Farmhouse Cellar by SFragov
This cellar is made especially for my Farmstead map. You can find that here: sfragov.deviantart.com/art/Theβ¦
Jules of Nature

Game Changer & Make Some Noise
Show & Tell
occasionally subtle
The Bowery Presents
Misplaced Lens Cap
β
todays bird

Sade Olutola

bliss lane
Sweet Seals For You, Always

Kiana Khansmith
ojovivo
Not today Justin
hello vonnie

gracie abrams


seen from Malaysia

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@fragovposts
Farmhouse Cellar by SFragov
This cellar is made especially for my Farmstead map. You can find that here: sfragov.deviantart.com/art/Theβ¦

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The Farmstead by SFragov
Here you have a farmhouse with a kitchen area, 3 bedrooms and a storage area with stairs that lead to the basement. Special thanks to the good people from rpgmapshare.com for some of the doodads i have used in this map.
Town Map - Tadamid by SFragov
Here is my first try at cartography. This is a map for a rural town which i call Tadamid. Commentaries are welcome.
The Streets Of Turami by SFragov Another map, part of my ongoing series about The Lost City of Turami. This version is a little bit bland but I don't feel in the mood to go into detail. You can add whatever doodads you want from rpgmapshare.com
Vault Lock by SFragov This archive features a vault mechanism that can be used by DMs as skill challenges, riddles and much more. Inside you will find a legend that will help your players translate the writing in the middle of the circle. Their answer to the riddle will trigger the mechanism opening it, summoning guardians, or triggering a trap. The text in the middle translates to "Men act for three reasons". Ask your players to arrange the symbols so they spell out 3 reasons why a man would act for. Each success bringing them closer to their much desired treasure. Each failure bringing them closer to peril. Set up your map to at least 25x25, scale the background image to 20x20 squares. Make sure that the layers are rotatable. Each ring is already cut and scaled to 70px per square. A tip for implementing in roll20: Set up each ring as a token and bind it to a different player. That will encourage cooperation and will cut down on confusion. Holding down the "Alt" key allows you to rotate the token at odd angles, needed to solve the puzzle.

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Witches Tower by SFragov A tower for the occasional witch, warlock or sorcerer.
The Mageβs Temple - The Lost City of Turami by SFragov
This map features a cliff on the bottom, square, and a large temple hall. There is a large entrance on the front and a couple windows on both sides. Two large statues guard the way in. Inside the temple you will find a 2 foot parapet around the ceremonial circle at the center. A large statue of an unnamed god over the altar watches over the proceedings. In the back of the temple there is a large stone slab that can be filled with writings or be a door for a vault.
The adventurers can either climb up the cliff bellow or make their way to either side.
The Eastern Gate - The Lost City Of Turami by SFragov Part of the series of maps for an adventure set in the lost city of Turami, in Forgotten Realms universe.
This map can be used as a continuation of The Eastern Caves. It features a narrow tunnel that leads to the main road. The ledge can be a couple of squares higher than the base. It is suitable for two encounters and can be used for traps. The gateway has two doors, each barred from inside the passage. Then comes the large hall, it can be featured as a market or a holding place for the visitors of the underground city.
The Eastern Caves - The Lost City Of Turami by SFragov
The first in the series of maps for an adventure set in the lost city of Turami, set Forgotten Realms universe.
It is suitable for two encounters. It features a blocked main entrance, a natural tunnel that leads to a dried up river bed and another tunnel that leads out of the map. The passage ways can be hidden or elevated above ground level.