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the Aubrey problem (or how Omori's writing failed her)
I really like video games. If the fanfiction, theory posts, and occasional essays werenât enough, hereâs me saying itâI really like video games! Theyâre a conversation between writing, art, music, and human interaction, between the player, the game, and the characters in them. Of course, not all games have all of that, some being only text-based, some being lifeless wastelands, but whatever they end up choosing to work with, they often do something amazing.
Sunny is one of my favorite protagonists in any realm of mediaâvideo game, movie, bookâand he genuinely changed the way I view the world. Not just him, but the entire world built around him, Headspace and its charming inhabitants and the wondrous sights and music, the creative bosses that leave so much insight, the beautiful overworld that is Faraway and a nostalgic look into what we leave behind, and what we return to.
So thatâs why Iâm so disappointed I donât like Aubrey.
This game blew my mind away when I first saw itâmy first experience with the game wasnât even my own playthrough, but sitting through a 20-hour longplay!âand I lost so many hours of sleep twisting and turning and trying to make peace with the grief it left me feeling. And after finishing, I realized that its flaws were plenty, but not enough to drag me out of my enjoyment. But Aubrey? Aubrey didnât make me feel the way I knew she was supposed to.
That frustrated me, especially as I became a bigger and bigger fan of the game. I had no qualms about liking her archetype, the feminine bully with a tragic backstory, and yet I do with her.
As someone who craves literary analysis and in-depth looks into every media I consume, I just needed to know: what made me dislike Aubrey?
And after over two years of being a fan of the game, Iâve finally figured it out: itâs a good mixture of 1) lack of explanation, 2) rushed self-awareness, and 3) lackluster narrative choices. And Iâve found the words I needed to explain these concepts, so please join me on my messy journey to understanding what went wrong with Aubrey.
preface
If youâre an Aubrey apologist, this essay is not for you. Iâve heard plenty of arguments about why Aubrey was actually in the right, not limited to âBasil deserved it,â and, âAubrey was hurting too,â so Iâd like to begin by stating that Aubrey was a bully very clearly.
Rejecting the notion that she actively harmed others is rejecting a core component of understanding her character. Before we dive into her character and how the writing failed her character arc, I would like us all to be on the same page: she physically, verbally, and socially bullied Basil. It was not Basilâs fault, and it will never be a victimâs fault to get bullied. She is not the victim of her own crime, just like how Sunny is not the victim of Mariâs death, and Basil is not the victim of Mariâs hanging. We, as the player, are to recognize their responsibilities in their actions. The same must be extended to Aubrey.
Some people feel the need to deny this aspect of her character to justify her actions and/or justify liking her. Firstly, the purpose of this essay isnât to villainize anyone for liking Aubrey. Iâm simply analyzing what was attempted with her character and why it didnât strike a chord with me and so many others. Secondly, as Kel wisely said, âJust because you did something bad, doesn't make you a bad person.â Iâm not here to say that Aubrey is a bad personâno, nobody in Omori is âgoodâ or âbadâ and labeling characters as such is taking away the nuance they possess. And Iâm certainly not saying liking a character who did something bad makes you bad, either!
Liking Aubrey is in no way a problem (which makes me a tad bit sad that I need to clarify), and Iâll even go as far as to say kudos to you, but if you bend and twist to stop her from holding any responsibility for her actions, thatâs when problems arise. Basil is a fictional character and wonât care if you think it was his fault he was bullied, but for the people around you who may have been in similar positions to him?
And lastly, I want to say that if you cite sexism as the reason people donât like Aubrey⌠actually, this is the perfect transition into the analysis.
gaslight, gatekeep, girlboss
Femme bullies are not a new phenomenon. Perhaps itâs the break from the stereotypical sweet feminine girl that makes them so fascinating, using their femininity to not sing to animals or wish for a man, but pull down others and advance their status.
I, for one, adore the femme bully trope. Especially if theyâre one who used to be extremely kind and underwent some sort of âfall from graceâ that led to a bastardization. But, as for all bullies, if they are left without a proper backstory and motivation, Iâm turned off from them. Most humans are not mean just because they can be but rather are products of how they were raised. When these causes are ignored, the trope falls flat, and instead of being a good reconstruction, itâs a flat stereotype.
