
noise dept.
Misplaced Lens Cap

Love Begins
Cosmic Funnies
One Nice Bug Per Day
Sweet Seals For You, Always
Peter Solarz

Origami Around
Alisa U Zemlji Chuda

roma★

祝日 / Permanent Vacation
Show & Tell

Janaina Medeiros


shark vs the universe
tumblr dot com
DEAR READER
dirt enthusiast
seen from Germany
seen from Netherlands
seen from United States
seen from United States

seen from Germany

seen from Singapore
seen from Singapore
seen from United States

seen from United Kingdom
seen from United States

seen from Australia
seen from Germany

seen from Malaysia

seen from United States

seen from T1

seen from Brazil

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@gatlingant

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the true disco elysium spiritual successor will be made by someone who has never played disco elysium and had no idea they were making a disco elysium spiritual successor
because if you start with the intention of making disco, you'll never make disco. you'll just be aping disco. disco was a moment. we'll never have disco again. trying to imitate disco will just bury it deeper. the only way disco can ever happen again is by accident.
If it happens, I think it will go like this.
First, will come the wave of Disco Successors. Some will faithfully mimic the aesthetics of Disco Elyisum, others will cling to mechanical and thematic mimicry. Many of them will lean too heavily into the "Skills as characters" conceit, we'll see a wide variety of protagonists, but each game will almost certainly feature a patient, professional NPC companion character that they expect you to imprint on like a baby bird. At least one will feature deckbuilding elements. Most will fail pretty horrendously, some will be actually pretty decent games, but fail because the standard for success is Disco Again, and you cannot do Disco Again. Next will come a wave of games that are NOT trying to be Disco Elysium, but will have learned some lessons from the first wave of imitators. A game can have it's primary loop be about walking around, talking to NPCs, and making skill checks without being Disco Elysium. There will be an intense and ongoing taxonomical debate about if these count as "Visual Novels". These games are not trying to be Disco Elysium again, to the point that they'll aggressively avoid resembling it in the same way the successor games attempted to invoke it. There will be unspoken rules about these games. No amnesiac detectives in ruined cities, skills can talk to you to provide exposition like a GM giving you details but they're not presented as standalone characters, all politics remain firmly grounded in the fictional and fantastical.
It's only at this point, when somebody who has forgotten why those rules exist decides to break them that we might get Disco Again. It won't look like Disco, the superficial resemblances will be gone, but it will have the same madness and heart that Disco does. The developers will reject the comparison. Meanwhile, Disco Elysium will have been rebuilt as a mod for Fallout New Vegas.
oh yeah other stuff from twitter i’m posting over here - for my umineko livetweet threads/account, i got in the habit of making fake title cards for the start of each thread. these aren’t even all of them
i feel like being turned on by your own body is so agonizingly normal it's so fucked that that one guy made it a whole diagnosis specifically for trans women. and he's not even dead yet
Isn’t that some Narcissus level stuff? Also how is it trans women specific? I’m confused. It just makes me think of the likes of Patrick Bateman or, well, Narcissus.
page 200
and we still haven't cannibalized him!
we’re never making it out of the labyrinth

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dog i gotta move like yesterday
Please stay
knowing when not to open the comments is a skill
internet soft skills
not opening the comments
letting people be wrong
letting people be wrong about YOU
letting people have a bad impression of you (see above)
knowing when your input isn't needed
spotting bot comments
block button
blocking tip: you don't have to wait to have a negative interaction with someone to block them. you can block them without ever interacting with them. I can't tell you how many times I've seen someone being rude to someone else and preemptively blocked them
"why'd they block me? we've never talked" bro if i see you being nasty to the bartender i'm not gonna chat you up
scientists have discovered a new language and it has something called "words"
5 episodes in and @girlballs and I are almost already to our final forms...

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i ❤️ faceless character designs like yesss keep the mask on… Obscurity is so hot
“what if you could see their face” well i neither want nor need any of that. i’m right where i want to be
Happy pride! 🤍❤️
Day 4, WhiteRose
just gained a pound of knowledge
I want to strongle him

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Dire Straights
I really really really really didn’t want to go back to doing this as regularly, but A.N.I.M. really needs money. The past few months for us have been pretty bad, and I’ve been making less than minimum wage with my cut of the profits for a while.
We make sure not to paywall the majority of our project so as not to bar them from people who can’t afford them, but that means we’re reliant on the good will of those who can afford them to choose to pay.
If you like what we do, want us to keep doing it, an want to keep a disabled game designer who can’t do other work able to pay their medical and food bills, please consider paying for one of our games on itchio, and/or subscribing to our patreon for more regularly updated versions of all our projects.
Patreon is empowering a new generation of creators. Support and engage with artists and creators as they live out their passions!
If you can’t do that, rating them 5-stars on itchio, downloading them, and playing them/talking about them/sharing them is a huge help too. Like, it really can’t be overstated how reliant we are on word-of-mouth.
I am going to have to reinstate the Income Goals to make sure we make an income of at least $2,000 every month across both itchio and patreon, gradually increasing that goal probably until we are making at least $3,000 every month.