These default eyes are a slight retooling of AveiraSims Felicity Eyes, which I adore. These recolors have a less prominent shine, and slightly altered colors - and the orange and purple swatches were replaced with more natural colors. As a whole, they are a bit flatter than the originals, while still having some dimension to them. A million "thank you"s to Aveira for creating these and sharing the PSDs to make recoloring so much easier! And of course, Stiles McGraw modeling for us. 😌
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ravenwood update, new townies & stories ~ beyond bloom save file v2 🐦⬛ the sims 4
first, i want to extend a huge thank you to all the talented sims builders who allowed me to use their already built lots. thanks to their contributions, i was able to rebuild every single world, including the vacation worlds and the latest addition, ravenwood, from the life & death expansion pack. this world is the biggest update in this version of the save file. ♡
- all the builders are listed in description box of the video!
about the save file:
♡ this save file is not pack restricted, there are many packs used in the creation of this save file, so keep that in mind!
♡ i created many new stories for the new but also old townies/families & i gave them new careers, skills & such.
♡ there are also new holidays which you can enjoy and celebrate with your sims, but also new clubs where your sims can gather and hang out!
changes & updates:
♡ new families, stories & relationships.
♡ new lots all over ravenwood, ready for you to explore.
strangerville mystery solved
♡ this save file is based on the beyond bloom save file, where the strangerville mystery is solved, and the town is back to normal. i thought this was the best approach, but if you want to redo the whole strangerville story, you can always awaken the mother plant.
The Lothario family are a passionate people in all of their pursuits -from love to learning and everything in between, they know how to live life to the fullest. And it all started with the man, the myth, the legend himself... Don Lothario.
Overview
"Once a Lothario" is a base game legacy-style challenge with additional DLC options available. The purpose of this challenge is to explore the abandoned Achievement system in order to expand regular gameplay. Your Sims will challenge themselves by exploring romance beyond what might be typical, and attempting to meet criteria that may not be ordinarily reached.
The framing of the challenge is that the Lothario's pursue their passions (cooking, collecting, the paranormal, and more) with an unrivaled zest, and that they also can't resist filling their lives with tons of romance. I often found myself getting caught in the rut of "flit, flirt, kiss, hug, kiss, propose, marriage" and I wanted a fun way to explore relationships with my sims while also pushing myself to get creative with my goals. Thus the challenge was born!
Note: Achievements are finnicky. If cheats are enabled, they won’t trigger. They may not trigger anyway. If you accomplish an achievement and the game doesn’t recognize it - don’t worry! You know the truth! The same can be said about Sentiments.
Rules
The graphic below details the rules of the challenge. Keep in mind:
You must start as Don Lothario.
Avoid money cheats.
You decide relationship dynamics, and each generation can look different! Perhaps one heir is polyamorous, maybe another is a serial monogamist. And maybe someone takes directly after Don and enters into affair after messy affair. It's up to you!
All achievements, skills, goals, etc. can start being worked on as soon as they are available to your Sim.
Additional WooHoo and conquest information is at the very end. It includes WooHoo locations and life states to interact with that are DLC-locked.
Some generations have "bonus" achievements and/or aspirations. They are expected to be completed as part of that generation's challenge - they're only listed as bonuses because they are in addition to the standard 3 achievements and one aspiration. But remember, this is meant to be fun for you! If something doesn't feel right for your story, skip it.
Please tag #OnceALothario if you post about the challenge!
Hey, welcome to The Paint A Smile Challenge! So, are you looking to spice up your gameplay? Do you love the tea, the drama, the triumphant stories. Then this challenge is for you. Come explore the journey of Paint A Smile. We all pretend everything is okay when it's not. Painting a false smile on our faces so others don't notice. So, I thought it would be interesting to create a challenge with that vibe. I hope you enjoy this challenge. If you do, let me know by using the hashtag #sims4paintasmilechallenge and tagging me @foxienix Graphics by @storytellerwhims
RULES:
No excessive money cheats. You can use Freerealestate cheat to move your founder into their home but only Gen 1.
Make sure you incorporate their signature colors in their house and/or clothing. You can do eyes or hair as well.
Must complete Aspirations or skills unless listed otherwise.
Make it your own, explore fun ideas that fit each Gen.
*Repost with pictures for each generation for better accessibility*
This legacy challenge is a combination of by my long-time love for Pokémon, and my newer love for The Sims 4. Inspired by other legacy challenges like Not So Berry and Magical Bloodline, every generation has color suggestions and specific goals. I also wanted to add more occult gameplay, so let me know if you’d like an occult-free version.
As a bonus challenge, the 10th generation is all about creativity with plenty of free reign!
I really loved putting this whole thing together, and hope you enjoy playing it just as much <3
Rules:
-There are optional color suggestions as a starting point for creating your own "Simveelutions™".
-Limit cheats/debug for resetting objects, making a starter home, etc., not for collections or occult items like Moonpetal and Mermadic Kelp
-Decide how to pick your heir (firstborn, patriarch/matriarch, etc.). If the heir dies, any siblings you moved out must be good friends with the parent before moving back in.
-Normal lifespan recommended.
-Randomize infant traits.
-Child and teen aspirations are optional to finish.
-Complete each adult aspiration listed.
-Max out career in either branch unless a specific one is listed.
-Complete at least 3 collections before the 10th generation dies.
-Live in 5+ worlds across all generations.
-Feel free to swap out anything for packs you don't have, just pick something similar and make the challenges match.
