To infinity and... "Beyond: Two Souls" (Review)
Quick! I finished the game, i must write stuff while its still fresh in my head!
Real quick also, with just a bit of back history, because I really do think that most people do not know where developers, Quantic Dream, are sort of coming from.
Based in Paris, France, Quantic Dreams two previous large titles were Heavy Rain and The Indigo Prophecy (Known as Fahrenheit everywhere else in the world that's not USA). The company was founded by David Cage, who wrote both Heavy Rain and Beyond: Two Souls. Quantic Dream's games are know for being innovative, narrative-based, and they have apparently pioneered whats known now as the "Interactive Drama" genre in video games. With Indigo Prophecy and Heavy Rain, both games have gained a shit-ton of success in form of acclaim and criticism. Beyond: Two Souls is their latest game. Personally, for me, if it had not been for The Indigo Prophecy, i would have never fallen in love with Quantic Dream. I think their stories are so exhilarating and they truly land in an area where other games either miss the mark, in terms of how compelling they are, or fall short.
...And that's what Beyond is. Compelling, very expressive, and of course memorable. Beyond: Two Souls stars Ellen Page and Willem Dafoe and if you dont already know, the game's plot is very heavy on the supernatural and paranormal. I mean, like... a lot. More than you would think. This will turn off a large audience base, as in some parts of the game it almost did to me. If you can stick to it, though. Right underneath all the supernatural wilderness...there is a beautiful story about a girl who is stuck between two worlds, those she learns to love, and her happiness. As i played it, I didn't realize how much the game was trying to convey what 'happiness' really is to someone like Jodie Holmes.
"Ellen Page as Jodie is amazing!.." as i played it, one of my friends mentions, "...She is a wonderful person for working on this game." That she is. Her performance is nothing short of 'fuck yeah!' She portrays Jodie Holmes, a gifted, special, girl who is linked to an invisible entity named Aiden. Aiden protects her. Aiden listens to her and she to him.
In gameplay you are Jodie in 3rd person view. You will go through scenes with her and unravel the story through her, but when ever she needs help (With the touch of a button) the camera will switch to first person from Jodie to Aiden's point of view. Aiden can do things Jodie can't, like go through walls, break shit, possess people, and generally just make people flip their shit. It is limited though.
The developers didn't give a whole lot of freedom when it comes to actual game play. This bothered me at first, but then i realized something obvious (As i did with Heavy Rain and Indigo Prophecy); This isn't Grand Theft Auto, and this isn't Skyrim. This is merely a story being told and i can interact and make choices in it for different outcomes. Even when Jodie gets into action sequences where she must react fast and defend herself, the game only lets you do what the story asks for. If you mess up or don't act in time, it doesn't stop. There is no "game over" in the game. The game will let you know you f*cked up with a quick red flash over screen, but it will not halt, it will quickly pick up one way or another. This is done to keep the story going and not lose its purpose and it is fine just for that, but sometimes...i just wish i could be able to go back and do some things over. Thats the video gamer in me.
Going back to the 'different outcomes' thing, yes it is cool. My friend Jeremy (Who played most of MY game before i did.) made certain choices I would and did not on my play-through. What you choose Jodie to do in certain situations has an outcome, for better or worse. I noticed i missed a WHOLE SCENE that my friend got because he succeeded in Aiden helping Jodie out of jam, that i kind of f*cked up on. This also made me wonder about the many different endings there is in the game. There are so many things you have to act and chose upon in the game, so a play-through can vary, by a little or a whole lot.
The story itself is wonderful. It has a lot of meaning and goes everywhere, really it does. It is told in non-linear, so it will jump back and forth between a very young Jodie and and adult Jodie. Aiden always with her. Fairly in the beginning she meets her psychiatric doctor and friend, Nathan Dawkins, played by Willem Dafoe. Dafoe's character falls short in what I wanted. The bond between Nathan and Jodie is a bit lamer than i wanted, so I felt and worked the story up to where Jodie had a stronger connection with his assistant Cole Freeman (Played by Kadeem Hardison), rather than Nathan. I kind of felt Nathan's character could have been played by almost anyone and that having Dafoe on could only help the character development, but it still fell short. One neat thing, though, about pretty much the entire cast is that they had to act scenes out differently for different outcomes :D
With all its goods and bads, people still need to play Beyond, it is one of those games that someone can play, while others watch. Quantic Dream is one of those developers that want video games to be more expressive and strives to make them so with the funding and technology at its whim, and then pushes it to its limit. The game look fantastically realistic. Action and emotion are captured so fine and are so tuned that some scenes i would mistake for a cinematic. I remember before Beyond and after Heavy Rain, Quantic Dream talked about unlocking and using everything the PS3 has... to make gaming more expressive, that was when they released the 'tech demo', Kara.
Now, Quantic Dream's work shines its best, in Beyond. Ultimately, Beyond is about happiness. The love Jodie finds, the loss she sees, her connection with Aiden, and again, ultimately what she wants. Her selflessness and selfishness shapes her entire story and you as the player make the choices. Just be prepared, it does get a bit 'out-of-this world' and if that turns you off, i still recommend your stick with it for the better parts.
This is one of my Games of the Year 2013 for sure. Play it, stick with it, and get choked up like I did. Beyond: Two Souls is out for PS3 only.