Aight it's midnight and thanks to my mutual @xxxavxx my brain is stewing on Horror-Romance Seduce Me.
I'm not gunna focus on it past this post but I do wanna get some ideas out of my head.
It's based on my previous idea of this being a day-night cycle. The boys are fine...ish during the day and it functions as a Romance game but we know that part. The night part is surviving whatever boy is in our house that night.
From easiest to hardest to deal with we got: Matthew, Erik, Sam, James, Damien.
Matthew is cooking something in the kitchen, you have to safely exit the kitchen without him noticing or catching you. Him being periodically distracted is your saving grace. Erik is in the dining room, kinda just... minding his own business. Crawl under the table or hide behind walls to keep from being spotted. In the worst case scenario, you better have a weapon to defend yourself. Sam is in the hallways. He isn't paying any attention to you and that is your only advantage. Don't get caught. There's no weapon in the world that can save you from this guy. Mika and James start off in the same room, so he is actively looking for you. Don't sprint, he'll hear you. Don't fight, you can't beat him. You have to hide and only run when him hearing you doesn't matter anymore. Damien is a mindreader. No matter where you are or what noise you make, he'll know where you are. Run.
Now from a more gameplay perspective, I would say the major differences in their "AI" would be how well they can hear you and if you can stun them.
For hearing, I would say the four settings are: "When sprinting", "Only when nearby", "Not distracted" and "Always Listening",
Erik and Sam have "Only when nearby", meaning if you're too loud within their line on sight (aka sprinting at all or crawling/crouching too much) they'll hear you and chase you. James has "When sprinting". It's basically the last one but he'll always hear you if you sprint, no matter how far away from his line of sight you are. Matthew has "Not distracted". You are stuck in a kitchen. It doesn't really matter how quietly you walk, he'll hear you. However, he has moments when he'll busy making food so he won't be paying attention. You can crouch, crawl or walk during those times as long as you don't bump into anything too hard. Damien has "Always Listening". Again. Mindreader. You can hide technically but it would take a lot more mental power (aka button prompts) to shut out your mind so he can't find you.
For the stunning AI, there are only three settings: "Can stun", "Only with weapon", and "Can't stun".
Matthew and Damien have "Can stun". For Matthew, you can only do it twice. Once if you're caught in a hiding spot (you can kick whatever door/lid you were hiding behind at him) and Once if you're caught out in the open. After that, he becomes wise to your tricks. For Damien, you can stun him if he catches you, however be careful where that is. If you push him while on a balcony or stairwell, that'll kill him and give you a game over. Be aware, Matthew gets up fast, Damien doesn't.
Erik has "Only with weapon" which is pretty self explanatory. No weapon? Instant game over if caught. Got a lil knife or something? You can fight him. However, he has a health bar. Fight him too many times and, like Damien, he won't get back up which is a game over. Also once you fight him, he becomes aware of your presence so there's no more hiding, just run.
Sam and James have "Can't stun". James is 6'0 and fairly built, Sam is literally called "brute". Do you honestly think anything short of a gun (which Mika doesn't have) could stop these two when motivated? N a h. To make this not completely unfair though, they are less likely to find you if you hide.
And that's it for the horror side of my brain. Thanks for listening to my ramblings.