So it's obvious that trying to knock people out is mostly unrealistic and often times lethal. But what about when someone is tired from their injuries? Is there a difference between passing out and being knocked out? Where's the line? Can trauma from head hits not knock someone out, but result in passing out? Can being knocked out for more than a few seconds be bad news, but passing out for hours just be regenerative, and if so what would cause that distinction to physically manifest?
The distinction between passing out and knocking out is very simple:
1) Passing Out: Your body is so tired that it canât go on.
2) Knocking Out: Someone else is traumatically forcing your brain to rapidly shut itself off by convincing it that its dying.
When youâre talking about hitting someone in the head as opposed to strangulation, this generally means a concussion. They have hit your head so hard your brain has bruised itself against the inside of your skull and you have now gone unconscious. When you punch someone in the head, you have zero control over what actually happens to them. You can hope, but you canât control it. In comparison to a choke hold, where you have almost total control over their body and can feel for the moment they go limp (and a mistake is still going to potentially end their life), it isnât worth it as a tactical choice.
Humans are persistence predators, they can go and go and go for a very long time. You have to work pretty hard to physically exhaust them to the point where theyâll collapse on the battlefield. Their brain/body will usually stop them long before that point arrives. When youâre talking about combat, theyâre far more likely to die before they ever reach a point of total exhaustion. Weâre talking days without rest, the kind youâre only ever likely to encounter in mass battles or with a character who is being hunted.
The truth is that if you see a character who has been consistently knocked out multiple times on screen, theyâd either be suffering from serious damage to their brains or dead. Most of them would be dead. If you ever feel like testing the theory out, go check out the late life prospects for boxers and football players whoâve sustained several concussions over the course of their careers.
The whole âknock someone out to get rid of themâ is a Hollywood trope built for narrative convenience. The actual process of physically subduing someone is long, drawn out, and takes a great deal more energy and effort than a one, two punch or a knife to the gut.
The âKnocking Outâ Contrivance in media acts like character death but without the audience having to evaluate the protagonistâs morals or the narrativeâs values. They maintain their âgood guyâ street cred, and the audience doesnât have to ask the questions. We switch easily from one scene to the next without any of the hoopla. The audience gets their action sequence and no one needs to feel bad. Itâs a bloodless death. Or itâs a scene transition, or someoneâs been taken prisoner without the author having to figure out how they move tie them up, move them, and get them from Point A to Point B. (Nevermind that itâs actually much harder to move dead weight than it is someone who is conscious.)
Itâs there for shock value when the protagonist is taken prisoner.
Still, if you want to use this narrative contrivance in your story you can. No one will stop you. The vast majority of general audiences wonât question it. Judging by the number of questions weâve received about this topic alone, people do commonly think the knockout genuinely works as a tactic for subduing the enemy. HoweverâŚ
The âKnockoutâ is prevalent in media because it is a convenient narrative tool.
If youâve got a burning need to use it then use it, just donât sit there and try to say itâs ârealisticâ or safe after the fact. It isnât. Accept the narrative knockout for the bit of smoke and mirrors it is, and move forward.
Itâs part of a collection of tropes that I like to call âFeel Good Violenceâ. They have no relationship to reality or responsibility, but theyâll make the audience feel good and the character seem powerful. It is âFeel Goodâ.
So, thatâs it. I have nothing more to say that we havenât covered in previous posts about head injuries. Unless @scriptmedic has anything theyâd like to add, weâre done with the topic for now.
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