Cat Frenzy (FUN UNIT, 2012)
ah, cat frenzy. takes me back, this one does. originally sold on the dsi shop for 200 Nintendo Points (roughly 2 USD), Cat Frenzy is a match puzzle game where you slide rows or columns of cats to match 3 of them and clear them from the board. easy!
you can only slide them left, right, or down, and you can push the cats out of the playboard. the stock button adds more cats to the board to work with, and once you run out of cats the game ends. there are also bonus cats! cats in cans that add 10 to the stock, cats with 2x multipliers that double the points you get from that match/chain, and cats with fish that clear every cat of that type on the board. nice way to make the game more interesting
...or at least, that's how it is in quick play. in mission mode you have to clear all the cats it tells you to, increasing in difficulty over time. most of the missions consist of "get a chain of [x] with [y] amount of moves" with different twists, such as rocks on the board or certain patterns of cats you have to work with
i played SO MUCH cat frenzy when i was a tadpole. like SOOOOO MUCH. it still holds up fairly well, but i will admit that it gets kinda boring after a while. its largely just the same type of thing over and over again. quick play is a fun diversion especially for car rides with nothing else to do, but not really for big road trips of the same nature. good tool for getting a baby frog addicted to puzzle games though! plus it has a save/load feature in quick play, which i think is pretty cool
the mission mode is pretty solid. i feel like id be better at the missions if it wasnt currently 2:25 AM as im writing this line. the first 8 serve as a tutorial for the game as a whole, and the other 40 are actual missions. unfortunately it is 2 in the morning. i cant get past mission 13 as of writing this, but honestly i sorta stopped trying. still a good mode! my brain is just drifting in and out of focus. whoops
the music is an odd beast. cat frenzy has a total of 2 songs -- one for the title screen and one for the gameplay -- and while theyre good, they can very easily get a little grating. theyre real catchy though! ive had the title screen song especially inscribed into my neurons for about a decade
...this is normally where id link to the ost or something, but from what ive seen nobodys ripped the music for this game yet. go figure. ill see what i can do about grabbing the 2 songs from this thing, but i havent done it before, so it might take a little while. stay tuned! (or dont, we advocate for free will and autonomy on this page)
the overall sound design, however, is somewhat lacking and bizarre. there are sounds for things -- moving cats, hitting buttons, etc. -- but i cant say that they make much sense. each type of cat meows differently when you tap it to move it! theres a drum hit when you match cats!! you get cute fanfare when you hit a new level in quick play/clear a mission!!! those are fun!!!!!
but the buttons make weird and baffling sounds, most notably:
the stock button is a spring sound
the hint and retry buttons are squeaky toy sounds (same for the menu button in mission mode)
hitting the "to the main menu" button in mission select just makes a cartoon bonk-honk sound (zonk? whonk? idk what it would count as. very likely youve heard it before at some point in your life though)
the menu button in quick play makes a sound thats a mix between paper shuffling and cicada wings (paper cicada?)
the main menu buttons make a weird kinda cork squeak-esque sound i cant describe
and, most importantly,
hitting all the other buttons makes a sound i can only possibly transcribe as a swift and soft (squeedle-eek!) noise
its confusing. some of these are only tangentially cat related, but most are just completely unrelated to anything in the game. whats the deal here????? did they just buy a buncha stock sounds for this game? so strange to me. regardless, the sound design just isnt all that good. these sounds are funny at first but eventually even the meows become incessant and droning. the best way to get the idea of the kind of experience it is would be to play it yourself. there's very little gameplay of this game online, and what we do have is either mostly silenced in lieu of an admittedly pretty cool song that nonetheless appears nowhere in the game or has about the same video quality as a stick of celery
i will note -- i dont fucking know WHAT that image from the dsi shop page is. i completely wiped it from my memory over the years, but looking back that pink cat is probably why i even bought it. the official page and trailer also claimed these cats are "stuck in a well" and need rescuing, but the board is very clearly a house and these cats are clearly not in any sort of distress. what gives? the cats in-game are more than cute enough to be marketable to 2012 audiences! tell me why you did this, fun unit! i need to know!
overall rating: 5.3 - It's Alright. cat frenzy is a cute little diversion. not the best, mind you, but it's good. it's serviceable. with some kinda-repetitive music and gameplay that starts getting stale in the same timeframe as an apple oxidizing once its cut, youre still better off playing it for the more boring stretches of time you encounter in your life. unless you have a kid who likes cats! it's damn good fun for anyone under 12, but slowly loses its luster every year afterwards. Do Play.