Unnamed steampunk dog (thumbs and sketches!!)
Concepts I did for last year's app entry for Chroma corps !

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Discoholic 🪩

Janaina Medeiros
Sade Olutola

shark vs the universe

Kiana Khansmith
noise dept.
ojovivo

Kaledo Art
trying on a metaphor
Show & Tell
TVSTRANGERTHINGS

titsay
YOU ARE THE REASON

@theartofmadeline
sheepfilms
I'd rather be in outer space 🛸

roma★

DEAR READER

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@fotobasher
Unnamed steampunk dog (thumbs and sketches!!)
Concepts I did for last year's app entry for Chroma corps !

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Holmesbound: alive and well ft. 2026
Belated happy new year, and thank you for traversing through the dust-filled Holmes concepts I made ! Here to update being back in university has been thoroughly kicking my ass, but I hope thisll give me serviceable game dev powers
However, enough about me! More on the future of Holmesbound and this blog:
Gonna be cross-posting art I've made from last year on other platforms! Ive done a fair share of studies I neglect to post over here
Holmesbound (or Mycroft-verse) is alive and well, but as busy devs who work on this currently as a passion project we're still finding footing in regular dev schedules, but there have been Updates 👀 I won't say more than that, but you guys deserve to know things still move (unlike Mycroft). Thanks to the people who found him interesting, welcome to the blog !
I wonder if you guys would be interested in Mycroft entertaining your questions while things kick off 🤔💬 help me decide!
Would you send Mycroft a letter (AMA)?
yes (drop an ask)
yes but in trained cursive
No Mycroft is a private man
Hey guys sorry for the hiatus but im alive and well
the Mycroft-verse is slowly but surely progressing, my friend and I can attest to that hahaha
I'll be cross posting some art I did after Feb soon! Just gotten busy with life (going back to further studies!) and selling at events haha
In the meantime feel free to drop messages or ask questions abt the project Mycroft may (or may not (I say it's Mycroft but really it's my availability)) be able to answer
gays and swords
The gay subtext of swordfighting lol - some studies of the last two things I consumed 2024
gays and swords
The gay subtext of swordfighting lol - some studies of the last two things I consumed 2024

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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2024 study send off 🫡
Wrapping up my 2024 with dogs. And more dogs. A lil cat,, and hidilyn diaz BC getting Ws while breaking gender norms is never old and gives Filipino Pride 💪 😤
i do commissions too, samples in the link! if ur ESPECIALLY interested in putting your OCs & blorbos in victorian portraits that's a Niche Thing I do
asoryuu 🥺💜
Listen I played tgaa for the Holmes holmes-age (haha funny) but I left shipping takumis characters rather than the game's watsolmes equivalent hahaha
Holmes themed sketches 🦠🦠
Obsessed w hounds of the Baskerville atm, a light and fun read seeing how ACD laid out the key players, formulaic yet cool shit 👀
Watched the Soviet Holmes take on the story so decided to draw em + Mycroft for fun haha
we resolving our first-generation trauma with color tonight 🗣️🗣️🗣️
i am once again obsessed with Rostov's brush intent like wdym one or two strokes is enough to Suggest Form
anyway EEAAO was in my youtube algo and it's great therapy for me to revisit as i too am jojo-jobu but i also have the capacity to be evelyn and sometimes that elitist asian upbringing makes u forget about pursuing things that are simple and constant happiness than capitalist aspirations
Books I’ve read since starting T, 2024
Oil on canvas
24 x 18 in.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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tried a quick, Rostov-style study but with fishy 🐟
OZINE FEST STICKER, PRINT, AND COMMISSION PRE-ORDERS
📣📣 SELLING COMMISSIONS, STICKERS AND PRINTS!!! 📣 📣 if you happen to be at Ayala 30th and want to buy, head onto the 3rd floor/Activity center 💜 discounts await for those who pre-order BEFORE 10 PM, OCT, 25 !!
Hi, thanks for clicking this form! I'll be selling this weekend (Oct 26-27) @ Ayala 30th, Activity Center and opening LIMITED PRINT PRE-ORDE
Hi, thanks for clicking this form! I'll be selling this weekend (Oct 26-27) @ Ayala 30th and opening FIVE (5) LIMITED PRE-ORDER SLOTS FOR PR
PRINTS BEING OFFERED (this is a saturated ver - refer to this post for the actual colors)
(STICKER) tiny ryuunosuke btw
selling this goober this Saturday at Ayala 30th for the Ozine Fest!
i'll be at booth 11, 3rd floor - next to the Activity Center! if ur based in the Philippines/NCR and happen to be nearby (stay tuned & follow for more details ^^)
on that tgaa/dgs brainrot (spoilers ig? Just in case I was thinking way too hard about that)
I'm selling this weekend (posting deets soon 💜💜) and I just finished both dgs games so I thought I'd make some stickers/charms of my favs — def a breath from full renders hahaha
i do commissions too, samples in the link! if ur ESPECIALLY interested in putting your OCs & blorbos in victorian portraits that's a Niche Thing I do
Inspector lestrade visdev and a mycroft doodle
In a bid to be less perfectionist about how finished my posts are, I'm posting wips 🫡 bc I like to take my time with pieces, esp in the ref gathering process - clothes are such a goldmine for personality imo — what this says about the inspector remains to be seen 😉
My victory sketch after previous tries of making this man look too much like hdb

