sooooo bandersnatch is pretty cool huh
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@gaystefan
sooooo bandersnatch is pretty cool huh

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i finally succumbed to the impulse to write fanfic and oh my god did he get carried away,, chapter 1 begins with āhaha mutual pining uh oh whatāll these wacky guys do?!ā and ends with āthis was a battle of mythological proportions. the force of love vs the will of the cosmos themselvesā. can i calm down
my mouth says āFinnā, but my heart says āFee-onā
ok Fuck. i get why colin does this hell yes itās TWINKLING, BABY
drug ment//
high & listening to Love On A Real Train & fulfilling every prophecy

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Bandersnatch, capitalism, and gamedev work culture: a microessay
The first major fork is Stefanās acceptance of the job. Itās a YES and a NO, but the NO is really a YES, BUT.
It is excruciating how the latter didnāt negotiate for more buts. Stefan, like many naive young programmers, fell into the trap of believing that breaking into game development means giving up all control to your employer. If he sets a deadline, you meet it. Doesnāt matter when. Sinclair Research, producer of the ZX Spectrum, was absolutely notorious for setting impossible publicized deadlines. It was meant to curb procrastination, but it really just burnt out a lot of employees and enforced a work-until-you-die mentality thatās still so pervasive today.
I think analyzing Colin from a workers-first perspective is important; heās irreverent with Thakur, prone to taking breaks. Itās written as aĀ āhe gets fucked up, heās a free spirit,ā but I really do think it shows how Colin is wary of the industry. He goes on self-directed breaks because he knows he wonāt ever get a proportionate one to his workload. He doesnāt buy a Lamborghini because he knows how precarious the game bubble is. I think itās worth interpreting the acid scene through this too; warnings about PAC-Man living in a nightmare could be analogous to programmers like themselves scurrying in the maze trap that is the game industry. The demons are mental constructs, the kind that enforce acclaim and happiness as achievable only on corporate terms.Ā Ā
On the other hand, Stefan is inexperienced enough to give himself up entirely to the system. We see him stress over his own perceived inability to code efficiently, rather than ever question if his boss had set problematic work expectations. Working remotely shouldnāt mean working without guidance.Ā
Stefanās anxiety stems from the belief that if his game fails, that reflects badly on him. That it actually means something in the grand scheme of being alive. When it really should be, if Tuckersoft doesnāt give his concept piece the time and space it needs, he should take it elsewhere. That inability to see how heās a cog in the machine is his downfall.Ā
thecolinritman
[ i would agree with this if it wasnt for the fact that him saying no was because we chose no for him. and he literally couldnāt control himself saying no. same with biting his nails, or pouring tea over or destroying the computer. he never knows why he does the things he does. he even told his therapist he didnāt know what made him say no he just said it. because we chose it. had nothing to do with being exploited. ]
Hope this is the right format for replying.Ā Iām really interested in the meta-narratives we can understand from Bandersnatchās false choices āthey are false, reallyāif we use different theories, frameworks, and schools of thought for understanding both the actual story and the way the story is presented.Ā
For this little post, Iām coming from a point-of-view where Iāve worked with and in modern independent game development. Right now, weāre seeing a lot of developers speaking up about how overwork and toxicity is normalized. The crunch is dangerous.Ā
This post wasnāt about literal options or placing a verbatim reading on the canon. It was more about how one can read Stefanās lack of agency and work-or-snap mindset as a phenomenon that parallels capitalist exploitation and disregard for human life in the game development industry.Ā If Stefan was aware of ethical worker-first practices, if that was normalized in his industry, his paths would have looked a lot different.Ā Ā
if i have to see āwill poulter quits twitterā one more time i swear to GOD
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hey god? itās elliot yeah hi jw why there are no interviews w Director David yet. can u get on that
god honestly congrats to me for getting this url early on

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āApart šš¼ from šš¼ Colinā šš¼ he šš¼ said
Charlie Brooker interviews for TVLine
othertimelines replied to your post āoh my god heLLO LGBT COMMUNITY when stefan launches into talking about...ā
Omfg all of these bandersnatch rambles youāre doing are actually blowing my mind haha
jdkhjd thanks iām glad someone is keeping up w my nonsense hehehe
god iām realizing how many of stefanās conversations seem like heās had them before... like looking at it from that perspective explains a lot of his... seemingly unwarranted irritation w things??? ugh im inTRIGUED
ok wait so maybe colin & stefan are the same? maybe itās that both of their memories run in a straight line while everyone elseās loop with the flow of Time????? im giving myself a headache
never have i had a blog w so much original content. never ever. the amt of snatch ramblings i produce is... just ridiculous...

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ok also. ALSO. how does Loop Chronology work. like... stefan only remembers stuff after theĀ āfirstā loop... but shouldnāt he already have known it because it already happened inĀ ālaterā loops??? so is he living chronologically within loops that are happening simultaneously?? like does his memory only go in one direction but the loops keep repeating?? OH maybe thatās his uniqueness is that everyone elseās (save for colinās) memory loops consistent with the flow of time but stefan... defiesĀ time??? does any of this make sense? no but am i having fun? YES
who put the glyph on the billboard chARLIE