El Cubo
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El Cubo

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So I made this one inspired by a flower I saw and it didn't turn out anything like that. Anyway, I threw it together real quickly to test the new workflow I'm working on and I really like the vibe, so y'all get it now.
In case you're wondering, it is made by distorting a noise texture's UV with another noise texture, both very low frequency, and then applying that on a heavily subdivided (and culled) spherical cube. Then rendered in 4K using EEVEE on my dang Steam Deck of all devices.
Full 4K resolution available here.
nadien entiende k mi maxima prioridad es irme a la berga.
And here it is moving, obviously had to render in EEVEE because I'm not made of money. Gotta admit it was fun making this one but I really suffered with the material here, it got a bit unmanageable towards the end.
The whole thing is done almost completely procedurally (only the HDRI lighting is an actual image), the spikes are made by first "spherifying" a plane in geo-nodes and then adding a funky cosine displacement on top of that, following the normals, that was mostly painless.
The material is a bit more involved, using a mask that's derived from a gradient made from calculating the distance to the center of the sphere (well, actually an Empty that's slightly off center.)
I think this will look pretty cool once I get it to move...

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Blender geometry nodes tree to subdivide a quad depending on min edge length and subdivision size.
I'm back!
testing explosion fx💥
the node tree looks scary😂
BOIDS