new game for 7DFPS: VERMIN3000 DATAHEIST
will byers stan first human second
let's talk about Bridgerton tea, my ask is open
Aqua Utopia|海の底で記憶を紡ぐ

ellievsbear
2025 on Tumblr: Trends That Defined the Year
KIROKAZE
AnasAbdin
hello vonnie

blake kathryn
Claire Keane
I'd rather be in outer space 🛸

@theartofmadeline
occasionally subtle

祝日 / Permanent Vacation
Lint Roller? I Barely Know Her
Misplaced Lens Cap

Andulka
🪼
Sweet Seals For You, Always
DEAR READER

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@gracelessvi
new game for 7DFPS: VERMIN3000 DATAHEIST

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Preview / opening for my game Low Beam Lullabies, no driving gameplay, just story and the TV-style credits sequence
I've been making music for over 20 years now, but never in English, I always thought I would sound too German, which I probably do - but on my new album A CLEARING (out on Bandcamp) I found an appreciation for the usually much shorter English words.
My little brother came to visit and I showed him around my Animal Crossing island, opened the mailbox, said: "Oh, I've got mail from @megatownac! These are always fun!" and then it was his goodbye (from the game) letter.
SnoutRun

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I made a new game, it’s called Funny Walk – A Garbage Voyage
Magic computer voices!
I want to get one thing out of the way first: My use of text-to-speech (TTS) for entertainment purposes is a joke compared to what it does for people with disabilities. Companies like CereProc do miracle work especially by giving young people with speech impairments fitting and even emotionally right voices. I’ve been using text-to-speech for a long time now and watched it evolve from monotone synth voices like Microsoft Sam to the semi-real voices of Voicery, which sadly shut down last year. That said, what is my deal? To me, TTS is like virtual instruments for text. Maybe I’m not a great pianist, but with these tools I can make my emotions be heard, in a cumbersome and weird, but also safe way.
Most of the systems I use (like Acapela Box) don't generate speech out of thin air, they work like samplers, with thousands of little recorded phrases that strung together make up words and sentences. Many of these these little microphrases contain interesting emotional residue. I’m mining for these traces of humanity.
But why go through all that mining trouble, why not write a script and then let professional voice actors do their work?
If TTS did not exist, I maybe would do that. But with TTS, I don't have to. It's a luxury. If I can write a verbal interaction between two people on my computer and listen to it, it will directly affect my game and tell me which situation could come up next. I never (and nobody else could) finish a script and then plonk it into a text-to-speech converter, it would not work, the sentences would be too long, robotic, the artificiality not charming, but all too flat. In order for it to work, every sentence has to be brief, dependent clauses are rare. It shapes the writing, but in my opinion for the better. Every line is always written in conjunction with its virtual voice, working around its limits and strengths, word by word. It’s a slow process, like teaching a bird how to talk: Try this word, maybe it will sound better! Oh, that’s an interesting phrasing, keep that. In a semi-funny game, timing is important and I like having it "down", not in text, but really fixed in a recording.
But don’t the limitations sometimes make you mad? Don’t you long for actual humans?
Usually, voice acting in games is recorded at the very end of a production, which means it can’t affect gameplay situations anymore. It is text brought to life, but too late for my tastes. As weird as that sounds, talking about computer generated speech, it would be less spontaneous. Yes, I do long for humans, but I’m also extremely impatient. If I had access to a professional studio and could direct the voice actors, I maybe would. But with my financial situation, I would have to resort to hiring people online, which would mean writing, sending it to a stranger, having them record it, then give feedback and then wait and wait some more. I WOULD love to try this, but then there’s also budget reasons, which I won’t go into much here.
So, TTS forever? Actually, after my last game Beautycopter I thought I had finally exhausted this well. There are only so many interesting (often less zealous) digitized voices online. I made plans to finally move to the real world, with real voice talent. Then I started writing lines for Piggy Dreadful, my next project, and the familiar process was kicking back in, I found some digital voices I had not heard before... But like I said before, my budget is so flimsy, my choice is between silence, Animalese, or repeating everything from Japanese console games like Moon or Chibi-Robo!, but worse. Secretly, my plan this time is to use TTS for writing purposes, to create some kind of DEMO, that I can maybe hand over to voice talent to BRING IT TO LIFE. Piggy Dreadful will be more emotional than Beautycopter, it could very well be necessary. Thank you for reading this! Here’s a trailer for my last game:
Deity Driving is an extremely weird driving adventure where you chase a raspberry, serve a god and lose IQ points (among other things!)
Read More & Play The Full Game, Free (Windows)
Jake Hunter Detective Story: Ghost of the Dusk is pleasingly procedural ⊟
I’ve spent the last couple of weeks slowly winding my way through the labyrinthine plot of Jake Hunter Detective Story: Ghost of the Dusk. I’ve been taking my time with it, picking it up in fits and starts – not because it’s failed to hold my interest, but simply because I’ve been busy with other things.
Besides, I find that a mystery adventure game, like a mystery novel, is best enjoyed when the mood strikes, and when I have a decent amount of time to sit down with it and make progress. Like, say, a round-trip flight.
The main mystery of Ghost of the Dusk seems straightforward at first, but expands in ways I probably shouldn’t tell you about. Here’s the synopsis from Nintendo.com:
A shaky lead about a stiff in a haunted house puts Jake Hunter on a perilous path of clues and dark secrets. When the owner of the home comes clean that the place is cursed and the body count starts rising, Jake realizes he’s facing a threat unlike any other.
Solving the mystery means a lot of talking – to Jake Hunter’s police detective pal Kingsley, his linguist assistant Yulia, witnesses, and suspects. It also means pixel-hunt investigations in crime scenes. It means going back and forth from location to location to apply new clues to old scenes.
What it doesn’t mean is brilliant flashes of insight. Jake Hunter is pointedly Not a Genius – deducing why a man with an exam table in his living room is called “Doc” by the local homeless is a multi-stage process for Jake. Instead of solving impossible puzzles and making leaps of logic, Jake solves cases by carefully investigating and talking to everyone – a lot more like a real police detective than a fictional one, I’d guess. Each clue builds additional understanding of the circumstances, which then leads to another angle of investigation. The case itself is unusually high-profile, but Jake still solves it with solid, down-to-earth detective work. So, in fact, does Yulia, who proves to be just as meticulous an investigator, and universally acknowledged and respected for her skill.
I enjoy the contrast from, say, Phoenix Wright, who doesn’t even realize he’s solving a case until he randomly presents evidence.
Jake Hunter is more grounded than that, his world a little more like ours – even if, like Ace Attorney, it’s unclear whether he lives in America, Japan or some combination of the two. It’s less jokey, less flashy, but still removed enough from reality that I don’t feel like a creep for being entertained by a murder case.
And Jake Hunter’s playstyle of methodically speaking to everyone, searching every location, and thinking through every question of an interrogation – really, thinking about what you’re going to ask is a mechanic in this game – is really comforting.
I’m still not used to Jake’s hair, though. And I’m not sure why there’s cherub bum on the bottom screen pretty much at all times.
BUY Jake Hunter Detective Story: Ghost of the Dusk
„What it doesn’t mean is brilliant flashes of insight. Jake Hunter is pointedly Not a Genius – deducing why a man with an exam table in his living room is called “Doc” by the local homeless is a multi-stage process for Jake. Instead of solving impossible puzzles and making leaps of logic, Jake solves cases by carefully investigating and talking to everyone.“

