Back with a new set of graphics for a Sims 4 challenge! đ This was a commission by @storytellerwhims for their Never Get Bored Legacy Challenge!
Rules are by Meggie, but the graphics are by me, as always. đ¤ For more information on my Sims 4 graphics, check out my FAQ here!
Btw you can help support me & my content by using my creator code âkimbaâ when purchasing Sims 4 packs on the EA app.đ Not required but definitely appreciated! đ¤đ¤
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Nearly three years to the day since I first posted the Sour Legacy Challenge and Guts is finalllllly ready for you (never thought I'd see the day) đđ¤â¨
Same drill as before: the rules are lax, make this your own, take it slow or fast, use lots of mods and cheats or don't, I don't careâmy only hope is that this helps you tell a creative, chaotic story in our favorite little dollhouse game.
Note for gen 1: if you don't have the sticky fingers aspiration in your game, I recommend fabulously wealthy or mansion baron!
So, enjoy! And be sure to tag me and/or hashtag #gutslegacychallenge so I can see what you get up to.
xoxo, dizzywhims
p.s. iâll try not to make you wait 1.5yrs next time olivia rodrigo blesses us with a new album đ
howdy! so a long, long time ago in like 2019, i decided that i wanted to rewrite the not so berry challenge originally by @lilsimsie and @alwaysimming to fit in some more of the occults and other packs weâve gotten over the years since their challenge was originally created. this was also partially inspired after seeing @sweetlysimss had created an updated version of the original NSB challenge as well around the same time, so credit where credit is due! check out both the original challenge and sweetlysimssâ updated version â without them i wouldnât have been able to be confident in recreating the challenge to suit my own tastes and interests! âĄ
the challenge still follows a similar structure to the original challenge, but iâve adjusted many of the generations to fit storylines that i find more fun, adjusted the rules to things that i personally would like to explore, and make use of packs that i donât find myself playing with to their full potential too often. i especially added a lot of occult gameplay, because i tend to just make occult sims and then donât do much to play with their specific gameplay or with the aspirations that come with the pack theyâre in.
if youâd like to see a full rundown of the entire legacy, click here to see the google doc iâve made with all of the generationsâ rules laid out for you. below the cut is the first generationâs rules so you can get an idea of what the full challenge will be like!
After playing some different (legacy) challenges for a while now (superextended not-so-berry, teen runaway, ultimate decades) I've kind of grown tired of things I don't want to do in the Sims 4, so I decided to take my on spin on making a legacy challenge - with a little drama, but not too much.
I like wholesome gameplay, I do like some spice, but I don't want my sims to be super evil villians or just plain douchebags.
I would, however, love some feedback, so feel free to ask or comment, I do reply â¤ď¸ also tag me if you want to play along, I'd like to see what you come up with!
(if you're interested in any of the cc I use or want one of my remade townies / lots please send me a message or hit me up on the gallery - ID is lilabella12)
generation 1 - Lotta Gilmore - The Great Outdoors | start |
Keep reading for legacy rules, mods, credits & resources â¤ď¸
Current Generation:
Find the other Generations here:
Generation 1-10
Generation 11-20
Mods
MC Command Center
Realistic Childbirth Mod (by pandasama)
Whicked Whims
Home Regions (by kuttoe)
Templates & Icons
(I remake most of these to fit my posts/layout better, but they are my foundation)
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I made this challenge back in 2019 when I was still active on my youtube channel LaulauPlays, and I slowly wrote it with some of my subscribers. I stopped playing it in 2022, then I got hacked and I almost lost the document with the challenge, ALMOST. Only for it to be left abandoned and unfinished đ So here I am, 6 years later, to finally finish it! better late than never, right?
⨠You start the challenge with a regular Sim, it's only after they turn into a fairy that they get their berry color â¨
CLICK HERE FOR THE FULL WRITTEN RULES!
Para o desafio em portuguĂŞs, clica aqui!
If you're familiar with the first Very Berry Challenge, this one changed a lot: 1) the challenge is actually complete; 2) instead of colors, each generation is based on a fruit/berry; 3) as it is a berry challenge, your sims can be sweet or sour (aka good or bad). I added in a Sour Route, which makes the challenge harder, as you have more goals to complete. You don't have to stick to a Route, you can be sour on one gen, sweet on the other, sweet again, whatever. Some routes are harder then the others, so pick wisely!
LEGACY THAT IS NEVER BORING GRAPHICS!đŠđźâđžđ§
Hey everyone! The legacy challenge where you "Never Get Bored" graphics are now available! For the Non-Modded Version of the challenge. The art was made by the incredible graphics artist @kimbasprite! If you want graphics made, please go check her Kofi out! If you play the Never Get Bored Legacy Challenge, be sure to use the hashtag #sims4nevergetboredlegacy and tag me @storytellerwhims! I hope you enjoy this legacy challenge it's my favorite! If you want to play any of the other versions, they are here on my Tumblr! Also, if you want to see my playthrough of this legacy challenge. I'm playing the modded version over on my YouTube Channel! If you enjoy my content please subscribe, like and comment! Thank you for all the support! Hope you have a peaceful day!!đŠľđ
đĄWelcome to the channel! Come join the cozy chaos of the sims! Iâm a silly girl living the dream sharing my legacies with you!đHope you're h
Base Game Version of the Never Get Bored Legacy Challengeđ¤
đŹ 0  đ 0  â¤ď¸ 2 ¡ NEVER GET BORED LEGACY CHALLENGE BASE GAME VERSION!!đŠđźâđžđŠľđ ¡ Introduction:
This is the Never Get Bored Legacy Challenge, a
Introduction: This is the Never Get Bored Legacy Challenge, a ten generation legacy that is meant to make you ânever get boredâ of your sims
Nraas MasterController- Adds countless options that allow you to easily control and change just about anything about Sims in your town. Featuring a robust filter system to allow you to find the Sims you want to target and execute actions on.
Nraas ErrorTrap- This is a core-mod intended to catch and correct data corruption errors that can render a save-game unloadable.
Nraas DebugEnabler- This mod exposes EA debug commands so they are usable in game.
