Actually, I really liked the movie Sing and have been meaning to watch the second one. Sooo I’m gonna use this ask as and excuse to blow your socks off with some Sing fanart XD Yet ANOTHER fandom we have in common right?
I'd rather be in outer space 🛸

Discoholic 🪩
Misplaced Lens Cap

if i look back, i am lost
Keni
noise dept.
TVSTRANGERTHINGS
Claire Keane

⁂

★

ellievsbear
One Nice Bug Per Day
YOU ARE THE REASON

titsay

pixel skylines
tumblr dot com

izzy's playlists!
h

blake kathryn

oozey mess
seen from United States
seen from United States

seen from United States

seen from Malaysia
seen from United States
seen from United States
seen from United States

seen from United States
seen from United States
seen from United States
seen from United States
seen from France
seen from United States

seen from United States

seen from United States
seen from United States

seen from T1
seen from Germany

seen from India

seen from Germany
@empress-imperia
Actually, I really liked the movie Sing and have been meaning to watch the second one. Sooo I’m gonna use this ask as and excuse to blow your socks off with some Sing fanart XD Yet ANOTHER fandom we have in common right?

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A sketch that took WAY too long to post
A crossover fanfic I've been working on for a while, now.
For those who haven't heard of or checked it out yet, here're the links below:
Archive of our Own: https://archiveofourown.org/works/29294535/chapters/71939043
Fanfiction.net: https://www.fanfiction.net/s/13814236/1/Alien-vs-Predator-Zootopian-Prospect
Be advised obviously that this fic is NOT for kids.
Ash Study Numbuh 4
Named Businesses/Brands in the Sing Franchise: Sing 2
In a recent rewatch of the movies, I tried to find all the named businesses and brands that are in the movies for world building sake (minus bands and entertainment acts cause thats a different list). So here is, in semi chronological order, all the ones that appear in the second movie! There should be minimal overlap between the lists as I only included old ones if we learned new info. Anyways, I'll try to finish the shorts soon!
-------
New Moon Theatre - The new rebranding of the old Moon Theatre, including a name change!
Dusty’s - I did mention it last time but the color scheme has now changed from orange to green.
Sun’s Up! FM - A radio station seen on a billboard when Suki is in taxi. Also seen advertising on Redshore’s main strip.
Drama Club - An organization advertising on the street the taxi drives down.
Canal Promenade - The riverwalk and canal area that Buster falls into.
Antiques - A business along the Canal Promenade.
Laundry Service - A business along the Canal Promenade. Funnily enough, it is also seen later advertising in Vacation Newspaper.
Gophers & Associates - A law or real estate group advertising along the Canal Promenade.
Tanning Lotion - A product advertising along the Canal Promenade. Also seen advertising on Redshore’s main strip.
Lounge - An establishment along the Canal Promenade.
Bee Rich - The magazine Eddie was featured on on Buster’s coffee table. I'm not kidding, that's the name.
Rick’s Club - The club Ash performed at.
Pop Soda - Also has returned but now we know it has a lime flavour! That’s my second favourite soda flavor so it gets a shoutout.
Stage Left - A brand of storage for stage props and band equipment we see at Rick’s. We later see it at Crystal Theatre.
Safe Travels LTD - A travel company seen advertising behind the Canal Promenade and the Bus Station. It is then seen throughout Redshore.
Redshore City Bus - A bus line that seems to run from Calatonia to Redshore, though it is likely to have lines to other major cities nearby.
Critter Deli - A deli in front of the Bus Station.
Ginny’s Chips - A type of chips shaped like smiley faces.
Chips Potato - A type of chips in Mrs. Crawly’s supply box.
Babilonia - A hotel/casino on Redshore’s main strip.
Catty’s Bar - A bar on Redshore’s main strip.
Zeus - A hotel/casino on Redshore’s main strip.
PawJack - A hotel/casino on the Redshore strip, it has several advertising billboards.
Raincow - A hotel/casino on the Redshore strip, it has several advertising billboards.
Atlas - A hotel/casino on the Redshore strip, it has several advertising billboards.
Sand-Witches - A sandwich chain advertising on the Raincow billboards.
FireRock - A hotel/casino on the Redshore strip, it has several advertising billboards.
Soda - A drink that has a new lime hibiscus flavour that was advertising on Raincow’s billboard.
