And here it is moving, obviously had to render in EEVEE because I'm not made of money. Gotta admit it was fun making this one but I really suffered with the material here, it got a bit unmanageable towards the end.
The whole thing is done almost completely procedurally (only the HDRI lighting is an actual image), the spikes are made by first "spherifying" a plane in geo-nodes and then adding a funky cosine displacement on top of that, following the normals, that was mostly painless.
The material is a bit more involved, using a mask that's derived from a gradient made from calculating the distance to the center of the sphere (well, actually an Empty that's slightly off center.)