The best way to analyze this is by comparing Aubreyâs character to good examples of femme bullies in the past. Specifically, Iâm picking my favorites: Asuka from Neon Genesis Evangelion, Nanami from Revolutionary Girl Utena, and Sophie from The School for Good and Evil. Iâm going to do a quick (and a bit sarcastic) overview of their characters in their respective media, but a quick warning for suicide in Asukaâs overview, and animal cruelty in Nanamiâs.
Asuka is a pilot for one of the mechas, the Evangelion, and she always thought of herself as better than everyone. Well, of course, she would: she studied hard, worked harder than everyone around her, and sheâs just naturally talented. And yet, sheâs still always threatened by others and how they can ruin her status. Specifically, for the course of the show, she targets Shinjiâheâs this nobody from nowhere who could suddenly pilot an Eva, while she had to fight her whole life to get here! How is that fair? And what has that asshole been through anyway? Did he have to see his motherâs corpse after she committed suicide as a small child? Did he fight for his motherâs love his entire life just for her to kill herself? Does he have to fight for male attention just so he isnât thrown aside? No, of course not! So how is any of it fair?
Nanami is the sister to the wonderful student body president Touga, and she wants nothing more than his attention. And with her being the youngest of the cast, one cannot be mad at her for not understanding the severity of violence and finality of death, so her anger as a small child with a kitten whom Touga adored is also understandable. One simply cannot be mad at her for drowning it. So, of course, you cannot blame her for wanting to punish the ever-elusive Anthy and Utena, who Touga has become fixated on. What does Anthy or Utena have that Nanami doesnât? Theyâre stupid girls, not Tougaâs sister. No matter what, Nanami is going to win her brotherâs affection (and in her pursuit, ignore how horribly heâs been manipulating her the entire time).
And Sophie is the Witch of Woods Beyond, capable of powerful spells beyond the imagination, from a place that few know of. And she wants nothing more than for her own fairy-tale endingâwhy do all the princesses around her get princes and castles and beautiful dresses, and sheâs doomed to being hideous and alone for the rest of her life? Who decided that for her? Sheâs beautiful, after all, so she should be a princess! It doesnât matter who stands in the way of her happily ever after; especially not if itâs Agatha, her lifelong best friend. No matter what, Sophie will not end up like her mother who died all alone, with her husband forgetting her and moving on. Sophie will be loved, no matter who she has to hurt.
What do they all have in common? Firstly, theyâre all girls. As stated, femme bullies are different from masc bullies, especially as they reveal aspects of femininity and womanhood in general that many peopleâsee, a male audienceâwill neglect to face, and overall uncover sexism that's still present in both media and society. Secondly, theyâre all bullies, and they targeted someone in particular who they saw as detrimental to their happiness. And thirdly, they all had specific upbringings that conditioned them to have their âfalls from graceâ. What is this third, unidentified thing?
Mommy issues!
(Sorry, I know Nanami technically has a brother complex, but I just wanted to say mommy issues.)
A pattern has been developed with all of these girls. They all start fairly, what one can call, âfeminineâ or at least, per standard stereotypes. Theyâre gentle and sweet and shine when needed. And they all have a âfall from graceââa moment, or sequence of moments, that leads them to reject traditional femininity and embrace a more vengeful version of it. And a final moment, where they are faced with their opposite, who represents all that they do not have.
Asuka was sweet and kind and bubbly until her mother killed herself. After that, she dedicated herself to her studies and getting adult male attention through means of the over-sexualization of herself. And then, she began to bully Shinji.
Sophie was sweet and kind and bright until her mother died. After that, she idolized her motherâs false display of femininity and became obsessed with becoming a princess. And then, at the School for Evil, she began to bully Agatha.
Nanami was assumedly sweetâshe deviates from this pattern slightly, being built off assumptions of a good past rather than showcasesâuntil she was brought into this family and became obsessed with her brother and was manipulated by him. After that, she became desperate for his attention, fighting any other who could take it. And then, she began to bully Utena (and Anthy.)
While Nanami does deviate from this pattern, they all have clear origins. They were not bullies from the start. As aforementioned, in the face of an adversary, the majority of people do not turn to hurting one another. Something in their pasts, their âfalls from graceâ, was the foundation of their actions, what led them to believe what they were doing was okay. Itâs not justificationâit's a much-needed explanation. After all, if you do not understand, how can you empathize?