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howdy!! we have written a gameplay legacy challenge that currently consists of 23 generations as of july 2021. we have always enjoyed gameplay and the idea of creating this challenge came from the many prompts we gave ourselves. several generations we have played ourselves and several others are brand new that we have yet to try! as new stuff, game and expansion packs get released, we will update with more prompts to the google doc! if you have any questions, do feel free to reach out. we’ll be happy to help!
so i'm currently trying to clean and organize my cc folder because it got so out of control, and meanwhile i was doing this i came across a cc creator that it's been some time since they were active but they deserve all the credit, because they have been making cc since 2016 and all of their stuff was so creative and was always free and of course that still is.
Oh, look! It's pretty muggy today. Have some hot cocoa to warm up during this awful weather!
🍾🦐🎄 Check out the official Jeffmas post here!
Or grab the file from my SFS
While the thing was thinging before EA added their own hot cocoa, this one is patched to work alongside it. It's a custom recipe, so no worries about conflicting code. (anymore that is... Shromp end me now)
The cocoa is coded to give sims a small boost to hunger and energy, which makes it awesome for tired parents, and not so awesome for small kids who are supposed to go to bed on time. Use with caution!
This legacy was made because I love drama and farm life, so why not have both? I love challenges with long backstories, so be ready for paragraphs! This challenge requires the following packs: Horse Ranch, Cottage Living, Cats and Dogs. If you do not own one or more of these packs, I'll include some base-game alternatives, but Horse Ranch is needed, considering this challenge is focused around the pack.
Gen One- Romantic to Recluse
You are the first of generations of dramatic, over-the-top, animal-loving sims. So naturally, you possess all of these traits and more. Your sim has lived in Henford-On-Bagley with their secluded but lovable uncle for their entire life. It's only when their uncle passes away of old age that your sim begins to question why they're even in Henford anymore. Your spontaneous sim quickly packs up, quits their job as a gardener, and heads for (not so) greener pastures. Immediately after moving to Chestnut Ridge, a certain sim catches their eye and your sim being themselves, quickly pursues this dazzling sim. Not long after, they are left heartbroken, and impulsively rescue a horse to make them feel better. Humans aren't trustworthy anymore, but horses can be! The horse, although your sims new best friend, is not really a money maker.
So they gather up a few loose simoleons and enter the growing market of mini goats and sheep. Your sim is thriving! Well, not exactly financially. Or emotionally. So, having forever closed off their heart to humans after a devastating heartbreak, your sim adopts a child. Wait, what? Your sim, now a recluse of their own, the crazy sim of Chestnut Ridge... adopted a child? Not even a baby? Even if your now older sim has well, not spoken to another humanoid soul in what seems like a lifetime, they need someone to help them with the chores around the farm. And, your sim may never admit to it, but they're starting to get lonelier every day.
This child, although a little stubborn at first, is just what your sim needed. They shower them in gifts and affection, giving them anything they could ever want (at least, within the budget). When this child grows old enough to take over the farm, your sim gives them one last gift: a horse of their own.
Rules
-Aspiration can be anything, although I'd suggest Country Caretaker. You cannot have a job besides odd jobs.
- Your sim must have the romantic and loves outdoors traits.
- If you play with mods/cheats, you may cheat the gardening skill to 4.
- Your sim starts in Palomino Junction.
- Your sim must never have more then 5,000 simoleons.
- Your sim must only make money through odd-jobs and mini sheep and goats.
- Your sim must have a perfect relationship with every farm animal they own.
-Your sim must pursue another sim from Chestnut Ridge, and date said sim for one sim week. After this, you can have them breakup anyway you want, just make sure its scarring enough that your sim never wants to love romantically again.
-At this point, your sim wants no human contact. You can cheat their traits so romantic is replaced by unflirty.
- Your sim avoids others at all costs, they must never speak to another human sim besides their child until they're an elder.
- Never enter a horse tournament, and never let any of your horses skills go above 3, except for temperament which should be maxed.
- Have at least 3 mini goats/ sheep in your household at all times.
-Adopt a child half-way through your sims adult life-stage. This can be exact or just when you feel the time is right.
- Anything in your child's whims that require things to be bought, buy it for them. (Unless it is over 5,000 simoleons, which is highly unlikely)
- Buy your child the best horse in the market when they age up into a young adult.
OPTIONAL:
-Max the gardening and animal training skills.
-Always have 2 dogs/cats in your household at all times.
Gen 2- Best of the Best
Your sim has grown up with everything they could ever ask for (within 5,000 simoleons, that is) yet they've always wanted their own success. When they were adopted as a child, they rebelled against their adoptive parent. Your sim had gone through the foster system many times. But never had your sim felt so at home in Chestnut Ridge! They quickly warm up to their new parent and form a close bond with them. Your sim is spoiled rotten as they grow, but they never let it change them. They've always been hardworking and goal-oriented, that's not going to change!
When your sim's parent gives them a shiny new horse for their 18th birthday, an idea comes to mind that could finally give them what they've always wanted! Your sim is going to be the ultimate horse champion and make enough money to give their parent an easy life. They move out of their childhood home and use the money they've saved from years of working teen jobs to purchase the largest plot of land in Chestnut Ridge. They quickly get to work training their horse to be the best horse Chestnut Ridge has ever seen!
Along the way, your sim meets one of their biggest horse racing rivals. This sims horse is faster, stronger, and smarter than your sims! That fact makes your sim's blood boil. They do everything they can to ruin their rival sims' life; all's fair in horse championships, right? Eventually, they exhausted all their resources to destroy their rival's chances of winning. Discouraged, your sim halts all of their horse's training and learns to cross-stitch for a living. Your sim's parent finds out about this and shows up at your sim's house fuming. They give them the pep-talk of the century and tell them that no one can get in the way of their dreams.
Your sim is blown away! They turn over a new leaf, continuing their horse racing career. They meet up with their rival and actually learn they have a lot in common! They become best friends, and maybe something more? As your sim grows older, they accomplish their dreams of racing in the ultimate horse championship, even if their rival turned partner wins first instead of them. Your sim marries their partner in the biggest, most extravagant wedding ever! Your sim was never one for theatrics, but their partner is, and how can they say no to them? Your sim lives the dream with their spouse and plenty of children, teaching each and every one of them that dreams and love can go hand in hand. Oh, your sim and their spouse's horses? They have kids too.
Rules
-Have all A's throughout school
-Complete the Championship Rider aspiration.
-On your sims birthday into a young adult, move them out with their horse into Red Roan Field.
-Your sims horse must max all skills.
-Your sim has to practice a skill with their horse at least once a day.
-Max the horse riding skill.
-Meet your rival sim and just make them mad. Get creative with it!
-After a while of tormenting this poor sim, your sim takes up cross-stitching and must max the skill.
-Compete in every horse race except for the ultimate horse championship until you marry your rival sim.
-Your sim's parent must meet with them and give them a talking-to about their dreams.
-Begin a friendship with your sims rival, and eventually a romantic relationship.
-Max the charisma skill.
-Make 5 best friends.
-When your sim's partner gets married and moves in with them, they will both participate in the ultimate horse championship. Make sure the spouse, not your sim, wins! (You can ensure this by not maxing out all your horse's skills until after the championship, but maxing out all of the spouse's horse skills.)
-Your sim must have a very big wedding, with all the friends they've accumulated over the years.
-Your sim should have more than 2 kids.
-The amount of kids you have is the number of foals your sims and their spouse's horses should have too! (If you can, cheat the household size so if you had a lot of children, each can have a horse!)
-Make over 100,000 simoleons by the end of this sims life, and if your sims parent is still alive, give them 50,000 of those simoleons.
Gen 3- Forever Family
This sim grew up with everything they could ever want... except for the attention they always craved from their workaholic parents who seemed to love eachother more than their children. Your sim didn't want a horse, they wanted their parents! When this sim ages into a teen, as the eldest child, they rebel. They learned that love only caused pain, and that their need for love could be rewarded by dating whoever they could. This sim breaks hearts left and right, leaving no heart untouched. Never have they felt so free!
Until, that is, they catch the eye of their younger siblings partner. Your sim doesn't know what they should do... keep living their life free of strings and betray their sibling? Or leave their sibling to have to endure the pain and suffering that comes from love?
Your sim ultimately decides to betray their sibling to hopefully make them understand that in the end they all leave for someone new. They pursue their siblings partner and convince them to leave your sims sibling. Your sim and their new partner date for a little bit, and eventually have a heated break up. Your sim never recovers the relationship they once had with their sibling, but they do save them from all the infedelity and hurt that your sim edured instead of their sibling with this horrible partner.
After years of dating around, your sim reaches young adulthood and decides to move to the city in hopes of a new start. They get a part-time job as a barista, your sim never really knew what they wanted to do in life, and hopefully will be able to find a fulltime job as they learn more about themselves. Your sim finds themself at a karaoke bar with a couple of highschool friends, singing their hearts out. Singing ignites a new passion in your sim, and they decide that they want to pursue it. They enter the entertainer career and never look back! One of their longtime high school friends eventually asks them out on a date.. and what do you know? They hit it off! Per your sims request, they take it slow and finally get married when they both become adults.
Your sim realizes that love can't be all that bad, right? They have 2 beautiful children with their spouse and live in San Myshuno until they are both old and gray. Every week they have a family night, and every morning your sim tells their children that they love them with all their hearts so they never have to feel the way your sim felt as a child. When your sim becomes an elder, they reconcile with their younger sibling, who moves in with them after a messy divorce with a little infant in hand.
Your sim dies fulfilled, surrounded by all the family and friends they acquired over their lifetime. Nothing could mean as much as a family that loved them.
Rules
-Start this gen when the heir turns into a teen
-Your heir must be the oldest, with one of their younger siblings just behind them in age. (So that they can be teens together!)
-When your sim is a teen, they must start the Villainous Valentine aspiration and complete it as a young adult.
-Your sim must date a new sim every week as a teen.
-Your sim must have a perfect relationship with their younger sibling until they are a teen.
-Your sims sibling must get a partner, who your sim starts pursuing.
-Your sim must convince their siblings partner to break up with them.
-Your sim and their sibling must have a negative relationship bar after this. (You can cheat it or make them get into a huge argument.)
-Your sim must break up with their new partner before graduation.
-Your sim must move to San Myshuno and meet up with their high school friends at a karaoke bar.
-Your sim must start the entertainer career.
-Max the singing and charisma skills.
-Begin dating one of your sims high school friends.
-Marry them when you both turn into adults.
-Reach level 8 of the entertainer career.
-Have 2 kids with your spouse.
-Have family game night with your kids once a week.
-Have perfect relationships with your kids and spouse.
-Go on weekly dates with your spouse.
-Die during a family gathering. (It is possible if you wait for the age bar to be full and then keep having family gatherings, or you can just cheat them to die of old age during a reunion.)
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Change it Up Legacy - a new attempt to get me excited about the Sims 4 again
Hello everybody! Today I bring you a new set of legacy rules. A challenge that is mostly a compilation of different challenges I have tried over the years, and the things that the game has given us to make things more challenging or make things easier. Hopefully this will all feel balanced and make for an enjoyable experience! And some of the following rules and goals are inspired by some lovely simmers here in the community, so I challenge you to guess what is related to who, like a little easter egg hunt ;D But of course, please be respectful when you do so. I do not intend to copy anyone, and the only people that own the features used in this challenge are the game devs that came up with the idea and implemented them into the game.
*THIS CHALLENGE IS WRITTEN ASSUMING THAT YOU HAVE MOST OR ALL THE PACKS. THIS IS YOUR OFFICIAL NOTICE OF THAT FACT, SO PLEASE DO NOT BE UPSET THAT I AM USING SO MANY DIFFERENT PACK FEATURES! I AM SORRY!!!*
Are you a fan of story-based legacies? Do you need an excuse to work your way through different packs, aspirations, lifestyles, and traits you normally don’t touch? Do you like having goals to work toward, and consequences that affect your family for generations to come?
... Then the Whimsy Story Legacy Expanded is for you.
This is an expansion of the original Whimsy Story Legacy by @kateraed, with the following features:
20 new generations, for a total of 30 generations
A detailed premise to start each generation
Events to drive your stories each generation
Expanded goals for each generation
Endings with different outcomes that affect your heirs
Mod recommendations for dynamic gameplay & stories
A Google Doc you can copy for tracking goals, endings, etc.
Free templates / assets for story screenshots & family tree
Find the legacy document HERE.
Generation previews + highlights under the readmore.
Tag your posts with #TS4WhimsyExpanded so I can see them!
Gen 01: From the Ground Up
Your story is one of endurance, of making something out of nothing. Of finding love and life in simplicity. Your story is where it all begins.
Highlights: Master maker, fabrication, tiny homes
Gen 02: Close-Knit Family Ties
Your story is one of love - finding it within yourself before you find it within another. Of soulmates and old age and self-fulfillment.
Highlights: Parenting, adoption, elders
Gen 03: An Unexpected Arrival
Your story is one of indulgence and consequence. Of making the most of life’s gifts, and making the most of the gift of life.
Highlights: Serial romantic, clubs, outgoing, unplanned pregnancy
Gen 04: Brick by Brick
Your story is one of boundless creativity. Of finding the beauty in things left behind, and of turning something old into something new.
Highlights: Housing, build/buy mode, renovations
Gen 05: A Furever Home
Your story is one of aid; of lending a hand - or paw - to those in need, who cannot speak for themselves.
Highlights: Cats & dogs, vet clinic, businesses
Gen 06: Happily Ever After
Your story is one of love. Of loss. Of relocation, of recollection, of reconnection. Of never losing hope, and finding the place you were meant to be.
Highlights: Soulmates, university, multiple births
Gen 07: Embracing the Imperfections
Your story is one of constant change. Of never making up your mind, of settling for nothing. Of finding perfection in imperfection.
Highlights: Divorce, renaissance sim, goofball
Gen 08: The Call of the Forest
Your story is one of quiet solitude. Of nature’s loving embrace, of the wilderness, of the peaks and valleys within the forest.
Highlights: Off the grid, good, NAPs, outdoor enthusiast
Gen 09: Moonlit Destiny
Your story is one of midnights and moons; of solitary howling turned pack-driven prowling. Of answering a calling.
Highlights: Werewolves, fitness, gardening
Gen 10: Tabloid Turnabout
Your story is one of stardom and sight; of being noticed by many, but seen by few. Of rising through adversity to shine your brightest.
Highlights: Fame, divorce, affair, acting, celebrity
Gen 11: Start the Game
Your story is one of rewriting rules. Of making choices. Of being seen on your own terms, and sharing what you love with the world.
Highlights: Video games, streaming, esports
Gen 12: Seeing is Believing
Your story is one of everlasting belief. Of finding the place where fantasy meets reality. Of turning fiction into fact. Of never giving up.
Highlights: Writing, supernatural races
Gen 13: The Magic Within
Your story is one of magic. Of magic within the world, magic within your spells, magic within your blood. Of the magic of mortal life.
Highlights: Spellcasting, potions, Glimmerbrook, bloodlines
Gen 14: The Other Side
Your story is one of discovery. Of lingering life, made manifest. Of learning what lies beyond the realm of belief, and touching it with your own hands.
Highlights: Paranormal, ghosts, haunted lots, mediums
Gen 15: Seeking the Sun
Your story is one of respect and appreciation. Of your home, your family, your legacy. Of your land, your ancestors, of the life you leave behind.
Highlights: Sulani, conservation, island spirits
Gen 16: Around the World
Your story is one of many; of journeying to lands near and far, across shores that always bring you safely home. Of friendships, of flight.
Highlights: Travel, friendship, painting, photography
Gen 17: Too Far, Too Fast
Your story is one of hubris. Of hearing, but not listening; of looking, but not seeing; of burning brightly, and burning out.
Highlights: Sports, hot headed, non-committal, early death
Gen 18: Break the Cycle
Your story is one of control; of righting wrongs, of breaking the cycle, of denying your legacy. Of making mistakes, and learning too late.
Highlights: Detective, divorce, enemies
Gen 19: Bury Your Past
Your story is one of new identities. Of running, even when you cannot run any further. Of forgetting the past, and hoping for the future.
Highlights: Runaway, rebellion, criminal, secret agent
Gen 20: Big City, Home Cooking
Your story is one of returning to roots. Of relishing the moment, of pouring your soul into your craft, of finding your own way.
Highlights: Farming, San Myshuno, chef, nightlife
Gen 21: Among the Stars
Your story is one of new heights. Of reaching farther than ever before, of first contacts, of resilience against all odds.
Highlights: Rocket science, astronaut, aliens
Gen 22: A Life in Acrylic
Your story is one of recreation. Of your art, of your relationships, of others - but more importantly, of yourself... even at your lowest point.
Highlights: Makeovers, painting, at-the-altar breakups
Gen 23: Expanding the Family
Your story is one of family - filling a home with warmth, with joy, with everything you’ve ever imagined. Of lives well-lived and well-loved.
Highlights: Family dynamics, children, big families, events
Gen 24: Curated Collections
Your story is one of growth. Of planting your roots, of reaching for the sky, and of looking back fondly on what you’ve left behind.
Highlights: Collecting, artwork, museums, curator
Gen 25: A Dangerous Hunt
Your story is one of embracing danger. Of the pursuit of knowledge. Of delving deep into something unknown in order to find yourself.
Highlights: Archaeology, jungle exploring, Selvadorada
Gen 26: Darkness Eternal
Your story is one of transformation. Of choosing power over punishment. Of becoming someone who demands respect and recognition.
Highlights: Curses, vampires, immortality, family
Gen 27: To Cure a Soul
Your story is one of finding yourself. Of knowing the shape of your own soul, and working endless nights to regain what you’d been denied.
Highlights: Vampires, university, doctors, cures
Gen 28: Hero of Humanity
Your story is one of life. Of saving lives, creating lives, taking lives.
Of becoming the hero you were meant to become.
Highlights: StrangerVille, science, military
Gen 29: Lackadaisy Life
Your story is one of simplicity. Of taking things day by day; of watching the tide roll in; of enjoying what you can without remorse.
Highlights: Beach life, party animal, outgoing
Gen 30: Full Circle
Your story is one of serenity. Of embracing chaos with compassion; of cultivating comfort in self-care. Of loving yourself fully.
Highlights: Inner peace, spa day, wellness, big builds
Thank you to @kateraed for creating the original Whimsy Story Legacy.
Master the Fitness skill to Level 10 by participating in school sports
Complete the "Outdoor Enthusiast" or “Body Builder” aspiration, going on outdoor adventures with friends and exploring hidden spots in the neighborhood.
Collect all types of fish and insects in the neighborhood as a beginner angler and bug collector.
Achieve 10 charisma skill by making friends and socializing at school events and parties.
Gather collectibles like feathers and crystals by exploring secret areas around the neighborhood and completing after-school activities.
Romance: The Fool finds romance during high school, developing a crush on their lab partner or a fellow athlete. They navigate their first love through shy glances, secret notes, and stolen moments in between classes.
Generation 2: The Empress
Pack Focus: Dream Home Decorator, Growing Together
Goals:
Green Fiend, Family-oriented, Nature Lover
Master the Gardening skill to Level 10 by tending to the school garden and helping out,and personal garden
Complete the "Freelance Botanist" or “Super Parent” aspiration, selling home-grown produce and flowers
Achieve Level 10 in the Parenting skill by babysitting younger siblings or volunteering
Collect all types of flowers and produce to create beautiful floral arrangements and healthy meals for the family.
Participate in neighborhood gardening competitions, showcasing the family's garden and winning prizes for their beautiful blooms.
Romance: The Empress meets their significant other at a community gardening event or through mutual friends. Their romance blossoms over shared interests in nature and sustainability, with romantic picnics in the park and stargazing under the moonlight.
Generation 3: The Emperor
Pack Focus: For Rent, Home Chef Hustle Stuff
Goals:
Handy, Ambitious,Outdoorsy
Master the Handiness skill to Level 10 by fixing up the family's rented home and helping neighbors with household repairs.
Complete the "Outdoor Enthusiast" or” Master Chef” aspiration, going on camping trips with friends and mastering the art of outdoor cooking.
Achieve Level 10 in the Logic skill
Collect all types of fossils and crystals during outdoor adventures and neighborhood exploration.
Establish a successful food business, selling handcrafted meals made with locally sourced ingredients.
Romance: The Emperor finds love at a neighborhood block party or while volunteering at the local soup kitchen. Their relationship flourishes over shared meals and cozy nights in, with romantic dinners cooked together in their food truck.
Generation 4: The High Priestess
Pack Focus: Crystal Creations Stuff, Realm of Magic
Goals:
Bookworm, Paranoid, Creative
Master the Spellcasting skill and unlock all spells by studying ancient tomes and practicing magic rituals.
Complete the "Spellcraft & Sorcery" or “ Archaeology Scholar” aspiration, delving deeper into the mysteries of magic and mastering potion-making.
Achieve Level 10 in the Logic skill by experimenting with magical elements and researching arcane phenomena.
Collect all magical artifacts and tomes by exploring hidden caves and participating in magical duels.
Explore all hidden areas in Glimmerbrook and Forgotten Hollow to uncover ancient secrets and mystical creatures.
Romance: The High Priestess meets their soulmate at a magical gathering or during a séance. Their bond deepens through shared experiences in the magical realm, with romantic moonlit rituals and enchanted picnics in enchanted forests.
Generation 5: The Lovers
Pack Focus: My Wedding Stories, Get Together
Goals:
Romantic, Outgoing, Charismatic
Master the Acting skill to Level 10 by participating in school theater productions and joining drama clubs.
Complete the "World-Famous Celebrity" or “ Soulmate” aspiration, climbing the ranks of fame and hosting extravagant parties.
Achieve Level 10 in the Charisma skill by networking at social events and building a large circle of friends.
Collect all celebrity memorabilia and awards by attending exclusive parties
Host extravagant parties and events in luxury penthouses, showcasing the glamorous lifestyle of the rich and famous.
Romance: The Lovers meet at a high-profile gala or VIP event, instantly drawn to each other's charisma and charm. Their love story unfolds amidst the glittering lights of the city, with romantic rooftop dinners and spontaneous adventures in the nightlife scene.
Generation 6: The Chariot
Pack Focus: Horse Ranch, Werewolves
Animal Lover, Adventurous, Independent
Goals:
Master the Robotics skill and build advanced robots to assist with farm chores and household tasks.
Complete the "Renaissance Sim" or “Championship Rider” aspiration, excelling in multiple fields of study and expertise, including horse riding and animal training.
Achieve Level 10 in the Handiness skill by repairing farm equipment and maintaining the family's homestead.
Collect all elements and crystals to craft potent potions and futuristic inventions for the family ranch.
Travel to all vacation worlds and explore cultural landmarks and local traditions, incorporating new techniques into the family's farming practices.
Romance: The Chariot finds love in the countryside, meeting their partner at a local rodeo or equestrian event. Their romance flourishes over horseback rides through scenic trails and cozy nights by the fireplace.
Generation 7: Strength
Pack Focus: Cats & Dogs, Seasons
Animal Lover, Family-oriented, Athletic
Goals:
Master the Veterinary skill to Level 10 by opening a veterinary clinic and caring for pets and wildlife in the community.
Complete the "Animal Enthusiast" or “Friend of the Animals” aspiration, fostering strong bonds with animals and participating in pet competitions.
Achieve Level 10 in the Wellness skill by practicing yoga and promoting physical and emotional well-being for Sims and animals alike.
Collect all types of feathers and notes in a bottle, to create unique crafts and decorations for the family's pet-friendly home.
Participate in seasonal festivals and competitions
Romance: Strength meets their partner at a local animal shelter or while walking their pets in the park. Their love grows through shared adventures with their furry companions, with romantic picnics and sunset walks along the beach.
Generation 8: The Hermit
Pack Focus: For Rent, StrangerVille
Paranoid, Bookworm, Loner
Goals:
Master the Herbalism skill to Level 10 by foraging for rare plants and brewing potent potions to unravel the mysteries of StrangerVille.
Complete the "Paranormal Investigator" or “Strangerville Mystery” aspiration, investigating strange occurrences and uncovering hidden truths in the mysterious town.
Achieve Level 10 in the Logic skill by analyzing evidence and conducting experiments to solve the town's supernatural mysteries.
Collect all types of artifacts and relics by exploring secret labs and hidden caves, documenting strange occurrences and encounters.
Investigate secret conspiracies and alien encounters, uncovering the truth behind the town's strange phenomena.
Romance: The Hermit finds love amidst the mysteries of StrangerVille, meeting their partner while investigating paranormal activity or sharing theories at the local diner. Their romance deepens as they work together to uncover the town's secrets, with late-night stakeouts and passionate debates over conspiracy theories.
Generation 9: The Wheel of Fortune
Pack Focus: My Wedding Stories, For Rent
Party Animal, Outgoing, Ambitious
Goals:
Master the DJ Mixing skill and become a renowned DJ by hosting epic parties and events in the community.
Complete the "Party Animal" or “Fabulously Wealthy” aspiration, mastering the art of socializing and bringing people together through music and entertainment.
Achieve Level 10 in the Cooking skill by experimenting with new recipes and hosting seasonal feasts and gatherings.
Collect all types of rare and exotic fruits and vegetables to create signature dishes and cocktails for their events.
Participate in seasonal festivals and competitions, winning prizes and earning recognition for their contributions to community spirit and celebration.
Romance: The Wheel of Fortune finds love on the dance floor, meeting their partner at a lively nightclub or music festival. Their romance ignites through shared passion for music and nightlife, with spontaneous dance-offs and intimate moments under the stars.
Generation 10: The Star
Pack Focus: Get Famous, Dream Home Decorator
Goals:
Charismatic,Ambitious, High- Maintenance
Rise to stardom as a celebrity in the entertainment industry, pursuing careers in acting, music, or comedy, and gaining fame and recognition.
Develop culinary skills to create stunning dishes and desserts, showcasing talents through cooking shows or hosting celebrity dinner parties.
Utilize interior design expertise to decorate lavish homes and venues for celebrity clients, earning acclaim for their exquisite taste.
Master the photography skill to capture glamorous moments on red carpets, at exclusive events, and during intimate gatherings.
Utilize gaming expertise to engage with fans through live streams and gaming events, building a dedicated online following fascinated by their celebrity lifestyle.