Nraas Overwatch- The primary purpose of this mod is to act as a periodic clean up system for correcting errors and eliminating junk that accumulates over a regular play-session.
Nraas Register- This mod alters the rules governing role assignment in the game, allowing sims to maintain regular careers without losing their roles.
Nraas Careers- This mod is used to load custom careers into the game.
Nraas Traveler- This mod replaces the travel code. Ability to travel to any world.
Nraas Porter- This mod adds a custom version of the import and export system used to create Library families.
Nraas GoHere- This mod replaces the "Go Here" interaction, with one that can be stacked in the queue, allowing the user to better direct the route of a sim.
Smooth Patch 2.1- Greatly reduces lag in all areas of the game.
No Foot Tapping While Waiting For Clear Route!- Greatly improves routing for sims.
Catalog Search Mod- Adds a "Search" button to Buy and Build mode.
Additional Entry and Exit Routing Slots to Reduce Door Crowding- Greatly reduces sims crowding around rabbithole entries.
No Intro- Disables the intro videos.
No Route Fail Tantrum Animations!- No tantrum animation when a sim fails to route.
No (or fewer) automatic memories- Stops the memory scrapbook from filling up with memories.
Faster Elevator Moving- Improves the animations and time it takes for sims to get on and off elevators.
Babies/Toddler Gameplay Mods
More Toddler Interactions- New interactions for toddlers.
More Baby Interactions- New interactions for babies.
Napping Mat- A napping mat for toddlers.
Toddler Food and Snacks- Adds two interactions to the high chair to feed toddlers meals or snacks.Toddlers will love, like or hate certain foods.
Just Like My Parents! Costume Face-Paint for Toddlers- Toddlers put on play makeup.
More Play! Playmat- More additions to the baby playmat from the store.
More Activities Activity Table- More activities for the Activity Table.
Mixed Feelings About Pregnancy- Replaces the default pregnancy moodlet with a custom version that has no mood effect, and adds two new moodlets.
Sleeper Footies- Sleeper footies for babies.
Little Wisps hair- Hair for babies.
Kids/Teen Gameplay Mods
100% Prom Chance + 3 Day Cooldown- This mod makes it so that prom happens every week.
After School Activities- After school activities for kids/teens
Teen Jobs- Part Time jobs for teens
User-Directed Scolding + Other Punishment Tweaks- Tweaks parts of the punishment system from Generations.
Tooth Fairy Mod- This mod gives child-aged sims the chance to lose their teeth and get money from the Tooth Fairy.
'No Stretch' Children can Series- Children can do more in game.
Children can care for their lil' siblings- Allows children to carry toddlers.
Teens Hangout- Teens can hang out with each other and sit on the floor and talk.
Faster (and Slower) Homework- Changes the amount of time it takes to get homework done.
Coloring Books for Kids- A coloring book for kids.
New Scholarships- Adds various scholarships.Â
Acne Mod- Adds an acne system to the game.
Cheerleading Mod- Cheerleading club for teenagers.
General Gameplay Mods
Missy Hissy Custom Careers- Custom Careers.
Lot Population Mod- Teleports more sims to community lots, making them more populated.Â
Nraas StoryProgression- The purpose of the mod is to simulate a life-like balance amongst the inactive members of town, while providing the user the option to disable functionality they do not want.
Custom Vehicles- Custom vehicles.
Postal Mod- You can send post to any sim in town.
Social Clubs Mod- Create custom clubs for your sims to join.
Hairdresser Mod- Play as a hairdresser or a client.
No Fridge Shopping- Replaces the meal-making interactions on the fridge with custom ones that check whether the Sim has the required ingredients to make the meal or snack.
Business As Unusual Bistro- Modifies EA's store content bistro oven splitting the chef and waiter roles in two and allows you to set shifts for them.
The Sims 3 Open For Business- Create a store, hire employees, set objects for sale (without rugs!), restock objects, earn XP on sales to increase your rank and more!
Flower Arranging- Adds flower arranging skill to the game.
Knitting for TS3- Adds knitting skill to the game.
Attend University Online- This mod allows sims to work towards completing a university degree on the computer.
Yoga Mod- Brings the yoga activity from The Sims 4: Spa Day to The Sims 3.
Ice Cream Stand- An ice cream stand to buy ice cream.
Exercise Bike- An exercise bike, (better mesh).
Pool Jobs for Lifeguards- Makes it possible for sims in the Lifeguard career to be offered and perform jobs on pool lots as well as the usual beach lots.
Buyable Beach Towels- Makes the Island Paradise beach towels purchasable in game.
Set The Table & Call To Meal- Replaces the "Call To Meal" interaction on group servings with a custom version that has the performing sim set the table with individual portions of food BEFORE summoning sims to eat.
Seasons & Barista Bar Beverages on the Coffee Machine- Lets sims make or serve the hot beverages from Seasons and UL on regular coffee machines.
Ferris Wheel- A functional Ferris Wheel ride with custom animations for your sims.
Buy Takeout And Order Food At Restaurants- Buy prepared food at the diner and bistro or have it delivered.
Housecleaning For All Sims- The Clean House interaction will show up when you click on the ground for all sims.
All Bars Serve All Drinks- Makes all drinks available at all professional bars on community lots.
Fewer (or More) Credit Hours For Degrees- Complete a degree in one trip to University.
Add Any Lot Size- Will allow you to add any lot size (from 1x1 to 64x64).
Buyable Bunch o' Gifts- Unlocks the Gift Pile in buy mode, so your sims can buy their own Gift Pile for their family without having to throw a party.
Book of Talent- Alter both main skills and hidden skills for your sims.
No More Zombies Generated At Full Moon- Prevents the game from generating any zombies at the beginning of full moon.
Throw Bigger Parties whenever you want!- No party limit on guests invited to parties and throw parties at any time.
⪠Original post here by @rustys-cc
⪠For teen, young adult, adult and elder, males and females
⪠Two to three recolorable channels
⪠Each item has three presets that match their respective top/bottom
⪠Highest polycount of the bunch is about 5K (jacket)
Notes:
Huge collection! Honestly glad to be done with it.
