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@dragongirlglasses
sopping fucking wet creature

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being an effective educator is about yes-anding people so you can find unique connections between your material and their interests
yo im 4 year old rapper. my names napkin. and i just got sign, to pickles records
I think what really bothers me about video game difficulty discourse is the way that it equates "inaccessibility" with "artistic choices that may alienate certain disabled players."
like, okay, speaking as a musician and an autistic woman: there are certain sounds that I am simply not going to enjoy, right? I don't like music that's too heavy on the high end, because it sounds shrill. I've listened to music that had so much Stuff Going On at once that is literally made me feel sick from overstimulation. But that doesn't mean that music shouldn't exist, or that the creators should make a hypothetical pared-down remix just so I specifically can enjoy it. There's other music out there which I like! It's fine! I'll listen to that instead!!
and, idk, it bothers me because there are a lot of legitimate accessibility features that I think every game should have. there's no reason for a puzzle game to be inaccessible to colorblind people. there's no reason that an execution-heavy game shouldn't allow you to set up alternate control schemes. but the solution is not "make the puzzles easier" or "make the bosses do less damage" any more than the "solution" to a complicated piece of writing is "create a version where everything is written using simpler language." idk! it just feels like a refusal to engage with art as art and not Product.
I used to agree with this sentiment until I realized that games are a medium containing multitudes. Visual art, audio art, storytelling, etc. “Gameplay” is only one aspect of the whole, and yes it’s an important aspect, but I believe giving the option of a “reduced” experience is better than no experience at all. A famous example of this is Celeste, a game about overcoming challenges that still has several settings to make these challenges easier (in many customizable ways) that can be toggled at any time. The devs of Celeste trust the player to understand their own needs and approach the game accordingly. This means that so many more people, regardless of skill level / skill ceiling, can have the intended experience of Celeste without having to resort to external mods/glitches or disengaging from the game entirely.
No one making the case for “accessibility options” or “difficulty options” or any sort of customizable options in general are in favor of “dumbing down” all games as this reblog implies. They’re instead asking that devs to consider players of different capabilities and make design choices accordingly. And who would be better to make those decisions than the devs themselves to preserve their vision for their work?
The idea that colourblindness is a more important disability to accomodate than other disabilities like ones that limit people’s mobility is just ableism.
Hi I’m a physically disabled person. Sometimes the answer is “make it easier”. That’s all. Sometimes the answer really is “make the bosses do less damage”, or “make things slower”, because sometimes the things games require of me are physically too much, and if I DID do what it required of me, it would leave me in crippling pain for days. I can only speak for myself, but I will speak for myself. I find it incredibly disrespectful to insinuate that these things are somehow lesser, or “going about things the wrong way”.
Like with the Celeste example, I wouldn’t be very capable of playing Celeste without hurting myself, but because of all the amazing options it offers, I CAN. Is Celeste going about things the wrong way because of this?
And like ellynoo said, you are implying that colorblindness is a higher priority than limited mobility, and more worthy of accommodation.
I had to drop Hollow Knight because I just wasn’t able to react in time, and playing it would result in severe pain in my hands, even after just a few minutes. What is preserved in the artistic difficulty of a game like Hollow Knight? Am I missing out on the vital and challenging experience of overwhelming pain and risking long term damage? Hollow Knight isn’t just a game for the platforming and fighting experience, it’s an experience of music and art and story. Should that all be locked off to me for the sake of the challenge?
I want to play the game for myself. There’s nothing so integral on a storytelling level about the combat and platforming beyond a “sense of accomplishment”. That sense of accomplishment would come at a cost to my physical health and wellbeing. It means nothing to me.
wanted to draw a cute dragon

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The boobs-obsessed cuddler would like to lay her head on your chest. For no reason in particular.
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Though one of these lines appears to be longer than the other, they are in fact the same length.
guess her order , win a prize
btw it is sexy and cool to uplift and admire people who have skills you wish you had without using their ability as a stick to beat yourself with. even and especially if you are jealous of them.

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This optical illusion is driving the internet crazy! The Daily Mail reports that this “Seemingly simple optical illusion will have your brain doing somersaults.” Though it seems like there are more, there are in fact only five bars in this diagram.
My favorite sex position is any of them. I’m just glad to be involved
the last diner

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[suddenly disillusioned] my illusions..
a bra and a hijab are the same thing in many ways
Hijab is not much different from many different hair coverings which used to be extremely common throughout the world. All of those had their own religious connections with them. Hair coverings were often a tool of both religion and "modesty", the loaded gendered concept. Nowadays it's most commonly associated with Islam therefore it strikes out as Abnormal. A bra too serves the same purpose, yet its considered the "acceptable" tool of Modesty with no loaded baggage whatsoever while Hijab is the "backwards" tool of modesty with Evil Baggage. The same concept, when it's Muslim racialized, is Backwards and Violent, yet the violence of the bra, because it is accepted among White people too, is acceptable and invisible
Can you imagine if tomorrow wearing a bra was seen as completely backwards, but nothing else changed socially for women, yet the new policy was to force women to take their bras off in public? What, that sounds like the wrong way to go about it to you because it would be humiliating and misogynistic? Now lets apply that humanity to other people's cultures