by Christian Spencer
will byers stan first human second
let's talk about Bridgerton tea, my ask is open
Aqua Utopiaļ½ęµ·ć®åŗć§čØę¶ćē“”ć

ellievsbear
2025 on Tumblr: Trends That Defined the Year
KIROKAZE
AnasAbdin
hello vonnie

blake kathryn
Claire Keane
I'd rather be in outer space šø

@theartofmadeline
occasionally subtle

ē„ę„ / Permanent Vacation
Lint Roller? I Barely Know Her
Misplaced Lens Cap

Andulka
šŖ¼
Sweet Seals For You, Always
DEAR READER

seen from United States
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seen from United States
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seen from Türkiye

seen from Taiwan

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@goldnwlf
by Christian Spencer

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Sigourney Weaver as Colonel Ward in Star Wars: The Mandalorian and Grogu
A daily game that challenges our understanding of human cultures. Ten objects. 5,000 years of human history. Guess where and when each artif
An interesting game where you are presented with 10 artifacts from the MET. You have to place where the artifact is from and what time period it is from. Each artifact scores up to 10,000 points, and you lose points the further away your guess is and how far off in time you are. You can only play once a day. Thanks to @baebeylik for showing this to me.
Today I scored really well. Yesterday ... not so much.
Anthropeum.com Ā· Jun 8 2026 š©š¦š¦š©š©š©š„š¦š¦š© 79,001 Ā· top 3% of players today!
My finished trapunto quilted gambeson for Vax! It was so cool to take techniques I learned on my Galadriel gambeson and dial them up further for this design!
As Vax is associated with ravens, I designed various wing and feather motifs wrapping around the body, a stylised raven skull in the back, and then added his āthreads of fateā in hand stitched gold embroidery ribbon.

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NASA advertising "do you want to be an astronaut" to tumblr users surely means something. What have you found out there, NASA? What have you found that you believe tumblr users, specifically, are best equipped to handle?
gotta include the bonus panel
NOTTING HILL (1999) Dir. Roger Michell
SERENITY (2005) dir. Joss Whedon
Satineās costumes in MOULIN ROUGE!Ā (2001) dir. Baz Luhrmann

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Everyone gets āThe 90sā look wrong so letās fix it
If you werenāt here for part one, lemme sum it up real fast:
Okay, all up to speed? Weāre being served 80s throwback stuff with the serial numbers scratched off, re-labeled as yoĀ totally 90s.Ā What weāve got now isnāt completely wrong, but Iām telling you, thereās so much gold left unmined.
As we saw in part one with Memphis Milano, these things get messy. Trends donāt start and end neatly every ten years. The first wave of 90s throwback attempts focused on the early part of the decade, and nobody since really pushed to represent the other seven years. Well, if you really wanna do something, I guess you gotta do it yourself.
I haveĀ suggestions.Ā Get your flannel ready, weāve got a lot of ground to cover.
Keep reading
Everyone getsĀ āThe 90sā look wrong and I hate it
Couple years ago I saw these two board games at the store back to back. Well, not saw them per se, but ya know. Spied them out of the corner of my eye. And for a moment without reading the text, I couldnāt tell you which was which decade at first. Funny. Either they were in a rush to get these out the door or they wanted their throwback trivia game boxes to look uniform. I didnāt think too much of it.
Only, from then on I started seeing it MORE. Every time someone markets a 90s or 80s throwbackā¦
Goddammit theyāre identical! What??! How did we let this happen? As a 90s survivor and a designer, this drives me up a wall.
Look,Ā I know Iām late to the party to complain about āthe 90s lookā when weāre just starting to get sick of the Y2K nostalgia train. But cāmon, the 90s were not The 80s: Part Twoā¢Ā
Trust me when I say that we werenāt all wearing neon trapezoids up until the year 2000. The 90s look being peddled is so specific to the tail end of the 80s and an early early part of the 90s - a part of the 90sĀ when itĀ wouldnāt stop being the 80s. This is MemphisĀ design being conflated with the wrong decade.
Keep reading for a long ass graphic design history lesson and pictures of old soda and fast food.
Keep reading
Do you think they had to listen to that monologue every morning until they could repeat it in their sleep
She got the idea for the study while walking with her advisor at Stanford to discuss her thesis topic, and the paper she eventually published in the Journal of Experimental Psychology in 2014 is sharp enough that it should have ended the seated meeting on the day it came out.
She ran 4 experiments on 176 people. Same person tested twice. Once sitting, once walking. The creativity tasks were the standard ones psychologists have used for decades to measure how good a brain is at generating novel useful ideas.
81% of participants in the first experiment produced more creative ideas while walking than while sitting. In the second experiment, 88%. In the third, 100%. Every single person walked into a more creative version of themselves. On average, people generated 60% more novel useful ideas the moment their legs started moving.
The skeptical question is the obvious one. Maybe it was the fresh air. Maybe it was the scenery passing by. Maybe it was the change of environment doing the work, not the walking itself.
Oppezzo killed every one of those explanations with one experimental decision. She put people on a treadmill facing a blank wall. No scenery. No fresh air. No environmental change. Just legs moving in place while staring at white drywall. The 60% boost held.
Then she ran the experiment that closed the case completely. She took participants outside in two conditions. Half of them walked through a Stanford courtyard. The other half were pushed through the exact same courtyard in a wheelchair. Same outdoor stimulation. Same scenery passing at the same speed. The only difference was whether the legs were moving.
The walkers produced dramatically more novel high-quality ideas than the wheelchair group. The outdoors did almost nothing on its own. The walking did everything.
She also tested the opposite kind of thinking. Convergent thinking. The kind where there is one right answer and you have to narrow down to it. Word puzzles where 3 words share a hidden fourth word that connects them. The seated participants did slightly better on these. Walkers got slightly worse.
Walking is not a general intelligence enhancer. It does one specific thing. It opens up the divergent search inside your brain. The part that generates options. The part that produces unexpected connections. The part that takes a problem and finds five ways into it instead of one.
When you need to converge on the single right answer, sit down. When you need to find the answer in the first place, get up.
The mechanism is now well understood. Walking selectively activates what neuroscientists call the default mode network, the system inside your brain that runs when you are not consciously focused on anything. The DMN is where mind-wandering happens. Where memories cross-reference each other. Where ideas that have been sitting in separate folders inside your head finally bump into each other.
When you sit at a desk and force yourself to concentrate, you suppress the DMN. When you walk at a natural pace, the executive part of your brain gets just busy enough handling the walking that the DMN comes online and starts doing the work that focus was blocking.
The most useful finding in the entire paper is the one almost nobody quotes. The boost did not turn off the moment people stopped walking. Participants who walked first and then sat back down stayed elevated. Their next round of seated creativity work was still significantly better than people who had been sitting the whole time. The rest lingered for at least several minutes after the legs stopped moving.
You do not need to do creative work while walking. You need to walk before the creative work. The brain holds the state.
Edited down a long tweet. (x)
THE ART OF MANDALORE (#116, APR 2010)
The Mandaloriansā debut in Star Wars: The Clone Wars has proved to be a huge talking point for fans of the saga. When Lucasfilm held a special screening of āThe Mandalore Plotā for fans, Supervising Director Dave Filoni took time to talk about the design choices made on the show.Ā
Keep reading

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MING-NA WEN as Fennec Shand in THE MANDALORIAN (2019 - ) 2.07
The Mandalorian
baby yoda: goo goo ga ga
the mandalorian, immediately: