Hi there! I was just wondering if you're still working on the Cornerstone Combat System in SL! It was truly one of the best combat systems on the grid and I've been hoping for a full-fledged version of it since it came out. Anyway, thank you!
Hey, sorry but Iâm not planning to work on anything in Second Life unless Linden Lab changes their politics towards content creators and game developers. They harass us by banning random stuff for made up reasons and refuse to give us support no matter if you have premium account or not. If they banned something - itâs never going back up and you have no right to resubmit it (theyâll just ban it again if you do).There are other reasons why SL version of Cornerstone might never get updated. Sorted by severity:
Time. Finishing a new version of Cornerstone and adding new combat classes like Mage or Archer would take the same amount of time as rolling the standalone version of game on Unity3D. Reason for that is extremely limited scripting language and engine.
Second Life sucks. It has very steep learning curve and almost everybody who runs it for the first time says âThis thing sucksâ and never logs in again unless that someone is a hardcore pervert looking for online buttsecks.
Horrible interface. The initial setup to be able to use the combat system is not something that everyone could handle. You would need at least a couple of weeks to figure out how things work, otherwise you will keep running into frustrating issues.
Limited controls. Custom gesture bindings simply donât cut it. Left mouse button has to be pressed ALL THE TIME to play efficiently.
Frame rate issues. Even GTX970 struggles to render an average good looking scene, so it ends up looking âmore cinematicâ at ~30 FPS.
Server cost. 300$ a month per 100 CCU is ridiculous, and they wonât even provide you decent performance. The lag is insane when going over 50 players on one server. Even while using the costly Photon Cloud networking solution, you get 100 CCU for a single 100$ payment.
But there are also things that SL makes easier.
Avatars and their customization. It takes a whole lot of time to create an appealing character customization system.
Payment system. Payment options arenât going to implement themselves when you are rolling your own game.
Existing community. Easier to gain popularity at the beginning.
Networking. Setting up proper networking is painful and hard.
Low quality expectations. Regular gamer wonât appreciate things made it SL, because games had better quality content since 90s.
Those positives clearly arenât enough to beat the negatives, especially when it comes to making a sequel.