Still, you may fail to see my point. The game has lots of hints of Aubreyâs troubled upbringing. And thatâs exactly what the problem is. These girls have clear origins while Aubreyâs is muddled.
Of course, I donât expect Omori to have spoon-fed me details of her past. You can put the pieces together by walking through her home and seeing bottles laid on the ground. But, even in a game dependent on nuance and having the player put certain things together, itâs better to leave things out directly rather than to work a way around.
To build up a good femme bully, we need a good origin story. What happened to her that made her turn to violence? Why should we care? We know Aubrey probably had a troubled childhood. But the game doesnât supply enough. It leaves too much to fill in the blanks. I know that Asuka saw her motherâs corpse, I know that Sophie was forced into a misogynistic viewpoint upon her motherâs death, and I know that Nanami was manipulated to hell and back. I know what these girls have been through so I know why they ended up walking their paths.
But the game simply doesnât reveal enough about Aubrey. Fan speculation is not enough. Canon interpretation should not be confused with fan interpretationâaccording to the fans, Aubreyâs father is a deadbeat, and her mother is an abusive, neglectful alcoholic. According to the game? Aubreyâs dad is âstrictâ, and her house is an absolute disaster. The house is one of the biggest clues as to Aubreyâs childhood, and while some may praise this as âshowing and not tellingâ, the game never tries to make workarounds for the other characters (which I will dig deeper into later). I can assume what happened in her house but itâs not my job to find ways to empathize with the character; that is the storyâs job.
This is the first of Omoriâs three sins and we havenât even scratched the surface.
actions speak more than words, or something like that
I recently saw a post that I thought would make a good intro for this section. Itâs an apologist post for Aubrey, discussing how the game did treat her with just enough harshnessâthat because sheâs been beating herself up, because sheâs suffered a public breakdown, because it took kindness to help her heal, itâs proof of her regret. Thereâs some good Basil blaming in there too, with a strange turn saying that she refused to leave Basilâs house because of her willingness to turn over a new leaf. And it ends with a weird claim that she was a âgood person all along,â (implying an argument otherwise), but Iâm not here to rat on that post.
Despite how frustrated the post made me, I am inclined to agree. Itâs black-and-white to state that Aubrey didnât change at all. If you compare her first Faraway appearance to her final scenes, sheâs a completely different person. Which would've been nice if the change didnât take two scenes.
Much like how I compared Aubreyâs backstory to that of other femme bullies, Iâm going to compare Aubreyâs redemption to that of my favorite redemption story in all of media: Riku from Kingdom Hearts (the fact that Iâm so in touch with his story may also explain some of my disappointment with Aubreyâs).
Riku starts off his journey on Destiny Islands. Heâs always wondered what lies beyond his small home and dreamed of taking a sailboat with his best friends, Sora and Kairi. However, jealousy is an awful thingâSora and Kairi are close. And it seems that Riku has been hearing about how theyâre thinking of leaving him behind. So, he does what any teenager dealing with larger-than-life feelings does: he gives in to the magical Darkness and effectively kills everyone on the islands, separating him, Sora, and Kairi (donât worryâeveryone comes back.)
By the end of the game, heâs come to his senses, but it takes a lot of time. He fights with Sora a lot because he just knows, deep down, that heâs right and Sora is wrong, and if Sora would just listenâŚbut no. Sora keeps abandoning him. So he has to work through that and all the feelings that accompany those abandonment issues, he has to work through the question of âWhat is even making me want to kill my best friend, anyway?â, and he has to work through âWaitâŚcan I kill my best friend?â So, it takes a lot of time for him to get to his senses.
And then, he goes through hell. Literally and metaphorically. He dedicates himself wholly to making up for what he did. How? Well, he first identifies what he did wrongâhe separated from his friends, he gave in to his jealousy, and he submerged his home in Darkness. He apologizes for it directlyâalthough he doesnât have a chance to speak with Sora right away, he's constantly apologizing for the fact that he gave in to the Darkness, so much that it became a running gag to some fans. He put up distanceâhe didnât feel like he was owed forgiveness right away (or at all, but thatâs a different matter) and didnât stick at Soraâs side to wait for his best friend to forgive him. He worked hard to show that heâs changedâit would be a much longer essay if I attempted to explain the lengths he went through, but itâs not limited to allowing himself to be possessed, going to literal Hell, forcing himself into isolation, and enduring multiple handicapping injuries.
Long story short? He really, really tries to make it up to Sora. And when he and Sora finally talk (it took three years in real life, took perhaps a year in the game), Sora doesnât even hesitate to forgive his friendâŚthough it may be in part to Sora just being Sora. Nevertheless, Riku had earned that forgiveness.
And then, after that, Riku continues to give himself hell! He never stops to sweep what he did under the rug. Itâs a part of him, after all, an ugly past but his past nonetheless. It does not define him but it cannot be forgotten, otherwise, he hasn't learned anything at all.
Deep breath. We talked a lot about Kingdom Hearts in an Omori essay. But itâs important to understand the sheer depth put into his redemption: identification, distance, and work.
Whatâs most frustrating about Aubreyâs arc is that fragments of this good writing exist, but thatâs what they are: fragments. I would like it to be stated for the record that everything I explained for Rikuâs arc wasnât me creating speculation based on what the games said. Itâs what the games literally came out and said. Aubrey howeverâŚ
Identificationâshe apologizes to Sunny, Kel, and Hero by saying âIâm sorry, guys⌠Iâve been acting like such a jerk.â While I may give her grief for the usage of the word âjerkâ when perhaps a stronger, more evocative term wouldâve done a better job, itâs certainly better than what she said in front of Basilâs door: "I just wanted to say that⌠Iâm sorry for the way Iâve been treating you.â Completely separating herself from the issue at hand.Â
Distanceânone. She's immediately reintroduced to her old friend group, at a rate that ended up giving me whiplash the first time around. The question, âWhat about the Hooligans?â is never brought up, and things are back to how they always were, with no problems at all.
WorkâAubrey stayed the night at Basilâs house, wanting to make sure he was safe. To which, if you end up getting the neutral ending, you get the most insightful message of Aubreyâs arc (which is technically non-canon): âI'm so sorry, Basil. Please forgive meâŚâ If getting the good or bad ending, her staying the night meant literally nothing, as Sunnyâs fight took the reins.
These are fragments of a character arc. These are fragments of good characterization. While I praise Omori for how often it appears realistic, this kind of exponential growth simply isnât. In what world, does someone whoâs been bullying someone for four years, take less than two days to realize sheâs been a bully and decide to change the entire course of her life?
While I could rat on Aubrey, this isnât her problem. This is the game misreading what makes a good redemption. Redemption means work. It means effort. It is not a character simply changing their ways. Those characters feel cheap and emptyâthereâs a reason, after all, why the majority of fans always characterize Aubrey as the mean girl sheâs shown to be when she first appeared in fan works. Itâs because the ânewâ Aubrey, the Aubrey buried under layers of hurt, hasnât earned the right to exist.
The Riku I love in Kingdom Hearts III has earned the right to be angsty and gay and happy and his new self because heâs put in 17 years' worth of effort to become that person. Itâs beautiful, itâs inspiring, itâs hopefulâyou can make a mistake and go past it. It doesnât define you. You can be forgiven. You can have hurt and have been hurt and still be worthy of love and loving.
The Aubrey at the end of Omori has not earned the right to be there, simply put. Sheâs the product of lazy, or ignorant writing, and it feels harsh to type out, but thereâs no other way to describe it. Her self-awareness happened too quickly. She passes by Sunnyâs house every day, sees Kel playing basketball every day, and could freely visit Mariâs grave whenever she wantsâthere were four years for her to change who she was. If Kel wasnât able to give up his toxic positivity until the bitter end of the neutral ending, itâs quite hard to believe that a few hours of just talking made her change her ways. Especially considering that the Hooligans were characterized as her new, accepting friends, who love her and hear her out.
And again, the best fragment of an arc that couldâve been appears in the neutral ending! While it was not directly Aubreyâs actions that led Basil to take his life, itâs very impactful to see her begin to blame herself. Itâs not right for her to blame herselfâbut thatâs perhaps the only scene in the entire game where I really sympathized with her. Itâs the only scene in the entire game where I truly saw that she wanted to change.
A quick note I wanted to pull out before finishing: the inclusion of the Hooligans. They were, again, fragments of an amazing arc. While they couldâve been a good way to show how kind Aubrey still is, they are thrown aside and mainly included in scenes where Aubrey is still being a bully. Itâs in content outside of the game (see: Aubrey birthday comic) that they contrast Aubreyâs harsh exterior and show her sweet insides. But no, theyâre underdeveloped and unutilized to make Aubreyâs arc feel doable.
There seems to be a very clear culprit to both this and the femme bully problem, and a solution that shouldâve been considered more deeply.
rome wasnât built in a day
Thereâs a loud rumor in the Omori fandom that Omori was originally supposed to take place over ten days rather than three days. While Iâm not sure how much merit this rumor has, the fact that it exists leads me to my ultimate point:
Omori shouldâve been longer.
Specifically, Omori shouldâve taken place over a longer period.
EDIT: Before we continue, I just had an excellent conversation with a friend ( /á ._. á\ďž ). This solution only applies to if one is unwilling to change Aubrey's core character; essentially, the extent of her bullying. By making her someone who goes out of her way to torment Basil, significant screen time is going to be needed to properly unpack all that's been given. Making the base game ten days is only my opinion of the best choice, but there are other ways to solve this. However, the best course of action would be to change the extent of Aubrey's bullying on Basilâin other words, changing how Aubrey's anger presents itself.
For example, she would simply hold a grudge over what she believed was Basil destroying the photos, being extremely passive aggressive towards him. It would make a reconciliation between her and Basil, much, much more doable as well, perhaps him seeking her out in the first place in a peaceful manner to look for the photos. The lake scene could be an emotional explosion for her, perhaps finding out Basil just gave the photo album to Sunny, who is literally about to leave, and then pushes him into the lake. Then, the reflection she has next would fit what has tonally been established, seeming doable. She had, after all, been on good terms with Basil, even if for a little while.
By âlackluster narrative choicesâ, I am referring literally to the belief that Omori should not have been a game that took place in three days. Iâm not here to argue about the game's mechanicsâshould Headspace have been that long? What is the point of a world created to serve as escapism, which should be fleeting moments of happiness, when it ends up being longer than the real world?âas much as Iâm here to argue that this is a flaw of the gameâs writing as opposed to a game design standpoint.
Iâm not going to pretend I know how to make a video game. Iâm enthusiastic about them, I follow their development and creation, and I strive to learn as much as I can about the ones that are dear to me, but Iâm not going to pretend I know the first thing about making a video game. Omoriâs development is one of the most infamous parts of its legacy, and the notion of extending the game wouldâve only been another strain on the extended period between its announcement and its final release.
But, I know how to tell a story. Or, at the very least, I know what makes a good story. Now, the three days format of the game serves its other protagonists amazingly.
Sunny, whose arc mainly develops through the interfering ideas established in the real world and the ones previously established in Headspace, doesnât need an extended time in the real world. His story takes place in his dreams, and the foundations of Headspace are already extremely insecure, based on the idea of covering up the truth. But when faced with a separate truth in reality, despite only a brief exposure, the lies created to protect Headspace fall apart. So Sunnyâs arc does not depend on how long he spent in the real world.
Kel and Hero, on the other hand, have a very small arc. They are not flat and are very much dynamic when you compare how they started and how they ended up. However, the majority of their arc had taken place off-screen. The majority of their characterization does not occur through direct interaction with Sunnyâwe donât learn about Heroâs depression because of him having a breakdown, but rather Kel discussing it. And in that same scene, we learn about Kelâs toxic positivity and the strain itâs taking on him, rather than through the game. This recontextualization is perfect for Kel and Hero. The change that occurred after Mariâs death is not easily seen by Sunny, and through it being slowly revealed instead, we learn the nature of their changes. Nonetheless, their changes occurred after Mariâs death and another change will occur most likely after the revelation of the truthâeither way, their character arcs do not depend on the length of the three days. No amount of time wouldâve changed them without Sunny revealing the truth (and as aforementioned, Sunnyâs time was well spent in Headspace).
And finally, Basil. He's in the same boat as Kel and Hero, having an arc that occurs entirely off-screen. The difference is, however, the amount of emphasis the game puts on what happened to him as opposed to a few cutscenes with the brothers (though it is understandable, given his role as the gameâs deuteragonist). His arc is a downward spiral, from an already unstable boy to an insecure mess who becomes obsessed with the sole idea of keeping his best friend safe. While itâs a progression of who he used to be, itâs development nonetheless, and it also happens off-screen. Given Basilâs fragile mindset, furthermore, the appearance of Sunny suddenly was enough to throw him off, given he was already planning on taking his own life. His rapid spiral into an even worse mess which leads to the fight between him and Sunny, therefore, is understandable. And, similarly to Kel and Hero, his real change will only occur after Sunny reveals the truth. Basilâs character development does not at all depend on how long the game would be.