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words: @vivinzenz
My first comic with and for Robin!
I love Silent Hill, but I hate filth
I'd love to play a Silent Hill game that is set in broad daylight, still creepy, but without the rust and blood and these GRINDING NOISES. Basically I just want the melancholy and the heavy, heavy feelings, like in that bowling alley in Silent Hill 2, but I always hate the part where I’m forced to rummage through dirty and dark apartments like some damned pest exterminator. If I at least could turn on the light and buy some cleaning untensils and then scrub all these shit stains away, that would be magical!
Okay, basically I’m describing Chibi-Robo here. That game was heavy on feelings, too. And sometimes unsettling and sad.
I’d also play a game called Cleaning Agent, which is about some FBI man entering a small town because, man, some people there really have dirt under their carpet and somebody has to take care of that! (Nobody was murdered. Really, fuck those small town murders.)
Endearingly shitty Groke costumes are my jam.
Glamour Pennywise
Average Racing Game Adventures
Angry Aristocrat, that’s me, well, at least the last three letters. A rat.
Picking the thickest driver with the lowest rating for total identification.
Only 11 more laps of fun in my purple clown car.
Pink Lemonade wants me.
Success.

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Game development nowadays is all about showing little bits of progress (a slice of animation, a screenshot of your 3D world carefully adjusted so the camera doesn’t show how empty it actually is) and I wonder - isn’t that enough? Why bother creating a real game? I think one should focus on creating trailers and promo art. Nobody will play your game anyway.
POSER FRUIT PUZZLE
Playing POSER FRUIT PUZZLE on the subway on my shiny white BlackBerry. Rotating and flipping a lot, gotta squeeze Udo Kier into the shape.