I did my best to fix the buttons on the fat morph, theyâre a lot better than before but expect some distortion.
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⪠Original post here by @joliebean
⪠For teen, young adult and adult females
⪠Each item has three recolorable channels
⪠Each item has ten presets, one recolorable and nine overlays
⪠Polycount bottom ~1.3K, top ~4.3K
Notes:
The top is mostly painted on so it could look weird on slider heavy sims
⪠Original post here by @nucrests
⪠For teen, young adult and adult females
⪠Three recolorable channels (overalls, t-shirt, buttons)
⪠Twenty-one presets, one recolorable and twenty graphics
⪠Polycount ~5K
Notes:
The teen version has some shininess in CAS, but it disappears in live mode.
This was an anon request, they asked for some @nucrests CC!
⪠Original post here by @arethabee
⪠For teen, young adult and adult females
⪠One to two recolorable channels
⪠Three to five presets
⪠Polycount: top ~3.3K pants ~1.7K
Notes:
These pants were requested and I liked some of the other pieces in this set as well, so this turned into a mini conversion set!
The boxer shorts have two versions. One functions as an accessory to layer underneath pants and the other functions as a normal bottom that you can find in sleepwear and swimwear.
I know the preview for the boxers has some icky pixelation, but I promise it's because of my gshade preset!
I had to basically remake the undershirt's neckline from scratch so if there are any issues in that area they are my fault and not the original creators'!
I was very excited to finish this set because I wanted to use the new y2k poses converted by @auroraeternal đ
2000 Follower Gift! A conversion set for toddlers!
⪠I have been way past two thousand followers for a while now, so here is a long overdue gift!
Individual information and download under the read more đĽ°
Alex Pants:
⪠Original post here by @powluna
⪠For toddler males and females
⪠Two recolorable channels (pants and button)
⪠Three presets
⪠Polycount ~1K
Viktor Top:
⪠Original post here by @powluna
⪠For toddler males and females
⪠Four recolorable channels (jacket body, jacket sleeves and hood, undershirt, buttons)
⪠Three presets
⪠Polycount ~3.7K
Rowan Romper:
⪠Original post here by @powluna
⪠For toddler males and females
⪠Four recolorable channels (romper, undershirt, scarf, buckles)
⪠Thirteen presets, one recolorable and twelve fun designs!
⪠Polycount ~4.9K
Valerie Top:
⪠Original post here by @powluna
⪠For toddler males and females
⪠One recolorable channel
⪠Three presets
⪠Polycount ~3.5K
Notes:
I fixed up the bones as best as I could but if you notice anything send me a message so I can fix it!
At the time of writing this I actually have 2402 followers!!! So thank you so much for following and loving my content! đ
Want to help me get to the end of the month? I would really appreciate a donation on Ko-fi â
Ok well I have spent way longer than is reasonable on this, but Iâm happy with this ruleset! This challenge has 12 generations, each one representing a different expansion. You can also play it like a random legacy and use a randomiser to pick which gen challenges to use for each gen. Please tell me if I made a spelling mistake and if you have any song suggestions or film references for missing choice titles!
Please use the #HIXCompletionistChallenge tag for posts because I would love to see your attempts!!
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UPDATED DIFFERENCES IN THE FAMILY TREE CHALLENGE 2023
ahh, the differences in the family tree challenge or DITFT for short. this was, by far, one of my FAVORITE challenges to do when i still played the sims 4, alongside the disney legacy challenge and for the sims 3. the issue back then was that i could never finish generation one. now with my own lepacy following hixâs rules, i've been inspired and having a blast, but also donât want to keep playing the same save and get bored! so what did i do? i decided to make a more updated DITFT challenge with a point system with the goal of wanting to get the most out of each generation, much like the completionist challenge.
the rules i am referencing/using are not mine. there are currently two sets of rules, one from 2010 which is the original challenge by angelofafallen and an updated version of that challenge, from the sims 3 forum website from 2012. now, Â i havenât changed too much but, but upon looking at the rules, it seemed that university, island paradise, seasons, and into the future were missing so that's been added!
the differences in the family tree challenge is essentially like the completionist challenge. you are taking each generation as a chance to explore each and every corner of the game and discover things youâve never done before, hence why this and the completionist challenge are my favorite challenges by far. this challenge offers sixteen generations, but you can give or take a few if sixteen is too much for you. however, this has been expanded into TWENTY generations, but the total number being THIRTY SIX. HOLY CRAP! and that is including all the extra generational challenges. if that number is too much for you, then you can stick to the normal ten, or do however many gens you want!
FUN NOTE: you can spice this challenge up by randomizing each generation where you donât go in the order of this challenge, so you may start out as a farmer, then end up a werewolf in the next generation, or begin as a resort owner, to living as a scientist in the next. the choice is yours! you can also choose to penalize yourself to make it a bit challenging and to kinda push you to reach the goals for each generation. really, its up to you!
rules under the cut!
