He makes this sound when heâs chasing things and canât quite get to them, bugs and birds mostly.
In this case a fly.
My sisterâs cat makes these sounds too when he wants to catch unreachable prey awww
Peter Solarz
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@flute-effect
He makes this sound when heâs chasing things and canât quite get to them, bugs and birds mostly.
In this case a fly.
My sisterâs cat makes these sounds too when he wants to catch unreachable prey awww

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The Creative Act of Listening to a Talking Frog
Kermit the Frog gives a talk on creativity and creative risk-taking
did a puppet just fucking give some of the best advice ever.
If the real world worked like an RPG, youâd post a flyer about your missing cat some time in 2005, then, years later, Barack Obama would drop by after personally defeating Osama bin Laden to deliver your cat, explaining that he was clearing out his quest log now the story was done.
Youâd give him a cake and then heâd start opening all your drawers.
the year is 2025
scientists are still scrambling to figure out what âzigazig ahhâ is so that they can give the spice girls what they really really want
the spice girls are getting impatient
war is upon us

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*picture of badass dudes from games like assassins creed, mass effect, and battlefield all combined to make one person with their back to you*
caption underneath: âYeah, weâre gamers. Weâve seen it all. We ve lived through the hard times and seen best storiesâ
This is my OC, John Videogames
The Beast!
Iâd like this vehicle.
This would be one hell of a joyrideâŚ
A five inch thick windshield?
âYou ever wanted to just⌠Drive through a wall?â
âN⌠No Mr. President.â
â⌠But we couldâŚâ
Meanwhile, in the NetherlandsâŚ
One time I was playing the sims and I wanted to make me and mike but I wanted to make us separately and have us meet. But when I moved into my house, I had this sexy ass neighbor. I figured I could have a fling with him and break it off and get with Mike later but then the neighbors kid got attached to me and I couldnât just end it when I was so close to his daughter. I really cared about him too.
So the only thing I could do was have it end in tragedy. That way I wouldnât have to break up with the guy and I could adopt his daughter to stay close to her. He passed away peacefully on fire in the kitchen. Now in previous games, when a kid is taken away by CPS, the next kid you adopt is the same kid. Welp that didnât carry over into sims 4 so the daughter ended up being taken away and erased from the game by the great sims deity.
Iâm a sentimental man, so I kept neighbor mans tombstone around. Iâd occasionally chat with his ghost, but he seemed cold to me. I canât help but thinking he was a bit mad his daughter no longer existed. But this escalated once I started seeing Mike. His ethereal visits became more frequent and more hostile, usually breaking my electronics or creating a mess. But he went overboard when he started the fire.
Being a sim the died in a fire, his ghost had certain abilities specific to his death (setting fires). He got pissed because I kissed Mike so he set my couch on fire that ended up barricading us in the bedroom. Now I couldnât find the fire alarm in buy mode and I hadnât had the foresight to predict my spiteful ghost died-in-a-fire ex boyfriend would be an afterlife arsonist to care about it that much so a lot of the house had burned by the time I could get the FD there.
After having almost nothing covered by insurance (thanks Obama), Mike sat me down to have a talk with me. While I couldnât understand him, I imagine he said âWhat the fuck you need to deal with your crazy ass ex boyfriend ghost. This never would have happened if you werenât a thirst little sim bitch and dated me first.â
I approached the grave. It was time to release him. He was waiting for me. He knew this was the end. That after this, there was no coming back from the afterlife. I know he tried to kill me, and he knows I got his daughter deleted, but at that moment, it was just like old times. Telling each other jokes 27 times in a row until he would have sex with me.
We had a final ghostly embrace and he was gone. I sold his tombstone for 300 bucks and bought a microwave.
I enjoyed this more than the last season of AHS
@intergalatik

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authorx submitted:
A humble request to read the names at the bottom of this post like a commercial announcing a new product:
http://zaptap.tumblr.com/post/108516213010/konkeydongcountry-new3ds
Upcoming titles include Xenoblade Chronicles and uhâŚ
and..
uhâŚ.
Original posts by new3ds, konkeydongcountry, and zaptap
people were asking for this post, and even I had a hard time finding it, so hereâs a reblog and new tags
I think I forgot how to work rpg maker :/
jokes aside, figuring out everything from zero for MV is a royal pain in the ass;
do you folks think itâs worth the upgrade from Ace to MV?
No.
Some reasons:
48x48 tiles are not easy to process for computers compared to power-of-two tiles (32x32, which Ace uses, *is* a power-of-two tile size). I donât know if MV allows custom tile sizes, but if it does, 48x48 is not a smart size to pick as itâs way more prone to lagging.
Hardly any existing graphical tiles or characters out there fit the (default) tiles size without resizing them.
More pixels you need to fill if youâre making your own graphics. This might be doable for artists who make vector or digital painting art for their games, but for pixel artists this tends to be more cumbersome.
Compiling your game to mobile is not possible using MV itself and has to be done using external means.
Many of the official MV music packs that are sold on RMWeb canât be used in browser/web games, because those canât encrypt music.
JavaScript, which tends to lag.
Itâs more expensive than any other RPG Maker version.
Event page cap of 20 pages per event (which isnât present in Ace or any other maker, as far as I know).
Currently, MV uses an outdated version of the Pixi graphics engine. I have no idea if thatâll change, but the fact they chose to use an outdated version doesnât really give me much confidence.
Thatâs all I can think of right now, but I might add to this list later.
RPG Maker MV also doesnât have a (built-in) resource manager. This isnât a problem if you only use 32-bit files for graphics that require transparency, but for people who like to use lower colour counts to e.g. cut down filesize, this might not be very helpful.
I think I forgot how to work rpg maker :/
jokes aside, figuring out everything from zero for MV is a royal pain in the ass;
do you folks think itâs worth the upgrade from Ace to MV?
No.
Some reasons:
48x48 tiles are not easy to process for computers compared to power-of-two tiles (32x32, which Ace uses, *is* a power-of-two tile size). I donât know if MV allows custom tile sizes, but if it does, 48x48 is not a smart size to pick as itâs way more prone to lagging.
Hardly any existing graphical tiles or characters out there fit the (default) tiles size without resizing them.
More pixels you need to fill if youâre making your own graphics. This might be doable for artists who make vector or digital painting art for their games, but for pixel artists this tends to be more cumbersome.
Compiling your game to mobile is not possible using MV itself and has to be done using external means.
Many of the official MV music packs that are sold on RMWeb canât be used in browser/web games, because those canât encrypt music.
JavaScript, which tends to lag.
Itâs more expensive than any other RPG Maker version.
Event page cap of 20 pages per event (which isnât present in Ace or any other maker, as far as I know).
Currently, MV uses an outdated version of the Pixi graphics engine. I have no idea if thatâll change, but the fact they chose to use an outdated version doesnât really give me much confidence.
Thatâs all I can think of right now, but I might add to this list later.
*goes on urban dictionary to look up the slang words everyone uses*
âEasy to Pleaseyâ - Stardew Valley
I stopped playing this game to draw a comic and realized three days of my actual life had gone by on accident. This game is so charming and polished.
Some of the townspeople can only be pleased through rare minerals or hard-to-get recipes. Some like beer.
(And you better believe I loaded Sebastian up with Frozen Tears.)