Romance: The Star finds love amidst the glitz and glamour of celebrity life, meeting their partner at industry events, through mutual connections, or even on the set of a blockbuster film. Their romance plays out in the public eye, with paparazzi capturing their every move and fans speculating about their relationship. Despite the challenges of fame, their love remains strong, and they ultimately tie the knot in a star-studded ceremony, attended by fellow celebrities and broadcasted to millions of viewers worldwide.
Complete World-Famous Celebrity or Master Actor/Master Actress aspiration
-Slay, I will be fixing this challenge little by little.
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I really liked the styles and objects we got with Life and Death Expansion, but of course I wanted more, and to fill in some of the missing items. So I ended up with 29 items, and a default replacement. Now there are more of a good thing.
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Do you like color? Do you like legacy challenges that switch things up each generation? Do you like family cozy gameplay AND spicy dramatic gameplay?
Well, then this is the legacy challenge for you! Inspired by classic legacy challenges like the Not So Berry Challenge by @lilsimsie and @alwaysimming and Such Colorful Lives by @thepanplumbob, this legacy challenge is a ten generation legacy challenge where each generation's goals and personality are based on the color theory of their assigned color!
General Rules:
1. Normal Lifespan recommended
2. Each Heir must represent the color of their generation BUT Berry sims are not required (Though feel free to use them if you want!)
3. Keep money cheats to a minimum!
4. Each heir must complete their required Careers and Aspirations unless specifically stated otherwise
5. Each heir can be any of the previous heir's children, no matter the birth order, unless specifically stated otherwise
Generation One: White - The Beginning
White symbolizes innocence, purity, and beginnings...
People call you innocent… naive… But that’s not really the case. You know exactly how cruel the world can be so you strive to make it a better place. You pour yourself into your career and your children and your marriage, determined to spend your life helping others and to raise children that help others, too.Your house is always sparklingly clean and there’s always a hot meal on the table and an extra bed (or sleeping bag or couch) for sims who need it.
Traits: Good, Generous, Neat
Aspiration: Friend of the World
Career: Doctor
Other Requirements:
Gain and Maintain a Pristine Reputation
Master Charisma and Cooking Skills
Reach at least Level Five of the Baking Skill
Have a Good Friends Relationship with all your kids
Donate to charity every week, as much as you can afford
Have an idyllic romance with your partner that inspires your heir
Optional: Master the Parenting Skill
Continued Under the Cut:
Generation Two: Pink - The Romantic Nurturer
Pink symbolizes love, compassion, and nurturing.
You just love love! Your parents had an idyllic romance that taught you what love was supposed to look like. And you want everyone to have that kind of love!
Including yourself!
The problem is you just can't seem to decide which sim owns your heart! You have a couple lovers as a teen before finally settling down with your soulmate and raising a family together.
Traits: Perfectionist, Lovebug, Family Oriented
Aspiration: Paragon Partner (teen), Big Happy Family (adult)
Career: Romantic Consultant (either branch)
Other Requirements:
Master Parenting and Romance Skills
Reach at least Level Five of the Charisma Skill
Spoil your kids rotten (Rarely use the Punish option when correcting them)
Stay Soulmates with your spouse and go on one date a week
Optional: Have a love triangle as a teen
Generation Three: Red - The Passionate Actor
Red symbolizes passion.
You are a very passionate person, you always have been, but you’ve never cared for being kind. Not like your parent. You’re more of a hot-head, and tell it like it is. This means you make a lot of enemies. Who cares about Enemies when you have lovers? But none of those lovers are good enough for you, so you hop from one to the next, leaving a trail of broken hearts (and maybe one or two affair babies).
For all your romantic exploits, your true love is the stage. You want to see your name up in lights!
Traits: Hot-Headed, Mean, Romantic
Aspiration: Villainous Valentine
Career: Actor
Other Requirements:
Master Romance, and Acting Skills
Reach at least Level Five of the Mischief Skill
Have more Enemies than Friends
Have three kids, all with different married sims.
Have a negative relationship with all your kids
Become a 5 Star Celebrity
Optional: Interact with your kids as little as possible, have them raised by a sibling, grandparent, or nanny
Generation Four: Brown - The Steadfast Farmer
Brown is the color of strength and reliability.
You’ve never gotten on too well with your parents. Neither of them were ever really around, so as the oldest, you sort of ended up as your younger siblings’ default parent. Of course, your grandparents did what they could to help, but they had their own lives. So, when you could, you found solace in animals. Animals aren’t like people, they don’t hurt you on purpose.
When you’re finally old enough, you take your younger siblings and ditch your parents, moving to the countryside to finally have some peace. There, you build up a farm, with livestock and horses, and, of course, a family that actually loves each other.
Traits: Animal Enthusiast, Rancher, Loyal
Aspiration: Country Caretaker
Career: None, make money off your crops, livestock, and nectar
Other Requirements:
MUST be the eldest child of the Red generation
Master Horse Riding, Gardening, and Nectar Making skills
Own at least one pet (horses, dogs, or cats, it's up to you) at any given time
Own A Ranch or Farm with Chickens, Goats or Sheep, and Cows or Llamas
Once you reach Young Adulthood, run away from home with your younger siblings and raise them on your own.
Optional: do a Rags to Riches Challenge with this generation
Generation Five: Orange - The Childish Adventurer
Orange symbolizes adventure and youthful passion.
Okay, so you’re a bit of an oddball. Who cares? You delight in being unabashedly yourself! Your family was close knit, not just your parents and siblings, but your pets, cousins, and aunts and uncles as well, and they never tried to dull your sparkle.
