It's been just over a year since Deltarune chapters 3 & 4 released! I did the 3D work, which mostly means Tenna 📺 I figured it's been long enough to share some "behind the scenes" stuff, starting with a look at the Maya file for his static poses...
I'd individually render the poses to get that early 3D shine ✨ Here's some of them at their original resolutions! I would work from text descriptions from Toby, and sometimes there'd be a Paint sketch to help out. Gigi drew the concept that I modeled from and some poses too!
I had a lot of fun pushing myself to match the dynamic poses Toby had in mind for Tenna - making him so crazy and expressive was something I couldn't have done without his prompts. He'd draw the faces on afterward too, which really brought Tenna to life!
(lots more after the Read More cut...!)
Here are some of the Paint sketches Toby drew to help me with specific Tenna poses! I love seeing his drawings LOL, genuinely really good and evocative 👍
There was a time when I was struggling to capture what he wanted for these specific Tenna poses… Until Toby acted them out himself, and I thought, "Ah, it's like that. I understand." and then I was able to make them just how he pictured them.
When looking through the renders and choosing what to share, I laughed at these two… Remember when Tenna had a gun? Remember when he bent over in a very specific way that might remind you of another, different image? No? Maybe you don't…? Well. Don't worry about it.
These ones are cute… Tenna is pretty cute sometimes! Has anyone ever thought this? Actually, before people knew he was going to be a strange 3D sprite the Whole Time, I was worried people wouldn't like the style and it'd sour people's views on him. I'm glad that didn't happen.
Toby thought it would be funny to have Tenna do some really smooth, mocapped animations sometimes - specifically free to use ones that often pop up in other things. An extra funny part to me is how many frames these take up in the game, and how his tails are stuck to his legs…
Speaking of mocap, Toby wanted Tenna to use custom mocap animations as far back as 2016 - Ten(na) years ago! I got an Xbox Kinect at the time and learnt how to set this up, but then never used it. Here's a look at messing with mocaped stuff again in 2022. So Normal.
Don't bother trying to help him here, he's just being dramatic 🙄
I particularly like these poses - I think I improvised most of these just based off the context they get used in… I always liked posing his tie and coat tails as if they were also parts of his body he could move. Which I guess they are?
After I rendered out the individual poses in high quality, I'd force the color palette to be limited to just a few shades and then I'd shrink the result down to pixel sized sprites. Like these! I'd tidy them up a little, but they'd really get improved on at the pixel scale by Clairvoire.
As well as Tenna's sprites, I also worked on his intro "movie"…! Seeing people be completely overloaded by this on first playthroughs would always make me laugh. In game, there's a ton of extra editing done by Everdraed, but my unedited cut looks like this ⬇️
This was the entire storyboard I had to work from, and I'm realizing now that there's the note "put him in car etc" that I never did and actually don't know what it would mean exactly. Working on this had me listen to the accompanying audio many times, but it's good so it's okay.
Here are a bunch of random clips of the Maya project for Tenna's intro movie. This is how movies get made, I think!! Yeah… Just like this.
Say it with him, folks!!
For the 3D Ralsei clip from the intro, Toby really wanted it to look a certain way, and drew more sketches for guiding me with this part than any other. They genuinely helped.
Remember how Toby's original storyboard has the note "covered in slime and shrinks"? That meant I had to learn how to make 3D slime. You can see my tech advancing here.
I'm really happy with how the final Tenna animation at the end of the intro movie turned out! It wouldn't look as good if it wasn't for some 2D animation to reference from SmallBuStudio, so thank you to them for the help! Tenna is cute… Huh, I already said that…?
Phew!! That's a lot of Tenna. I hope it was fun to look through my posts! Oh, one more thing - the Fangamer Mr. Tenna Figurine just straight up uses the 3D model I made, which I think is really funny and cool and nice. Check it out if you want! Thanks for reading!
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A lot of criticism of delivery apps focuses on the fact that they offer convenience and variety, which I find much less compelling than criticizing the fact that the apps often send their contractors on fetch quests from Hell.