Eclips Gagaming - A business on the Crystal Square bus stop, seemingly an arcade of sorts.
O4A Fashion - A fashion brand advertising on a billboard next to a Loopee sign.
Karaoke Party Club - A business on the Crystal Square bus stop.
Money Exchange - A business on the Crystal Square bus stop.
Dony’s - A business on the Crystal Square bus stop seemingly associated with the Atlas casino/hotel.
KeyLight - A business on the Crystal Square bus stop seemingly associated with with the Atlas casino/hotel.
PNJ Agency - Another building behind Crystal Tower.
Crystal Entertainment - The entertainment company owned by Jimmy Crystal.
Crystal Tower - The seemingly main offices of Crystal Entertainment.
Mist - A cleaning product seen in the supply closet the troupe hides in.
bog - Another building behind Crystal Tower.
Hot News - A news station heavily focusing on gossip and celebrity culture owned by Crystal Entertainment.
Crystal Tower Hotel - A luxury hotel heavily featuring an indoor water park along with several restaurants and stores that is owned by Crystal Entertainment.
Ice Cream Paradise - An ice cream store in Crystal Hotel’s main lobby.
Donuts - A donuts and pastry shop inside Crystal Hotel’s main lobby.
Cherry Blossom - An establishment inside Crystal Hotel’s main lobby.
Tea Salon - Seemingly a tea parlor and spa in Crystal Hotel’s main lobby.
Crystal Tower Theatre - The theatre that is within Crystal Tower Hotel. It has a minimum of six stages. Out of this world was located on said sixth stage.
Lift-Bub - A construction equipment brand used by Crystal Theatre.
Redshore News - A newspaper used during the hunt for Clay Calloway.
Rock News - A newspaper used during the hunt for Clay Calloway.
Facilisi - A fashion magazine displayed in the costume and design studio.
Scene - A fashion magazine displayed in the costume and design studio.
Cars - A newspaper the tech crew frog is reading during rehearsal that is entirely about cars.
Vacation - A newspaper the tech crew frog is reading during rehearsal that is entirely about vacations and only costs a dollar a year to get. Guys, this dude is like constantly reading these. I’m starting to think he doesn’t like his job.
Sylvia’s Bakery - A cake and coffee shop advertising in Vacation Newspaper.
Air Sun One - A airline advertising in Vacation Newspaper
Marock - A music store near the Crystal Hotel.
Eclips - A hotel/casino near the Crystal Hotel.
Newshore - A hotel/casino near the Crystal Hotel.
TV underdog - A TV studio near the Crystal Hotel.
Royalty Rental Cars - The rental place Mrs. Crawly got the red car from that specializes in luxury vehicles.
Loopee - The shop where Johnny buys his new skateboard, though we also see it advertise on the main strip as well.
StarTV Channel - A tv channel seemingly about celebrities that is advertising in the square where Nooshy is performing.
Digital Seeds - A company/brand that is advertising in the square where Nooshy is performing.
Canyon Cafe - The cafe that Johnny and Nooshy got to to discuss the training contract. It has a vintage western style.
Lunch Paris - A brand on one of Porsha’s shopping bags.
Alfonso’s Ice Cream - Alfonso’s ice cream truck that he has seemingly been running since he was a kid, which is super cool cause I knew a kid to do the same thing.
Raadio - The brand of speaker that Nooshy has.
Fruity Juicy - The food truck behind Alfonso’s that serves smoothies.
Sweet Jazz Cafe - A cafe near Crystal Hotel.
Community Food Service - The organization that the gang are working with during their parole.
Lantani Car Rental - A rental spot right across from the garage.
WOAW - A brand that Porsha has a shopping bag for in her bedroom.
Flowers - An establishment along the road Jimmy is driven down to get to the theatre.
Orion - An establishment along the road Jimmy is driven down to get to the theatre.
Deckard Inc - An establishment along the road Jimmy is driven down to get to the theatre.
Beckaro’n Hotel - An establishment along the road Jimmy is driven down to get to the theatre.
Xendary - An establishment along the road Jimmy is driven down to get to the theatre.
Boom Vinyl Records - A records store right behind the Crystal Square bus stop.
Tattoo Shop - An establishment advertising on a billboard seen along Redshore’s main strip.
XEND - An establishment seen along Redshore’s main strip.
The Majestic Palace Theatre - Apparently a famous theatre and hotel combo, commonly shortened to ‘The Majestic’.
The Majestic Palace - The hotel side of the Majestic Palace Theatre.