GENERATION ONE: FARMER
GEN ONE GOALS:
grow a garden with every type of plant (excluding omniplant) +1 point
get married, but no woohoo before marriage +1 point
-1 point if you woohoo before youâre married
have a boy and girl and keep trying until you do! +1 point
1+ per kid, -1 point if you eat watermelons or apples to manipulate the gender, 0.5+ if you decide to adopt the gender you do not have
master the gardening skill +1
-1 point if you donât master the gardening skill before your youngest is a young adult
OPTIONAL OBJECTIVES:
catch every type of fish 0.5+ point
marry a sim with the âloves the outdoorsâ and/or âgreen thumbâ trait 0.5+ point
IF YOU HAVE PETS: adopt a riding horse, or a hunting dog 0.5+ point
GENERATION TWO: BUSINESS
GEN TWO GOALS:
reach level 10 of the business career +1 point
-1 point if you donât reach level 10 before your child(ren) are young adults
get level 10 in the charisma skill +1 point
-1 point if you donât reach level 10 before your child(ren) are young adults
get married, woohoo, and have kids +1 point
have at least one kid +1 point
+1 point per kid
OPTIONAL OBJECTIVES:
become enemies with your parents +0.5 point
partner into any business +0.5 point
have over 50,000 in family funds +0.5 point
marry a co-worker +0.5 point
GENERATION TWO POINT FIVE: JOURNALISM
GEN TWO POINT FIVE GOALS:
join the journalism career 1+ point
get to level 10 of the journalism career +1 point
-1 point if you donât reach level 10 before your child(ren) are young adults
reach level 10 of the writing skill
-1 point if you donât reach level 10 before your child(ren) are young adults
get married, woohoo, and have kids +1
OPTIONAL OBJECTIVES:
become enemies with your parents 0.5+ point
partner in any business 0.5+ point
write ten papers 0.5+ point
marry a co-worker 0.5+ point
GENERATION THREE: HEARTBREAKER
GEN THREE GOALS:
kiss six sims +1 point
be the lover to two sims, then break their hearts +1 point
get married and have kids with whoever you want +1 point
+1 point per kid
OPTIONAL OBJECTIVES:
have your spouse die on your lot (you can repeat the process up to three times) 0.5+ point
0.5+ point per dead spouse
keep their grave on your lot 0.5+ point
0.5+ point for each spouseâs grave
go on at least ten dates 0.5+ point (if you have generations)
earn a bad reputation 0.5+ point (if you have generations)
GENERATION THREE POINT FIVE: ADVENTURER (WORLD ADVENTURES)
GEN THREE POINT FIVE GOALS:
visit all locations +1 point
gain all vista levels +1 point
master the photography skill +1 point
master the martial arts skill +1 point
master the nectar making skill +1 point
-1 point for each skill you donât master by the time your child(ren) are young adults
marry a local and have kids
-1 point if you donât marry a local, +1 per kid
OPTIONAL OBJECTIVES:
finish all tombs +0.5 point
0.5+ point for every tomb you complete
GENERATION FOUR: WRITER
GEN FOUR GOALS:
master the writing skill 1+ point
master the painting skill +1 point
-1 point if the skill is not mastered before your child(ren) are YA
write at least 10 books +1 point
-1 point if you donât reach this goal before your child(ren) are YA, 0.5+ for each book you write
paint at least 20 paintings +1 point
-1 point if you donât reach this goal before your child(ren) are YA, 0.5+ point for each painting finished
get married, woohoo, and have kids +1
1+ per kid
OPTIONAL OBJECTIVES:
be best friends with your parents 0.5+ point
get 10,000 in royalties 0.5+ point
paint portraits of your family (parents, grandparents, etc) 0.5+ point
paint your spouse and child(ren) 0.5+ point
learn and master the sculpting skill +0.5 point (ambitions)
make an ice sculpture of your spouse +0.5 point (ambitions)
learn all sculpture material types +0.5 point (ambitions)
make at least five sculptures +0.5 point (ambitions)
GENERATION FIVE: ROCK STAR
GEN FIVE GOALS:
master the guitar skill 1+ point
-1 point if the skill is not mastered before your child(ren) are YA
reach level 10 of the music career +1 point
-1 point if you donât reach this goal before your child(ren) are YA
have at least three kids and get married +1 point
+1 point per kid
OPTIONAL OBJECTIVES:
master painting skill 0.5+ point
learn all songs (excluding songs from vacation world) 0.5+ point
ROCK STAR BRANCH
get a tattoo 0.5+ point (ambitions)
have at least three signings 0.5+ point
play a concert at least two times 0.5+ point
SYMPHONIC BRANCH
befriend at least one co-worker +0.5 point
know all co-workers +0.5 point
reach level 5 in the logic skill
GENERATION FIVE POINT FIVE: ROCK STAR (LATE NIGHT)
GEN FIVE POINT FIVE GOALS:
master the bass skill 1+ point
master the guitar skill +1 point
master piano skill +1 point
master drums skill +1 point
-1 point if the skill is not mastered before your child(ren) are YA
find love, woohoo, and have kids +1
1+ per kid
OPTIONAL OBJECTIVES:
start a band 0.5+ point
find three people for the band 0.5+ point
play at least three gigs 0.5+ point
practice for every gig you play 0.5+ point
GENERATION SIX: FAMILY MAN
GEN SIX GOALS:
adopt at least one child 1+ point
try for twins +1 point
1+ per kid
teach toddlers how to walk, talk, and use the potty +1 point
-0.5 point for each skill the toddlers donât learn by the time they are children
OPTIONAL OBJECTIVES:
have at least five kids of your own +2 point
help kids with homework every night +0.5 point
attend at least two of your kidsâ weddings +0.5 point
GENERATION SIX POINT FIVE: CELEBRITY (LATE NIGHT)
GEN SIX POINT FIVE GOALS:
master the writing skill 1+ point
master the charisma skill +1 point
-1 point if the skill is not mastered before your child(ren) are YA
reach level 5 celebrity status +1
-1 point if you donât reach this goal before your child(ren) are YA, -0.5 for every scandal you end up in
reach the top of the film career (actor/director) +1 point
-1 point if you donât reach this goal before your child(ren) are YA
get married, woohoo, and have kids +1
1+ per kid
have two celebrity friends
sue paparazzi for slander if involved for a scandal 0.5+ point
go to every bar in the town and have a drink from every one of them 0.5+ point
GENERATION SIX POINT SEVEN: BABYSITTER (GENERATIONS)
GEN SIX POINT SEVEN GOALS:
reach the top of the daycare career 1+ point
-1 if you donât top the career before your child(ren) reach YA
get married only after you reach level three of the day care career +1 point
-1 if you get married before then
see your children graduate
-1 point for each childâs graduation you miss
enroll your kids in after school activities
-1 point for each kid that isnât enrolled in one
send at least one child to boarding school
-1 if there isnât at least one child in boarding school
have as many kids as you want +1 point
1+ per kid
GENERATION SEVEN: CRIMINAL
GEN SEVEN GOALS:
join the criminal career 1+ point
reach the top of the career+1 point
-1 point if the goal is not reached before your child(ren) are YA
master athletic skill +1 point
master logic skill +1 point
-1 point if you donât reach this goal before your child(ren) are YA
marry someone with the evil trait+1 point
-1 point if you donât marry someone with the evil trait
woohoo, and have kids +1
1+ per kid
OPTIONAL OBJECTIVES:
be best friends with five sims
pull pranks on the family and neighbors and donât get caught (generations)
max prank reputation (generations)
GENERATION EIGHT: POLITICIAN
GEN EIGHT GOALS:
join and reach the top of the political career 1+ point
-1 if you donât reach this goal before your child(ren) are YA
master the charisma skill +1 point
-1 point if the skill is not mastered before your child(ren) are YA
throw a political/campaign party once a week
get at least 10,000 in campaign funds
-2 point if you steal from the campaign
donate charity every saturday
get married as an adult
have three babies
+1 per child
GENERATION EIGHT POINT FIVE: ATHLETE
GEN EIGHT POINT FIVE GOALS:
join the athletic career 1+ point
get married as an adult +1 point
-1 point if the skill is not mastered before your child(ren) are YA
reach top of the athletic career +1 point
-1 point if you donât reach this goal before your child(ren) are YA
donate to charity every saturday +1 point
have at least two kids +1
1+ per child
get into a fight with your parents
jog at least once a week
meet someone new once a week
GENERATION NINE: HIDDEN WONDER
GEN NINE GOALS:
woohoo at least three service sims (fireman, burgler, maid, policeman, etc.) 1+ point
-1 if you donât woo at least three of them by the end of the generation
have a child with a service sim +1 point
1+ per child
have a child that has a hidden trait +1 point
-0.5 point if the children you have do not have a hidden trait
kick out your child(ren) after they become YA +1 point
no points will be deducted if you decide to have them remain in the household, 0.5+ for each child you send off if you have multiple children
marry a service sim +1
have a part time job
GENERATION NINE POINT FIVE: FIREFIGHTER (AMBITIONS)
GEN NINE POINT FOUR GOALS:
reach the top of the firefighter career 1+ point
-1 if you do not reach this goal before your child(ren) are YA
get the key to the city +1 point
master athletic skill +1 point
master handiness skill +1 point
-1 point for each skill you donât master before your child(ren) are YA
marry a service sim +1 point
woohoo, and have kids +1
1+ per child
OPTIONAL OBJECTIVES:
rescue five sims from fires 0.5+ point
put out ten fires 0.5+ point
get a hidden trait 0.5+ point
GENERATION TEN: OFFICER
GEN TEN GOALS:
join the law enforcement career 1+ point
max logic skill +1 point
max painting skill +1 point
max athletic skill +1 point
-1 point if the skill is not mastered before your child(ren) are YA
become best friends with a co-worker +1 point
have at least two kids +1 point
+1 per child
get married +1 point
OPTIONAL OBJECTIVES:
have a best friend forever 0.5+ point
have at least two friends 0.5+ point
have a fight with a burglar and win 0.5+ point
GENERATION TEN POINT FIVE: INVESTIGATOR (AMBITIONS)
GEN TEN POINT FIVE GOALS:
join the investigator profession 1+ point
snoop ten locations +1 point
write five papers on your findings +1 point
reach the top of your career +1 point
-1 point if you donât reach this goal before your child(ren) are YA
get married and have children +1
1+ per child
OPTIONAL OBJECTIVES:
snoop around and follow the sim of your dreams 0.5+ point
go through at least five garbage cans and five mailboxes 0.5+ point
donât marry until you are an adult 0.5+
adopt a child 0.5+
GENERATION ELEVEN: DOCTOR
GEN ELEVEN GOALS:
join the medical career 1+ point
max the logic skill +1 point
-1 point if skill is not mastered by the time your child(ren) are YA
befriend boss and parents +1 point
get married and have kids +1 point
1+ per child
OPTIONAL OBJECTIVES:
give a sim medical advice 0.5+ point
determine gender of a pregnant sim 0.5+ point
befriend all co-workers 0.5+ point
give vaccinations to at least ten sims 0.5+ point (ambitions)
marry someone you vaccinated (ambitions)
GENERATION TWELVE: SCIENTIST
GEN TWELVE GOALS:
join the science career 1+ point
master gardening skill +1 point
master handiness skill +1 point
-1 point for each skill not mastered before child(ren) are YA
reach level 10 of the science career +1 point
-1 if goal is not reached before child(ren) are YA
OPTIONAL OBJECTIVES:
Resurrect two ghosts 0.5+ point
GENERATION TWELVE POINT FIVE: INVENTOR (AMBITIONS)
GEN TWELVE POINT FIVE GOALS:
become a registered inventor 1+ point
master the inventing skill +1 point
master the handiness skill +1 point
-1 if skill is not mastered before child(ren) are YA
invent 10 toys +1 point
0.5+ for every toy made, 0.5- for every toy not made before child(ren) are YA
collect scrap ten times from the junk yard 1+ point
blow up things twice in public +1 point
have a kid through the time machine
1+ per child
OPTIONAL OBJECTIVES:
have a death flower in your inventory at all times 0.5+ point
make one of your kids have the genius trait 0.5+ point
get married 0.5+
marry a simbot or a best friend 0.5+
GENERATION THIRTEEN: CHEF
GEN THIRTEEN GOALS:
join the culinary career 1+ point
reach the top of your career +1 point
-1 if this goal is not reached before your child(ren) are YA
master the cooking skill +1 point
master gardening skill +1 point
-1 if skill is not maxed before child(ren) are YA
marry a sim with the natural cook trait +1 point
-1 point if you marry a sim that doesnât have the natural cook trait
have three kids +1 point
+1 per kid
OPTIONAL OBJECTIVES:
collect all recipes
cook all meals for the family
GENERATION THIRTEEN POINT FIVE: GHOST HUNTER (AMBITIONS)
GEN THIRTEEN POINT FIVE GOALS:
join the ghost hunting profession 1+ point
reach the top of your career +1 point
-1 if this goal is not reached before your child(ren) are YA
master the logic skill +1 point
-1 if skill is not maxed before child(ren) are YA
catch at least thirty ghosts +1 point
convince at least ten ghosts to move on +1 point
marry and have kids +1 point
1+ per child
OPTIONAL OBJECTIVES:
marry a ghost 0.5+ point
have a ghost child 0.5+ point
learn ambrosia 0.5+ point
GENERATION THIRTEEN POINT SEVEN: BARTENDER
GEN THIRTEEN POINT SEVEN GOALS:
master mixology skill 1+ point
master cooking skill +1 point
-1 if skill is not maxed before your child(ren) are YA
buy a bar +1 point
reach level five of the gardening skill
have a kid and get married +1 point
1+ per child
GENERATION THIRTEEN: CHEF
GEN THIRTEEN GOALS:
join the culinary career 1+ point
reach the top of your career +1 point
-1 if this goal is not reached before your child(ren) are YA
master the cooking skill +1 point
master gardening skill +1 point
-1 if skill is not maxed before child(ren) are YA
marry a sim with the natural cook trait +1 point
-1 point if you marry a sim that doesnât have the natural cook trait
have three kids +1 point
+1 per kid
OPTIONAL OBJECTIVES:
collect all recipes
cook all meals for the family
GENERATION FOURTEEN: COLLECTOR
GEN FOURTEEN GOALS:
get married and have kids 1+ point
have two kids with different people +1 point
do not get a job +1 point
-1 if you get a job of any sort (full time, profession, part time, etc)
spouse can get a job, but you canât
do not help kids with homework or teach them toddler skills +1 point
have a child with another sim and move them into the household +1 point
read 15 books +1 point
0.5+ for each book you finish
OPTIONAL OBJECTIVES:
collect all gems +0.5 point
collect all bugs 0.5+ point
collect rocks/meteor rocks 0.5+ point
transfigure five stones/gems +0.5 point
donât change dirty diapers
flirt with three sims in the town
do not wash or clean the house at all
own a pet (pets)
GENERATION FOURTEEN POINT FIVE: ALL OVER
GEN FOURTEEN POINT FIVE GOALS:
start and quit three different jobs 1+ point
reach level five of a skill that is required for those jobs +1 point
meet at least one coworker from each job +1 point
have a child with two different sims +1 point
+1 point per child
flirt with at least three sims
GENERATION FOURTEEN POINT SEVEN: ANIMAL LOVER
GEN FOURTEEN POINT SEVEN GOALS:
donât get a job unless it involves animals 1+ point
observe at least five wild animals +1 point
get four types of sub animals (parrots, snakes, etc.) +1 point
own at least three cats throughout your life +1 point
own at least thee dogs throughout your life +1 point
own at least one horse throughout your life +1 point
no penalty if pet goal cannot be reached
be best friends with at least five of your animals +1 point
get married and have kids with two different people +1 point
+1 per child
play with your animals everyday +1 point
GENERATION FIFTEEN: TOGETHER AS ONE
GEN FIFTEEN GOALS:
have two children from previous heir adopt one child sim 1+ point
have both heirs have at least one child +1 point
+1 per child
have both heirs join the military career +1 point
have both heirs master the athletic skill +1 point
-1 if skill is not maxed before child(ren) are YA
OPTIONAL OBJECTIVES:
Buy two businesses (one for each heir) 0.5+ point
complete heirsâ LTW
GENERATION FIFTEEN POINT FIVE: STYLIST/DESIGNER
GEN FIFTEEN GOALS:
have the two heirs from the parent of the previous gen become a stylist and architectural designer 1+ point
have both heirs have at least one child +1 point
max out required skills for both professions +1 point
-1 point if skill is not mastered by the time child(ren) are YA
OPTIONAL OBJECTIVES:
know at least 20 people 0.5+ point
become best friends with one of your clients for each heir 0.5+ point
buy a business together 0.5+ point
GENERATION SIXTEEN: SUPERNATURAL
GEN SIXTEEN GOALS:
become a supernatural (witch, wolf, vampire, etc) 1+ point
if turned into a vampire, feed from ten different sims +1 point
0.5+ if you turn a sim into a vampire
same applies if you are a wolf, 0.5+ for each sim turned into a wolf
master at least five skills  +1 point
-1 for each skill out of the five not reached before child(ren) are YA
have an alchemy station +1 point
marry a supernatural sim of your choice and have kids +1 point
0.5+ point for each kid that turns out as a supernatural, +1 per child born
have the fortune telling career and reach the top of it  +1 point
-1 if goal is not reached before child(ren) are YA
OPTIONAL OBJECTIVES:
learn all elixirs 0.5+ point
learn all spells (if you are a witch/fairy) 0.5+ point
master broom riding skill +0.5 point
have a baby with all supernatural types 0.5+ point
public woohoo in at least five different spots 0.5+ point
GENERATION SIXTEEN POINT FIVE: INTO THE FUTURE
GEN SIXTEEN POINT FIVE GOALS:
become best friends with your imaginary friend (if you have one) 1+ point (generations)
turn the imaginary friend into a real person +1 point (generations)
max the logic skill +1 point
-1 for skill not reached before child(ren) are YA
marry the imaginary friend and travel to the future together +1 point
change the future to all future types (dystopian, utopian, normal) +1 point
master all future skills (advanced technology, laser rhythmicon, etc) +1 point
-1 for each skill not reached before child(ren) are YA
check the lottery numbers in the future then go back to the present to win +1
genetically engineer at least one child +1 point
have kids +1 point
+1 per child born
OPTIONAL GOALS:
visit your ancestors at least three times 0.5+ point
buy a house in the future 0.5+ point
gain all legacy statues 0.5+ point
create three plumbots 0.5+ point
own all future technology 0.5+ point
GENERATION SEVENTEEN: ISLAND LIFE
GEN SEVENTEEN GOALS:
become a lifeguard and reach the top of the career 1+ point
-1 if goal is not met before child(ren) are YA
master the athletic skill +1 point
master the charisma skill +1 point
master the diving skill +1 point
-1 point for each skill not mastered before child(ren) are YA
meet and have a child with a mermaid (you donât have to marry them) +1 point
+1 per child
visit a resort 0.5+ point
OPTIONAL OBJECTIVES:
own a resort and get it to five stars 0.5+ point
earn 40,000 in resort funds 0.5+ point
become a mermaid 0.5+ point
explore all dive locations 0.5+ point
fight a shark and survive 0.5+ point
join the scuba diver profession and reach the top of it +1 point
GENERATION EIGHTEEN: UNIVERSITY
GEN EIGHTEEN GOALS:
take the aptitude test and scholarship forms and head off to university +1 point
finish a degree +1 point
make at least five friends 1+ point
get all Aâs +2 point
-0.5 point for every grade that isnât an A at the end of the term
kiss someone while juiced 0.5+ point
go to or host three parties 0.5+ point
own a social networking blog and get to five stars +1 point
master social networking skill +1 point
OPTIONAL OBJECTIVES:
protest four times about different causes +0.5 point
protest about death and be revived 0.5+ point
max the street art skill 0.5+ point
max out every influence 0.5+ point
complete more than one degree +2 point
become or fall in love with a plant sim +1 point
have a baby with a plantsim +1 point
join a career thatâs boosted by your degree(s) when done with university 0.5+ point
reach the top of that career +1 point
play juice pong twice +0.5 point
GENERATION NINETEEN: SEASONS
GEN NINETEEN GOALS:
go to every festival for each season at least once +1 point
-1 point for each festival you miss
change the weather with the weather totem three times +1 point
get abducted by aliens +1 point
if male, get pregnant by aliens, 0.5+ bonus
have a sim die from weather exposure (heat, cold, etc) +1 point
participate in all activities at each festival +1 point
GENERATION TWENTY: SHOWTIME
GEN TWENTY GOALS:
become a magician, acrobat, or singer +1
have the natural born performer trait +1
have at least seven gigs +1
-1 if you do not complete this goal by the time your child(ren) are YA
reach the top of your career +1
-1 if you do not complete this goal by the time your child(ren) are YA
busk on the street for tips once or twice a week +1
have three flings, with one of them resulting in a pregnancy
0.5+ if each fling results in a pregnancy
have at least one child +1
+1 per child
OPTIONAL OBJECTIVES:
get the genie lamp and make two wishes 0.5+ point
use your last wish to free the genie 0.5+ point
have a child with a genie 0.5+ point
FOR REITERATION:
+1 for goals reached for each generational goal
-1 for goals not reached for each generation goal
+1 per child for each generation
+0.5 for extra generational goals
+2 for some special generational goals
-2 for some special generational goals
if there are any issues, questions, or any suggestions for this challenge, let me know and happy simming!
credits to: angelofafallen, theusernamefound for the original DITFT and updated DITFT challenges
I just wanted more for the TS3 version of this challenge and honestly, who wouldn't. I didn't create this challenge, I simply added and modified somethings to fit more for what TS3 has to offer while trying to keep to the NSB playstyle and heart of the challenge. So if you like the NSB but want more to do in the TS3 version of it, this is a challenge for you.
Disclaimer: I didn't make this challenge, @lilsimsie did. I also incorporated ideas from @simlovinggirl from her TS3 version of this challenge. Also inspiration from @sweetlysimss from their updated version of the TS4 version. Also sim wikia page for all information i need in terms of gameplay.
Tag: the normal nsb tag or "nsb plus" or "nsb +" or "@" me
Do you like the rainbow? Do you like the idea of playing with berry Sims but hate berry Sims? Do you want to mess around with aspects of the game youâve never used before? Boy, do I have the challenge for you!
Rules:
You can follow the orignal rules of the NSB but I'm not requiring it for this.
You can keep the color scheme for each generation or just stick to the objectives of each generation. It is up to you as the player
2-3 traits are required but you don't have to have all of them for the heir if you don't want to.
Have fun!
đŹ Generation 1: Mint
What a mischievous scientist you are! As a career-driven individual, you still try to hangout with your friends and family and want whatâs best for them. But in your free time, you enjoy the misfortune you cause others and love the idea of luxury in your life. Minty fresh indeed.
Traits: Vegetarian, Ambitious, Friendly, Inappropriate, Green Thumb
Aspiration: Become a Creature-Robot Cross Breeder
Career: Science
Objectives:
Reach Level 9 of Science Career
Master the gardening, fishing, and science skills
Have 3 best friends that you hangout with once a weekÂ
Make 3 enemies
Meet your match: Marry a sim with the inappropriate/mean-spirited trait whom you get into a fight with.Â
Own a garden with excellent quality with rare fruit (life fruit, death flower, omni plant, etc)
Own expensive luxury items in your home
Spoil your children rotten (get them anything their wishes desire)
Complete the Gems & Metals collection
đ Generation 2: Rose
You were spoiled rotten as a child and it made you into an irresponsible insatiable person who hungers for more. Whether it's in your career in politics or lovers you left in tears, you always get what you want and leave the mess for someone else to clean up. Even if one mess ended up with your beloved child.
Only have one child that resulted from a one night standÂ
Gain the âCasanova/Natashaâ reputation (for 7+ relationships/romantic interests at one time) or gain the âPlayerâ reputation (for 9+ relationships/romantic interests but none at the same time)
Reach level 10 of Politician career
Throw campaign parties
Master the Charisma skill
Break off an engagement
Get married as an elder
Be distant with your child, provide for them but never be there for them.Â
Become publicly disgraced for something
Become best friends with your boss
Live in a big house with maids + butler
đ Generation 3: Yellow
Growing up, you never had a great relationship with your parent but you did gain your grandparentâs interest in science, specifically space. As a child, you spent the majority of time enjoying your own company while obsessing over black holes, planets, and traveling to the stars. You spent your whole life dreaming of space, now itâs time to make it a reality. No matter the cost.
Your best and only friend is your Grandparent. No close relationships or friendships until they die.
Find a star and name it
Master Logic and Advanced Technology skills
Own a Hoverboard, Dream Pod, Food Synthesizer, Holo Disc, and Jet Pack
Join the Astronomy career and go into the Space Explorer branch
Travel to Simulon V
Never marry because space is your one true love
Neglect your own children but still be friends with them. (no teaching of skills, not caring about hw, etc)
Get abducted by aliens and have an alien child
â˝ Generation 4: Grey
You always enjoyed playing sports and being in the great outdoors, contrary to what your family is interested in. You dream of becoming a professional athlete but youâve always felt second place to your parentâs obsessions growing up and didnât want the same for your children. You want to be there for your kiddos as much as possible. So while youâre hanging out with your family, you find music is something that brings you closer together.