The simple fact is that the other characters do not go through a drastic change on the days that Sunny comes out, and Sunnyâs change was fueled by the existence of Headspace, not by the real world. The game taking place in three days does not affect the others. That is good storytelling. Using the gameâs time frame to properly convey their arcs having occurred off-screen.
Aubrey, however, is not subject to that same praise. Her arc occurs on screenâwhile she descended to becoming a bully after Mariâs death, the arc we the viewer are supposed to acknowledge is her redemption. And three days just isnât enough time.
The last two problems I covered, a lack of detailed backstory and a general lack of redeeming actions, lie in the same problem: the game went past those scenes far too quickly, as though Aubreyâs redemption is not essential to understanding her. Itâs as though the game is trying to place importance on relationships and the joys of rekindling, rather than having to actually rekindle a relationship, having to put in the work. If the game had been slightly longer, Aubreyâs story couldâve been dealt with in a far more effective manner.
I am not Omocat, nor am I a part of the development team. I do not have the ideal solution for what couldâve been. I do, however, have a few ideas that Iâd like you, my audience, to consider. How much do you think the game wouldâve changed if it was ten days instead of three?
As already explained, Sunny, Kel, Hero, and Basil would not have had any significant difference if the game took place longer. Perhaps, there wouldâve been a more natural awkwardness present that accompanies talking to someone for the first time in four years, but aside from that, the events of the game wouldâve just taken longer.
Aubrey, however, wouldâve had some actual thinking time. Her fight in the church would be her turning point, and her then isolation would feel like she had time to think things over. For a few days, Aubrey would have to be absent, and given the impression she left on the players, this absence would be heavily felt. It would be her return so much more effective, especially if she returns as someone who is unsteady due to their actions.
For the next few days, leading up to Aubrey deciding to stay the night at Basilâs house, we have the chance to know and forgive her betterâperhaps, similar to Kel talking to Sunny about Heroâs depression, Aubrey can explain what it was like growing up in her household. Not as a defense, but as an explanation. She would do things with the rest of the group, and she would at a more natural rate, be integrated once again. And not just anything! She would actively help them with whatever the ten days would have to offer, and it would show that she is hurting over her actions.
And, finally, when she would decide to stay at Basilâs house, it wouldnât feel like the game was just trying to have the cast together for one last moment, but it would feel like sheâs trying to bridge the gap of all the hurt she created. When she would go to Basilâs door, it wouldnât feel like the game was just trying to convince us to forget about her actions, but it would feel like sheâs reflected and attempted a new leaf. And hopefully, the game would offer a more heartfelt apology, given more context and material to work with.
Four years of bullying canât go away in ten days. But thatâs not what the game was trying to argue in the first placeâit wasnât fully erasing Aubreyâs action, but trying to create the stepping stone for a way back. But the three days poorly argued her case, with a rushed and lacking version of redemption, and it made her âfinal characterâ feel poor.
At the very least, ten days would have allowed the audience to empathize and begin to understand her. And, more importantly, it wouldâve made sense that she understood the weight of her actions. And the Aubrey she became, whoever that girl would be?
She wouldâve been so, so loved.
a little love in our lives
This has been on my mind for an awful lot of time. Sunny, as aforementioned, is one of my favorite characters of all time (if not my favorite), but the entire cast has a spot in my heart and is very dear to me. That includes Aubrey, but she benefits from association, which hurts meâI hate when girls in media are defined by their relationships with other guys. I wanted to get to the heart of why I couldnât get her to stand on her own.
To summarize: Aubreyâs character was criminally mismanaged. Instead of it being a hopeful story of redemption, someone finally breaking the cycle of abuse and breaking free of her toxic household, seeking forgiveness by taking an active part in Basilâs healing, she is let off too quickly and makes all her further scenes feel twice as empty. The ideal solution would have been to have the game take place over a larger period, rather than a rushed three days, to allow the audience to empathize and relate to her.