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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fuckkkk the DGS shinigami animatic really filling that void of victorian-themed symbolism for me today... (also spoilers for everyone following who's planned to play dgs1/2 haha)
god every day i descend into acd-themed brainrot (but i welcome it anyway)
Andrus Laansalu talked about making Disco Elysium at EKA (Estonian Academy of Arts)
"Initially, the church wasn't a focal point. There were certain characters that needed to visit this location, and I asked, "Seriously, what do we have in our church?" The others replied, "Nothing at all. Our church is completely bare—just a wheel, really. It's quite basic."
That's when I decided to unleash my creativity in the design. For example, they chose to install a glass structure at the top of the church to create a reflective surface. It was like placing an optical clock up there. Therefore, one of the most crucial aspects of designing the church was ensuring the lighting was just right to create the desired atmosphere."
"Let me show you an example of Baroque architecture, which is rich in detail. We're also designing the interior of the church based on large cathedrals. However, the foundation you use might not yield the expected results, because the church itself doesn't require such intricate details. Sometimes, it's about simplifying the design."
"I used Articy for the initial scriptwriting of Disco Elysium. The image only represents a tiny fraction of the text and choice variables involved. This system was also the reason I eventually abandoned the project after a year of outlining the script and shifted my focus to becoming a sound designer. My mind struggled to keep up with the dynamic graphic rules, but fortunately, a more talented writer took over afterward."
"In terms of sound design, it's essential to develop different layers to bring out the charm of the church as a cohesive space. Although this represents only a small portion of the overall design, each layer actually requires a significant amount of time to compose the whole....... Whenever there's a shift or a change due to the dialogue itself, you need to adjust the background sounds. Each time you modify the details in the dialogue, I have to refine the background audio, ensuring that these elements build upon each other like an intricate layer of work."
"It's funny how many scenes involve characters getting smacked in the face. My job was to recreate those, so I locked myself in the bathroom with a recorder and hit my forehead until it turned red.
As a sound designer, I really dig those unsettling, drill-like sounds. So, I mixed in creepy lectures, metal scraping, moans, and cries of pain—because I just love that stuff! (laughs)
Players will be moving through all kinds of areas, so it's super important to make the sound transitions feel natural, trying to create a more immersive vibe in certain spaces.
With all the scenes featuring big cranes, you can hear them from far away, and I wanted to capture that eerie ringing in your ears. That's going to be a thing throughout most of the game. I've found ways to really mess with players while they're playing!"
"I've come across a lot of old objects (like phones and radios) that I needed to perfectly replicate the sounds. I started to become a bit of a hoarder, buying up different models of old phones whenever I found one to add to my collection. The sound effects I can simulate from them are really impressive."
"Some of the devices don't actually exist in real life—just a mix of architecture and tech. When I need to create sound effects, I first look for something similar that exists in our world, then I try to simulate what the sound and appearance of that thing might have been like a century ago.
Towards the end of the game, there's a character carrying a fuel canister. We needed the sound of the canister, so we dug one up from our garage—it had been sitting there since it was five! I realized this would make the sound perfect. So, it had been there for 50 years, and after 40 years, it finally found its purpose.
In some places, I needed unique sound waves, and recreating them was a real headache until one day I happened to walk by a swimming pool and stumbled upon an old wartime torpedo. You can rotate the torpedo's probe, and it slowly rises up, like a proud zombie head. The sounds it made were exactly what I needed!"
🙋How did you manage to get funding?
"Well, since we're in Estonia, you just need to know a wealthy person. You don't need five people—just two who can network, hang out together, and convince them to keep investing! (laughs) Back then, we constantly ran out of money and would tell them, 'Oops, looks like we spent it all! Can you invest a bit more?' That's how we made it through!"
🙋How did you all come together to make the game?
"Luck. It usually doesn't happen this way, and that's the key difference. It has to be. If not, you couldn't create a game of this scale - well, I mean in terms of budget. But creatively, Estonia definitely has writers and artists who can pull it off. With such a small population, there are a lot of quirky folks who are good friends. We were really lucky, though - lots of fortunate circumstances came together. It brought the right people together, allowing those talented fools to collaborate with us. They had experience but hadn't tackled projects of this magnitude before. So yeah, luck is pretty important!"
Lecture experience shared by 白兔YIYANG SUN on 小红书, reposted & translated by me with her permission.