Traits: Athletic, Virtuoso , Nurturing, Loves the Outdoors, Technophobe
Lifetime Wish: Superstar Athlete
Career: Professional Sports
Objectives:
Be in the Scouts as a child
Reach Level 10 of Sports career
Master the Athletic skill and a Musical Instrument
Teach all your children the xylophone
Be best friends with all your children
Have 3 failed relationships before finding the one.Â
Do outdoor activities with your family (going to the park, beach, camping, etc)
Jam out with your family (once the kids get older) on your instrument of choice
Celebrate the seasons together:
Go to seasonal festivals, host seasonal parties, and decorate the home for family fun.
đ¤ Generation 5: Plum
Everyone has always told you how talented you are. Youâve always been naturally good at everything to the point that nothing ever challenges you. This causes you to search for something that will. You tried different careers and learned some new skills, heck, you even tried being a Doctor. But one day at a karaoke bar, you sanged your heart out and realized that you love music and wish to become a singer. Is it too late to pursue your dream in your adulthood? Letâs find out!
Traits: Daredevil, Diva, Lucky, Commitment Issues, Natural Born Performer
Lifetime Wish: Jack of all Trades
Career: Multiple jobs, Medical, SingerÂ
Objectives:
Make straight Aâs as a child and teen
Pick 3 different jobs before deciding on the Medical career
Quit the medical career as an adult to pursue your dream as a Singer
Master 3 skills, one of them has to be a musical instrument.Â
Complete all of your midlife crisis wishes
Get divorced and then remarry the same sim
Move to 3 different worlds in your lifetime
Reach at least celebrity level 3 as a Singer
Perform at a big private venue
đ Generation 6: Orange
Growing up, homelife was competitive and hectic. You never had stability with your parentâs constant hedonistic whims affecting your life. You also didnât reach academic success like your siblings who always outperformed you in everything, making you feel like a loser in your own family. But while your siblings were doing their thing, you were doing yours. Stealing. The joy of taking something without getting caught is like adrenaline in your veins and you want more. You also want to learn more about cooking as it calms you down.Â
Reach level 10 of the Criminal career in the Thief branchÂ
Master the Cooking skill
Steal from your neighbors and other townsfolkÂ
Marry a fellow criminal or someone with the Evil trait.Â
Only have twins for children
Cook your favorite food + everybody in the household as well.Â
Learn 28 recipes/Menu Maven challenge
Live in a fixer upper home/apartment in YA years
In Adult years, live in a house you canât afford and purchase weird expensive items for aesthetic
Have at least 5 enemies
đ Generation 7: Pink
You grew up watching your parents be irresponsible with their finances and let you have a little too much freedom in raising yourself. This causes you to become a very practical individual who believes in the steady 9-5 corporate hustle. Your twin on the other hand, dreams of becoming a big time Director in Bridgeport and you canât help your envy as you also have a secret dream of becoming a best selling romance writer. As you see your twin succeed in their dream, maybe you too can try to pursue your dreams. Maybe you too can find the love youâve always dreamed about.
Live with your twin while they reach the Director branch of the Film career
Live in an urban city in your YA years, move to woodsy/rural town in your Adult years
Quit the business career to pursue your dream of being a writer as an adultÂ
Own multiple bookshelves in your home
Write 5 Romance books in order to become a specialist in the genreÂ
Write 5 books outside of your genre
Find love as an adult through online datingÂ
Send love letters to your romantic interest
đľď¸ Generation 8: Peach
As a child, you loved the stories your parents read to you about dashing knights, charming adventurers,and mysteries to be solved by the worldâs greatest minds. Youâve always wanted to become a detective but you also have a thirst for adventure. Why not both?! You work primarily as a detective by solving cases and investigating clues but when you get that itch to explore, you catch a plane to your next destination and meet the locals who will tell you their stories.
Traits: Perspective, Good Sense of Humor, Genius, Adventurous, Photographerâs Eye
Lifetime Wish: Pervasive Private Eye
Career: Private Investigator
Objectives:
Reach level 10 of Detective profession
Move to a different world than the one you were born in
Visit explore different worlds (can be custom/WA destinations)
Master the Photography skill
Bring back souvenirs from your travels
Play chess in the local park and play against other townies for fun
Marry a local
Make all your friends through jokes & funny videos
Have a dog and be best friends with them
đŽ Generation 9: Green
So popular! Youâve always been the life of the party as you are an outgoing person who's always down to have a good time with friends. But no one would suspect that youâre really just a giant nerd that loves playing video games and painting in their spare time. Thatâs why itâs such a shock to some that you decided to major in Technology and become a Game Developer. Youâre a hard worker who wants to develop amazing games but will party to the break of dawn with no regrets.
Traits: Party Animal, Social Butterfly, Excitable, Computer Whiz, Artistic
LTW: Reach Max Influence with All Social Groups
Career: Video Game Developer (Game Artist Branch)
Objectives:
Moonlight as a barista at bars for extra cash/side hustlingÂ
Hacking is also another side hustle for extra cash (Computer Whiz trait exclusive)
Attend University as a Technology major
Unlock the Video Game Developer career by maxing out Nerd social group status
Master Mixology, Social Networking, and Painting skills
Accept every invitation to parties/outings with your friends
Own a comic book collection
Have a personal blog
Have at least 5 good friends
Marry your best friend
đź Generation 10: Blue
Your dreams are a reality now that you have married the love of your life, had beautiful children, live in your dream home, and work your dream career. What could you possibly want more than this?! Actually⌠alot. You find yourself dissatisfied with your present circumstances and your eyes have begun to wander onto things you shouldnât but want to have. As you begin to question and explore your new found cravings, a one time affair produces a bundle of joy and now everything you hold close to your heart is now in jeopardy of breaking apart at the seams.