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HOW TO WRITE ROMANTIC ATTRACTION FOR DUMMIES
For anyone who wants to learn, (especially aro/ACE, aspec, ect.)
Requested by the lovely @darkandstormydolls
Alrighty! Welcome back or welcome to my blog! I'm dipping my toes back into the category of posts that gained me my exposure!
So if you're here, you want to know how to write romantic attraction/romance!
Strap in and let's begin!
(Pls spread this to people you think would benefit from seeing it, or anyone who requested it bc I forgot, ANY ASPECS)
Step one -
Your characters must admire one another at the beginning, Romantic feelings usually do not present themselves as obvious until you really think them through, meaning your characters may not notice they have a crush until it's too late
These are general statistics and light stereotypes. So feel free to not use this tip:
Male characters usually tend to notice physical things first, like body shape, hair, skin, clothing, the way their lover moves, ect
And Female Characters Generally tend to notice more small things and personality-based traits first, like their lover's humor, speaking mannerisms, shifts in expression, ways they fidget, emotion in their voice, ect.
And someone who is in love will generally show more interest in this particular person's movements, actions, words, and anything in general.
Step 2 -
The character will show more interest in sharing their love language with their lover/crush
Physical touch - People with physical touch love languages may want to hold hands, cuddle, hug, or just lean on their crush whenever they are close to them moreso than they want to with others
Gift giving - Gift givers will want to get more gifts more often for their crush, probably thinking of them whenever they see little trinkets or wanting to get them big gifts for special occasions or signs of appreciation
Acts of Service - Acts of service people will offer to do extra favors and a bunch of extra stuff they don't have to do twice as much as normal
Words of Affirmation - Flattery, they will generally flood their crush with kind words and compliments
Quality time - Quality time people will want to spend time with their crush at almost every turn, and when they want company, will turn to their crush first
Step 3 -
After a while, these urges while become very prominent and more noticeable to the person having them
They may find themselves fantasizing about their crush or having them show up in their thoughts more and more, feeling nicer and happier when they're around, or when they're thinking about them
Smiling when they think about them, cutsey little fluff thingies like that
A crush is essentially: I want to date that, I want to be near that always, I want to marry that, I want that to snuggle me (or other love languages)
Or in simpler terms: if that asked me out, I would say yes (or at least want to say yes if your character is in denial)
Step 4 -
The character's urges to be close to this person grows strong enough that they do smth about it, whether prompted by another character. Or they just don't know I how to not anymore (like when you wanna eat candy and you don't want to, but you do anyway bc I JUST NEED THE CHOCOLATE OKAY?)
(Or for Aro/Ace, garlic bread)
People who are in love are generally very prone to be all dreamy and poetic and VERY EXTREMELY BIASED towards their crush
Then Yada Yada they kiss & shit
You're welcome, BYEEEEEEEE 👋
Happy writing!
Love you! Thanks for reading, And Ghost Tumblr Mother says go drink some water and have a snack, you've earned it, and you are beautiful <333
Have a good day! :]
Part 3, with some small rough gesture sketches.
10 Ways to Add Sizzle to Your Boring Writing
Writing that sizzles captures the reader's attention and keeps them engaged from start to finish. Whether you're an experienced writer or just starting out, there are several techniques you can use to make your writing more exciting and dynamic. Here are ten detailed ways to add sizzle to your boring writing:
1. Use Vivid Descriptions
Vivid descriptions bring your writing to life by creating a rich, immersive experience for the reader. Instead of relying on generic or bland language, use specific details that appeal to the senses. Describe how things look, sound, smell, taste, and feel to paint a vivid picture.
In Detail:
Visual Descriptions: Use color, shape, and size to create a mental image. Instead of saying "The car was old," say "The rusty, olive-green car wheezed as it pulled into the driveway."
Sound Descriptions: Incorporate onomatopoeia and detailed sound descriptions. Instead of "The music was loud," say "The bass thumped, and the high notes pierced through the night air."
Smell and Taste Descriptions: Use sensory language. Instead of "The food was good," say "The aroma of roasted garlic and herbs filled the room, and the first bite was a burst of savory flavors."
2. Show, Don't Tell
"Show, don't tell" is a fundamental writing principle that means revealing information through actions, thoughts, dialogue, and sensory details rather than straightforward exposition. This approach makes your writing more engaging and allows readers to experience the story.
In Detail:
Actions Over Exposition: Instead of telling the reader "Jane was scared," show her fear through her actions: "Jane's hands trembled as she fumbled with the lock, her breath coming in shallow gasps."
Dialogue: Use conversations to reveal character traits and emotions. Instead of "John was angry," show his anger through his words and tone: "John's voice was a low growl as he said, 'I can't believe you did this.'"