Aubrey apologists truly astound me. I find so many flaws in her writing, and yet other people manage to see those flaws as perfections. I see people making very absurd, ableist arguments, and it makes me question the humanity of many fans, but Iâve always been intrigued by how many different perspectives there are surrounding her. Iâve seen some who relate to her because they were bullies or because theyâve been abandoned by others; so some valid reasons, and others very concerning. But itâs telling how our own experiences make us relate to different characters and help us understand why someone stands in the places they do.
âŚdo you see what I did there? I started talking about relating backgrounds and how that benefits our understanding andâ yeah, I suppose you understand, if you got this far (almost 6k words, you should be proud of yourself). If youâre still unfazed and believe that Aubreyâs writing was splendid, all the power to your fannish behaviors. But if Iâve opened your eyes a bit as to the flaws in her writing or if Iâve been able to explain your dislike of her, then Iâm glad. Itâs important to discuss things that didnât stick the way they were meant to so that we can do better and we can learn.
Omoriâs writing failed Aubrey. Some fans took that as a challenge. Iâve said before that canon interpretation should be separate from fanon interpretation, but Iâd have to be heartless (Kingdom Hearts pun intended) to say that many fanâs interpretations didnât get me to feel with her. I think Aubrey couldâve been brilliant, and while Omori didnât fully capture that, a lot of fans did. So to everyone who makes art, whether itâs a drawing, a written work, a video, a song, an edit, or whatever, thank you for sharing it. Thank you for telling your stories.
I feel like writing these analysis pieces without connecting them to our own life experiences is pointless. So, to everyone else, please tell your stories. Tell your stories of redemption and love and forgiveness, because thatâs what Aubreyâs story was meant to be about, and thatâs what we all need in this world. Tell your stories, no matter what they are, because that is what ties us all together. We are made of stories and we return to them. We learn from them and we become better people. We become kinderâand we could all use a little more kindness in the world.
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Headcanon time! Hero worked as a kindergarten teacher for a brief period of time to get some money in the city. When he gets the kids off the bus, he would say "Say byebye to the bus!" and the kids would wave and say their bye. Sometimes he would accidentally say it to the gang when they got off a bus, and they all did it without hesitation since the first time Hero did it.
ok i was talking to my friends about this earlier but what the fuck did kel do to basil???? when he's going through his flowers, he so nice to everyone else; "Aubrey is stubborn and keeps her own, Hero is versatile and universally loved, Mari helps people see the best in situations, and Sunny is perfect" y'know?? but when he comes to the cactus, first, when Aubrey is like "Is it cuz he's a prick!!" He's like "that too, but..." the proceeds to be like "cacti are impossible to kill, so even you could take care of one" and it's like ??? What did he do to you??? You basically called him a prick and an idiot???? Huh???
i think it helps to remember that this is all taking place inside Sunny's head, so it reflects his own thoughts, not Basil's. for all we know, Basil may have never assigned flowers to his friends in real life.
so why would Sunny poke fun at Kel out of the blue here? it's definitely not the first example of Kel being used as the butt of a joke in headspace. and i think it's pretty clear that this happens because Sunny is envious of Kel, and he copes with that envy by designing a dream world that exaggerates Kel's dumbassery. more specifically:
Kel has boundless energy and Sunny is a pretty sedentary/easily exhausted person.(e.g. he just sits in the shade while his friends are at work building the tree house). in headspace, Omori is strong and full of energy and constantly adventuring. he "does not succumb." so it's natural to assume that Sunny wishes he has Kel's energy and athleticism.
Kel and Sunny are both little siblings. Sunny wanted to make Mari happy and proud (violin) but struggled immensely to do so. Kel probably also felt inferior to Hero in a similar way, but it's highly likely that Sunny didn't see this and idolized Kel and Hero's sibling bond over his and Mari's.
in the memory lane beach scene, Mari comments on how Kel and Aubrey remind her of her and Hero. i don't think there was any obvious romantic implication between Kel and Aubrey here, and i highly doubt Aubrey liked Kel any more than she liked Sunny; but I still think Sunny would've had a hard time hearing Mari's words, considering he had a crush on Aubrey at the time.
TLDR: Sunny pokes fun at Kel in headspace because he's secretly jealous of Kel; or, as omocat famously put it herself, "everything Sunny needs, Kel has."