There are real labor problems here. Base pay is often insulting. Customer tips carry too much of the burden. Workers need better protections, more transparent algorithms, protection from arbitrary deactivation, and actual recourse when the app or a customer screws them over. Car-dependent delivery is also an environmental and infrastructural problem, though in a denser city I’d still be doing this work; I’d just be doing it by bike.
But when people talk about delivery work, I rarely see them talk to actual delivery workers. I see a lot of abstract arguments about convenience, consumer decadence, “hustle culture,” and internalized neoliberalism. Meanwhile, when I’m out working and waiting in restaurants for orders, the other Dashers I meet are usually people who only speak Spanish, people who read as neurodivergent, visibly physically disabled people, or some combination of the above.
I have not met this mythical Disco Elysium poor ultraliberal hustlegrinder-wannabe people seem to be arguing with. Maybe that archetype exists somewhere. If it exists among any kind of gig worker, it would probably be rideshare drivers. But most of what I see looks less like “rise and grind” and more like “this is one of the few forms of work available to people who need flexibility, low barriers to entry, limited managerial surveillance, or a way to work around language barriers, disability, burnout, chronic illnesses and injuries with symptoms that come and go unpredictably, caregiving, résumé gaps, or discrimination.”
That does not make the current system good. It means the current system is filling a real gap that a lot of supposedly better systems do not even acknowledge.
As a disabled person who is burnout-prone and demand-sensitive, contracting as a delivery driver has given me an unprecedented level of financial flexibility. I can work when I have capacity. I can stop when I’m deteriorating. I can build my day around my actual body instead of being trapped under a manager who thinks “reliable” means “able to perform the same way every day no matter what.” That matters. It does not cancel out the exploitation, but it is also not fake just because it is politically inconvenient.
And delivery itself is not some inherently decadent evil. Sometimes people live alone. Sometimes they are sick. Sometimes they are disabled, exhausted, overwhelmed, grieving, overloaded, or recovering from something else - perhaps the stress and fatigue induced by their own job. Sometimes they need medicine, groceries, or a meal that will actually unplug their sinuses instead of whatever generic community-care slop someone thinks they should be grateful for. Humans are allowed to need specificity. “Food” is not the same as “the food I can actually eat right now.”
A serious labor critique would ask how to make delivery work safer, better-paid, less tip-dependent, less car-dependent, less algorithmically punitive, and less precarious. It would ask what kinds of flexible, accessible work should exist for people who cannot thrive in conventional employment. It would ask how cities could support bike delivery, worker cooperatives, public infrastructure, and real protections without simply replacing one bad system with a moral sermon about how nobody should ever want takeout.
But a lot of the discourse does not do that. It treats convenience itself as suspicious. It treats wanting flexible work as false consciousness. It treats the needs of disabled people, immigrants, and other people who can't fit into traditional employment structures as details to be swept aside in favor of a cleaner political image.
I guess the opinions of delivery workers only count when they are politically convenient.
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New Ref for just Silly's fur patterns!
(Don't draw him without clothes/accessories, this is for drawing him with different outfits or from a different angle than his typical ref!)
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#the museum i worked at had a collection of these baskets!!!#they are like #idk its hard to describe them #they dont look quite like regular baskets they look like so beautiful #anyways check out the Mountain Heritage Center's exhibit on cherokee/rivercane baskets to learn more
Yes, for some reason I don't think they had any Rivercane baskets at this exhibit, the Vinita cultural center is a bit small so maybe that had to do with it? But traditionally Rivercane baskets look like this:
(credit to Lizzie "Nannie" Youngblood and Rowana Bradley, artist unknown for the Chief's Heart shoppers basket)
The basket pictured in the post is likely commercial round reed (with some flat reed), the commercial form of the materials we would use such as Honeysuckle, Buckbrush, or Trumpet Vine. Many Western Cherokee picked up round reed basketry due to lack of supply of Rivercane after the forced removal to Oklahoma.
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