Internal Thoughts: Reveal characters' inner worlds. Instead of "Emma felt relieved," show her relief: "Emma let out a long breath she didn't realize she was holding and sank into the chair, a smile tugging at her lips."
3. Create Relatable Characters
Relatable characters are crucial for keeping readers invested in your story. Characters should have depth, including strengths, weaknesses, desires, and fears. When readers see aspects of themselves in your characters, they're more likely to care about their journeys.
In Detail:
Character Flaws: Give your characters realistic flaws. A perfect character can be boring and unrelatable. Show how these flaws impact their decisions and relationships.
Character Arcs: Ensure your characters grow and change throughout the story. A well-crafted character arc can turn a good story into a great one.
Background and Motivations: Provide backstories and motivations. Why does your character act the way they do? What drives them? This adds depth and makes them more three-dimensional.
4. Add Dialogue
Dialogue can break up large blocks of text and make your writing more dynamic. It reveals character, advances the plot, and provides opportunities for conflict and resolution. Ensure your dialogue sounds natural and serves a purpose.
In Detail:
Natural Speech: Write dialogue that sounds like real conversation, complete with interruptions, pauses, and colloquial language. Avoid overly formal or stilted speech.
Purposeful Dialogue: Every line of dialogue should have a purpose, whether it's revealing character, advancing the plot, or building tension. Avoid filler conversations that don't add to the story.
Subtext: Use subtext to add depth. Characters might say one thing but mean another, revealing their true feelings through what they don't say directly.
5. Use Strong Verbs
Strong verbs make your writing more vivid and energetic. They convey action and emotion effectively, making your sentences more powerful and engaging.
In Detail:
Action Verbs: Choose verbs that show precise actions. Instead of "She went to the store," say "She dashed to the store."
Avoid Weak Verbs: Replace weak verbs and verb phrases with stronger alternatives. Instead of "He was walking," say "He strode."
Emotionally Charged Verbs: Use verbs that convey specific emotions. Instead of "She was sad," say "She wept."
6. Vary Sentence Structure
Varying sentence structure keeps your writing interesting and prevents it from becoming monotonous. Mix short, punchy sentences with longer, more complex ones to create a rhythm that engages readers.
In Detail:
Short Sentences for Impact: Use short sentences to create tension, urgency, or emphasize a point. "He stopped. Listened. Nothing."
Complex Sentences for Detail: Use longer sentences to provide detailed descriptions or explain complex ideas. "As the sun set behind the mountains, the sky transformed into a canvas of oranges, pinks, and purples, casting a warm glow over the serene landscape."
Combine Different Structures: Mix simple, compound, and complex sentences to maintain a natural flow. Avoid repetitive patterns that can make your writing feel flat.
7. Introduce Conflict
Conflict is the driving force of any story. It creates tension and keeps readers invested in the outcome. Without conflict, your story can become stagnant and uninteresting.
In Detail:
Internal Conflict: Characters should struggle with internal dilemmas, fears, and desires. This adds depth and relatability.
External Conflict: Introduce obstacles and challenges that characters must overcome. This can be other characters, societal pressures, or natural forces.
Resolution: Show how conflicts are resolved, leading to character growth and plot progression. Ensure resolutions feel earned and satisfying.
8. Use Metaphors and Similes
Metaphors and similes add creativity and depth to your writing. They help readers understand complex ideas and emotions by comparing them to familiar experiences.
In Detail:
Metaphors: Directly state that one thing is another to highlight similarities. "Time is a thief."
Similes: Use "like" or "as" to make comparisons. "Her smile was like sunshine on a rainy day."
Avoid Clichés: Create original comparisons rather than relying on overused phrases. Instead of "busy as a bee," find a fresh analogy.
9. Create Suspense
Suspense keeps readers on the edge of their seats, eager to find out what happens next. Use foreshadowing, cliffhangers, and unanswered questions to build tension and anticipation.
In Detail:
Foreshadowing: Drop subtle hints about future events. This creates anticipation and a sense of inevitability.
Cliffhangers: End chapters or sections with unresolved tension or unanswered questions to compel readers to keep going.
Pacing: Control the pace of your story to build suspense. Slow down for crucial moments and speed up during action scenes.
10. Edit Ruthlessly
Great writing often emerges during the editing process. Be willing to cut unnecessary words, tighten your prose, and refine your sentences. Editing improves clarity, pace, and overall readability.
In Detail:
Cut Redundancies: Remove unnecessary words and repetitive phrases. "In my opinion, I think" can be reduced to "I think."
Focus on Clarity: Ensure each sentence conveys its intended meaning clearly and concisely.
Proofread: Check for grammar, punctuation, and spelling errors. A polished manuscript reflects professionalism and attention to detail.
Benjamin Clawhauser
Part 2 of my Sing Ash Study

