completed work, like a novel or short story, this game will necessitate that we analyze the fact that we were left to wait.
Follow-up with Textual Evidence of the Chapter Design being taken into account for the games' release:
The design choice for Castle Town was likely made after finishing Chapter 1, as a sort of "hub" you could grow attached to and would grow alongside your journey. Because of Toby's choice to not redo Chapter 1, this leaves the only choice for Chapter 2 to have an introduction to Castle Town in its beginning only for you to then go into the Library Dark Fountain.
After that, since there will be a wait until Chapters 3 and 4, the game also needs to demonstrate that the actions you perform across the game, like the different recruits you make, have their impact on castle town. As such, we are left with two Castle Town visits in Chapter 2, as opposed to what now seems to be the pattern, that we have one visit per chapter.
Chapter 1 has a sort of complete story arc, where it is shown that our choices matter and we get a story about pacifism in Ralsei, pretty much the themes in Undertale, and we get a send-off to the darkners and lightners not unlike the one for the monsters in Undertale. Chapter 2 has a sort of complete story arc, with Noelle's plot and the enhanced worldbuilding of the Dark Worlds and what they represent (likely escapism), and we get a hometown and castle town segment at the very end.
Chapters 3, 4 and 5 were meant to release together, so we are unsure whether we will get similar things to happen with them, but Toby Fox says that he intends there to be a pause between your playthrough of Chapter 3 and Chapter 4:
That being said, please don't rush through the game. Just relax and enjoy it at your own pace. At the very least, I personally recommend taking a break between chapters…! (Fox, Deltarune Chapters 3+4 Release Newsletter)
There are also two stories being told between the two chapters, though less conclusive than before, with how Susie gives Tenna and Ralsei space for growth and then gets her own growth in the church Dark World.