But the countryside, for all of its bucolic beauty, just doesn’t satisfy your love of adventure, so shortly after your adult birthday, you kiss your family goodbye and set off to see the world.
Traits: Adventurous, Cringe, Childish
Aspiration: Extreme Sports Enthusiast
Career: Athlete
Other Requirements:
Master Fitness and Rock Climbing Skills
Reach at least Level Five of the Skiing or Snowboarding skills
Live in three different worlds (not including the one you were raised)
Marry an Active Sim
Go on vacation to each of the vacation worlds at least once
Optional: Gain the Adrenaline Seeker lifestyle
Generation Six: Yellow - The Paranoid Techie
Yellow symbolizes cheerfulness and happiness, but also cowardice or fear.
You’ve always been a little… cautious. You’re not adventurous like your parent, choosing instead to be a homebody. Social stuff and trying new things are just a bit too daunting for you.
So, you find your outlets in tech and video games instead. The people in those circles don’t seem to care as much about your awkwardness.
And there, among zeros and ones and other geeks, you finally blossom, transforming into a sunny, bright person. You’ll never be especially social, but your small circle is enough for you.
Traits: Paranoid, Socially Awkward, Cheerful
Aspiration: Computer Whiz
Career: Tech Guru
Other Requirements:
Master Programming and Video Gaming Skills
Reach at least Level Five of the Handiness Skill
Have a club of fellow geeky friends who you get together and game with regularly
Move to San Myshuno and spend your whole life there
Have only two children
Optional: Gain the Techie lifestyle or the Geek trait
Generation Seven: Green - The Eco-Conscious Hippie
Green symbolizes nature and vitality but also jealousy.
You never quite fit in with your family members. While your parents and sibling all had a similar passion for technology, yours is a bit more nature focused. In fact, you're a bit of a hippie. There's no shame in that!
As soon as you're old enough, you leave the smog and traffic of the city behind and move to Evergreen Harbor, hoping to live a greener life, only to come face to face with a community in sore need of a clean up.
You've never been one to back down from a challenge so you roll up your sleeves and get to work.
Unfortunately, you spend so much time on your projects that you don't have time for love… until one day you notice everyone else seems to have gotten married and had kids, leaving you behind! Will you ever find the love you desire before it's too late?
Traits: Recycle Disciple, Freegan, Jealous.
Aspiration: Master Maker
Career: Freelance Crafter
Other Requirements:
Master Fabricating and Wellness skills
Reach at least Level Five of the Herbalism skill
Clean Up Evergreen Harbor
Live an Eco-Conscious life (Off The Grid lot, tiny home if possible)
Stay single until you are an Adult
Have only one child
Optional: Marry a sim in the Eco Innovator Career
Generation Eight: Blue - The Ocean-Loving Artist
Blue symbolizes inspiration and creativity.
You’ve always been a bit of a gloomy sim. Maybe that’s because Evergreen Harbor doesn’t have much scope for the imagination. It’s nice that the town is all cleaned up thanks to your parent, but you often find yourself at the docks, staring at the sea. Here, it’s gray and green and not much else. While you find the colors you love in the gems you collect and shape, you find yourself wishing you could see those colors in your beloved ocean.
So, as soon as you’re able, you make your way to Sulani. But once there, you discover that the islands are in a sorry state. You’ve learned a thing or two about helping the environment from your parents, so you roll up your sleeves and get to work.
Traits: Creative, Gloomy, Child of the Ocean
Aspiration: Painter Extraordinaire
Career: Conservationist
Other Requirements:
Clean Up Mua Pel’am
Master Painting and Gemology skills
Reach at least Level Five of the Fishing skill
Live In Sulani and Marry a Native
Live on the Beach
Optional: Finish the Sea Shell Collection, become a Mermaid
Generation Nine: Purple - The Self-Absorbed Scientist
Purple symbolizes luxury and ambition.
You’ve never loved the podunk environment of the Islands. You want more, something grander, something befitting your genius. Something that makes you known. And what better way to do that than making the lives of sims better with your inventions?
You wouldn’t call yourself a mad scientist, in fact, you’re very sane. It’s not your fault people don’t appreciate your genius!
Traits: Genius, Self Absorbed, Ambitious
Career: Scientist
Aspiration: Mansion Baron
Other Requirements:
Master Logic and Robotics Skills
Reach at least Level Five of the Rocket Science skill
Max Scientist Career
Marry an Evil Sim
Optional: Have an Alien Baby (doesn’t have to be the heir)
Generation Ten: Black - The Ending
Black symbolizes death, darkness, and mystery.
People assume that when you dress in all black and talk about death that you’re a bad person. And they would be right. About you, at least. Maybe that comes from having Evil Scientists as parents. Who knows. Whatever it is, you’ve always had a fascination with whatever comes after life. And you’ve always felt Death hovering at your side but maybe he’s not the enemy you thought he was…
Traits: Macabre, Evil, Chased By Death
Aspiration: Ghost Historian
Career: Reaper
Other Requirements:
Master Thanatology, Medium, and Writing Skills
Live in a Haunted House for Seven Days
Write Horror Novels in your free time
Have a baby with GrimDie Young and Become an Evil Ghost
Optional: finish the Tarot Card Collection
I hope you all enjoy playing this challenge! Feel free to tag me if you do and please have fun!
XOXO,
Bananzer
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