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Nothing fancy today, just a study of my fave character from my fav Illumination franchise!
Art Help
I redid this list because broken links 💀
General Tips
Stretch your fingers and hands
Art is for fun
Never too late to start/improve
Tumblr radar! Submit your work!?
Using a tablet
Editing software: pictures & video
Moodboard resources
Comic pacing
Storyboarding techniques
Watercolor
Coloring
Color Theory (not children's hospital)
Resources: coloring things a different color
Gold
Dark Skin undertones
Dark Skin in pastel art
POC Blush tones
Eyes colors
Cohesive Color Palette
Lights and Colors
Human Anatomy
POSE REFERENCES
Eyes: pupil shape, direction
Wizard Battle poses
Romance poses
Shoulders
Tips for practicing anatomy
Proportional Limbs
Skeletons
Hair Directions
Afro, 4C hair
Cane use
Dingle dongles: male reproductive
Clothing
Long skirts
Traditional Chinese Hanfu (clothing reference)
Cultural clothes
CLOTHING REFERENCE
Sewing information
Animals
Horse -> Dragon
Snouts: dogs, cats, wolves, fox
Foot, paw, hoof
More
Drawing references sources
Art tutorial Masterlist
Another art tutorial Masterlist
Inspiration: father recreates son's art
Inspiration: Lights
ART BOOKS
Plants/flowers: North America, Hawaii, Patagonia
Art Cheats
Sing Week by @buster-the-koala
Day 3: AU
Here’s one of the very first AUs that melted my heart when I first saw it. Adoption AU, aka Ash Moon AU. It’s an au where Buster finds Ash as a little baby porcupine abandoned in a box close to the theater, and eventually raises her as his own child.
It’s fun to picture the events of the movie in this AU. Over on the right is Buster immediately comforting Ash after he sees her in low spirits before rehearsal, and he finds out about the cheating right away. The ending image is shortly after she performs Set It All Free. Buster Moon is so prouddd.
Due to popular demand (me randomly realising that I’m capable of doing this) I made a basic breakdown/tutorial on the Touchstarved style! This is specifically for those who want to draw their OCs as TS sprites to interact with their faves (target audience: me.)
LMK if there are other aspects such as eyes, noses, etc. that you also want tips on! Artists supporting artists let’s gooooo

