Nivaldo Borges Residence (1975) in Brasília, Brazil, by João Filgueiras Lima (Lelé)

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@emilierinna
Nivaldo Borges Residence (1975) in Brasília, Brazil, by João Filgueiras Lima (Lelé)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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RIP Lou Ottens (21 June 1926 – 6 March 2021) Inventor Of The Cassette Tape
PS: Many Many Thanks!
John Harris’s 2013 cover to Ancillary Justice, by Ann Leckie
AIRSTRIKE | GravitySketch modelling
www.emilierinna.net

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MANTA station | Work in Progress
Butterfly ship Concept Art | VR modeling made in virtual reality with Gravity Sketch. www.emilierinna.net - Butterfly | VR Modeling - 3D model by EmilieRinna (@EmilieRinna)
Butterfly ship Concept Art | Structure Linework made in virtual reality with Gravity Sketch www.emilierinna.net - Butterfly | Structure Linework - 3D model by EmilieRinna (@EmilieRinna)
Some VR space/air-craft work in progress, inspired by an old artwork. The structure linework can be hard to read as it's supposed to be linedrawing in a 3D space but I like how graphic they look when screenshot in 2D. Designing in Gravity Sketch :)
Plasma Cannon concept
Game : Elite: Dangerous Studio : Frontier Developments

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Unused Thargoid shield VFX I designed for the Interceptor ship. I love working on VFX concepts so I was quite excited when, a couple of years back, as we introduced the Thargoids as new enemies in Elite : Dangerous, we looked at what could their shield look like when hit during a fight.
Those were my explorations : with the third variant, we had in mind that you would need a continuous fire to damage the Thargoid as it would rejuvenate afterward if not enough damages had been dealt!
Since Thargoids ships are "alive" and somehow sharing a lot of similarities with sea creatures : I took inspiration from sea urchins and corals which shell turns white when dead and mixed it with the idea that the shell would melt like hot lava when hit, to then solidify again... then crumble!
Shield VFX design : Emilie Rinna Interceptor ship design : Ben Andrews
Game : Elite Dangerous Studio : Frontier Developments
Random evening free lines
Sketching my previous drawing in #GravitySketch in #VR. Really cool to have a 1:1 object to relate to when designing #VirtualReality #OcculusRift #ConceptArt

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Particle 3D Printer concept for Dual Universe by Novaquark - www.emilierinna.net