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Further confirmation that Sebastian is actually @jordanunderneath ~
Can you compare ren'py with rpg ace? I'm trying to make a game and since you've experienced both can you share your experiences?
Renâpy and VX Ace are both obvs different in retrospect, thatâs for sure. but hereâs how you pick out which engine youâd wanna use with your game:
use RPGMaker VX Ace ifâŚ
you want to make the player explore areas and collect items rather than going through text-based/point-click exploration
your game has chasers/puzzles/item-collecting puzzles
your game has some amount of cutscenes (AND THEY ARE SHORT, TOO)
you want to add action in your game (RPG battle system optional; what i mean is like Yume Nikkiâs, where you can allow the player to equip weapons and use them in the maps)
use RenâPy ifâŚ
your game is like a novel. except with visuals. lots of them. (although one JP game dev, Charon, used RPGMaker several times to make VNs)
you want the player to change the name of the MC (optional)
your game is very lengthy (text-wise)
you want to add animation to your game (not like RPGMakerâsâ as in like moving images/animation. although big downside: GIFS WONâT WORK IN THEM).
youâre making a game like Dangan Ronpa (ânuff said).
things you could do in both engines:
cutscenes/multiple endings (tbh RPGMaker makes coding endings easier imo because of the whole âtriggering keys/eventsâ coding)
make demos (optional)
things youâd need for using either engine:
a lot of art (especially for RPGMaker imo, bc of the charsets/chipsets/maps/portraits/sprites/blah blah. some of those are optional tho)
wide knowledge of coding
patience and motivation (pls donât try to finish a game all in a few days if itâs super long. i suggest pacing yourself. it gets frustrating sometimes when coding so take it easy and take a breather)
music and sound effects (THAT IS FREE TO USE AND MAY OR MAY NOT REQUIRE CREDIT DEPENDING ON SITE U GET IT FROM)
a team (totally optional depending on what kind of game youâre aiming to make. some tumblr users out there have made games entirely by themselves)
a place to upload them after rendering the finished product.
iâd also like to say that both have A LOT of coding in them. youâll need to learn some basic coding and such for either of them, whichever engine you decide to go with. itâs kinda hard at first if youâre a beginner, but it gets really easy fast!!! lucky for you, if you go with RenâPy, it has a tutorial game in its menu! RPGMaker has a very handy forum (as well as RenâPy) where a lot of game devs talk about codes and stuff, so check those out too.
in my experiences w/ using both i really like using RPGMaker for some reason?? itâs probably because instead of having to open up a folder w/ all your sprites and art when coding in RenâPy, RPGMaker has a database where you can upload all your game material into its engine, so when you code stuff itâs really easy to find the stuff you need. not only that, but you can be really creative with RPGMaker??? like, you can add all these fancy doodads and stuff like how some game devs do (ie: my favorites mogeko, brownsugar, shintaro and buriki clock). iâd also like to point out that you can see your maps/areas and make em all pretty in RPGMaker, whereas in RenâPy you have to have your art folder opened up to view all your images.Â
so yeah, iâd just say your game and how it all plays out will decide on what engine youâll go with! using either engine can make your game awesome!
Wow, this completely missed the mark with some things.
Some corrections:
You do NOT need to know coding to use RPG Maker. At all. The only thing you need to understand is how to correctly order event commands, if-then statements and how to use switches and variables. Thatâs ALL YOU NEED.Â
You can change names of characters in RPG Maker really easily - this is not a Renâpy only thing at all!
RPG Maker comes with a lot of standard assets, so itâs not needed to make everything from scratch at all. And thatâs not even mentioning the asset packs that are sold on RPG Maker Web or the tons and TONS of free resources that fans have made for the engine. (Though make sure to check whether these resources contain e.g. sprite rips - this is especially common among RPG Maker 2000/2003 tilesets, but not unheard of for other categories and RPG Maker versions either.)