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Free to watch • No registration required • HD streaming
art cheats
hello i am here today to not lose track of the art cheats i have discovered over the years. what i call art cheat is actually a cool filter/coloring style/way to shade/etc. that singlehandedly makes art like 20 times better
80’s anime style
glitch effect
glow effects
adding colors to grayscale paintings
foreshortening ( coil )
foreshortening ( perspective )
clipping group (lines)
clipping group (colors)
dramatic lighting ( GOOD )
shading metal
lighting faces
that is all for today, do stay tuned as i am always hunting for cool shit like this
Portfolio advice, from a lead who hires Concept Artists
(This was originally a twitter thread I wrote before the site self imolated, hense it's strange structure.) I wrote this after a weekend of portfolio reviews - 1. Like a maths exam, please please show your working. I want to see thumbs options, mid options and of course a final design.
2. Arrange your portfolio, I don't want to bounce about between subject matter and pipeline. Your portfolio's narrative should be as strong as your work... 3. Please make worlds that excite the viewer, make them want to go in and explore them, explain to them the interesting parts of the town, or the way the character's hat unfolds. How will this draw the viewer in? 4. As I've said before the majority of your project work is explanatory not mood, make sure your portfolio contains explanatory work. Explained here -
5. A lot of beautiful post apocolyptic paintings, , but 80% of realistic games and film, we just give the environment artists photo ref, they are capable artists in their own right. Different work in stylised where you do need to create rules for how things can be translated. 6. Production art contains call out sheets, material references and flat graphics. This doesn't have to be your final image, but it should support it.
7. Design characters on a swatch(es) of the environment they will be viewed in. Not on white. I make swatch backgrounds from screenshots, it avoids assumptions that damage readability. 8. Reverse of this, put people in your environments, show me the scale.
9. It's not a deal breaker for a review, but if you intend to get a job, please show me your work on a screen larger than a smartphone (print outs probably the cheapest option with the best battery life). 10. Please have your contact details clearly visible, and by that I mean email address, I will not pass your social media contact on, I cannot input your form into my tracking system. EMAIL ADDRESS emblazoned and bake it in, sometimes recruiters do funky stuff to pdfs
11. Your portfolio will never feel done, not to you anyway. You will have learnt from your latest pieces and want to apply it to older work. But we know art is a journey. Send your portfolio anyway. I've been in the industry 10+ years and my portfolio is still not 'finished'. 12. If you are applying to an environment centric Concept Art position then please vary your times of day! Golden hour is cool but show me some happy sunny days, looming overcast days, what about at night? Vary your weather too! Sunny snowy day? Rainy Spring day? Stormy night?
13. If you are applying for a character centric Concept Art role then please ensure your portfolio shows a variety of body types and ethnicities. 14. Designing characters for games? Please show back views and feet (!) Many potfolios contain only front views. This is a problem because:
You haven't shown you are considering the design from all angles.
In many games rear view is the main view.
Stop cropping feet.
15. If you are entry / graduating and looking at Portfolios to compare content and standard of yr own work too, look at hired grad/junior artists as opposed to seniors Seniors and leads often have old or personal work in their portfolio which isnt representative of the day job. 16a. Show clearly the intended use case for your Concept Art. Mention the game type in the description. Are these player character designs for a 3rd person adventure game? Then more back views please. Bonus points for diagetic ways of showing health / equipment / role etc.
16b. Are these designs for an FPS? Then really the player view of the gun needs to sell the player style/ choices, in an FPS your weapons are almost your character. Are these world designs? What's the view distance? For an RTS your shapes need to read from above & a distance. 16c. The lack of clarification means I am judging the design in isolation, which both harms the design (you might be considering the backview of a char as the main adventure character.) Or an NPC, their waist up expressions may be important for conveying exposition and mechanics.
16d. Concept art is not separate from gameplay, great concept art serves the game team before it is a good illustration.
17. Play games. A variety of games. Think about them. IMO to be a good concept artist you need to understand the common language & references used by your peers. Also understand the principles and common language your audience are used to. FPS design rules are v.diff from RTS.
18. There are many skills that are needed in concept art, please show them. For example: Graphic design - logos, liveries, typographic use etc. VFX concepts - Abilities, Ambience, motion concepts. Architectural knowledge - How buildings are built! & more but I'm out of space :O