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not to vagueblog but some of you are clearly experiencing dragon madness
this is still the best scene in the game imo
time for me to get angry about a completely different podcast!

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lou wilson is still the best d20 actor and it's not even close. he's not just funny, he's actually a good actor and he has an impressive range demonstrated by the wide variety of characters he's played. lavonte worthy is an extremely solid straight-man character that gives the party some desperately-needed grounding.
brian murphy as darkness man and emily axford as bat child were fantastic. very funny character concepts, murphy excels at being the butt of the joke, axford really nails bat child's bookish, childlike naivete. the funniest scenes in the series were all darkness man.
siobhan thompson as madelaine is her playing to her strengths, but madelaine is kind of dull because she doesn't hang out with the rest of the party that much. she mainly interacts with NPCs and because she's a toreador there's very little drama in that; she bowls them over with majesty and then sleeps with them. her tryst with a leprachaun is very funny.
zac oyama as zaeth is also zac playing to his strengths. zaeth suffers in the early episodes because of zac's completely unspoken desire to have zaeth meet a horse, something that hilariously only gets explained in the adventuring party. zac wants zaeth to meet a horse so fucking bad he refuses to do anything of substance until he gets a horse. once he has a horse, he's fine and he's a likable PC.
i'm just kind of weary of ally beardsley at this point. hj wingstreet is a fine character and ally and lou have fantastic chemistry as actors. unfortunately, ally didn't read anything about the game before playing and as usual prioritises making jokes over playing their character. when ally is focused, hj is fine, but we lose a lot of runtime to hj doing something bizarre because ally thought it would be funny. in ally's defence, it's pretty funny, but i couldn't help but be frustrated. a grip of hj's hard mechanical actions in the game are a product of ally suggesting something they want to do and then being surprised when they find out that their character can't actually do that.
hopefully i've gotten all that shit off my chest now
i will say that speaking from personal experience, a genuine problem with CCOD is that the PCs are often acting on completely separate agendas, disconnected from each other. this is an easy trap to fall into when you're running a sandbox-style game, especially if the PCs have very light connections to one another. you want to keep trying to force them back together, to have their wires cross and criss-cross so that they can't just fuck off to four different chunks of the map and not interact with each other for sessions at a time.
another problem mulligan keeps having is that he lets the PCs name their roll, stack modifiers to get wild successes then allows them to play out the stupidest fucking NPC interaction possible. there's no cure for that but to completely reverse the order of operations. to his credit, he acknowledges that he should do that
i will say that speaking from personal experience, a genuine problem with CCOD is that the PCs are often acting on completely separate agendas, disconnected from each other. this is an easy trap to fall into when you're running a sandbox-style game, especially if the PCs have very light connections to one another. you want to keep trying to force them back together, to have their wires cross and criss-cross so that they can't just fuck off to four different chunks of the map and not interact with each other for sessions at a time.
the other thing i thought was really weird about CCOD was that an insane amount of runtime was devoted to mulligan basically staring directly into the camera and telling the viewer to take part in local politics. running for your local government office is enshrined as one of the best things a person could do and apathy towards the mechanisms of state is represented as a deep failing on the part of purpee's residents. the reason why it plays out kind of odd is that as per the remit of the campaign, none of the PCs have ties to purpee and two of the PCs are ludicrously wealthy businessmen who are given carte-blanche to just throw money at whatever obstacles pop up. ironically, this is presented as one of the reasons why purpee is a dying town, which is the cynical and self-serving actions of the entrenched bourgeois families. it's pointed out by characters in the story that HJ wingstreet and lavonte worthy are also bourgeois venture capitalists whose wealth allows them to inflict their whims on the town, but they're the player characters, so it's cool.
there's little examination of the disconnect between the driving message of the story and the nature of its protagonists. there's far more scrutiny paid to residents like marisol solano and patty babcock, both of whom are criticised for their inability or unwillingness to pull themselves up by their bootstraps and seize the mechanisms of government.
i don't really think it's a problem that CCOD was not fully representative of the VTM experience and it would be foolish to expect the d20 crew to do a regular-degular game of vampires politicking in a major american city, especially since there's already a dozen podcasts which are already doing that. but it is weird that the entire system of vtm 5e gets mashed into a paste to fit the show's format in a way that dnd doesn't. it's not that the other seasons of d20 don't diverge wildly from the intended play experience outlined in the dnd core set, but d20 has always made a point of committing to a very straight-up implementation of the rules to the extent that half of a season's runtime is meticulously-designed tactical combat, often using elaborate setpieces which actually showcase the game's mechanics.
CCOD is disdainful toward's vtm 5e's mechanics in a way i find truly impressive. the two big drivers for PC action in vampire are Humanity and Hunger. the former is just not ever used, ever. Hunger gets a lot of play at the start of the campaign but mulligan has this extremely odd implementation of downtime that leads to weeks and months of in-game action getting glossed over arbitrarily. in fact, most of the party's actions take place in a kind of hyperbolic time chamber where PCs get to have individual scenes with NPCs before being removed from play. this all comes to a head in the finale where the rules are fully dispensed with in favour of just doing whatever would be cool/funny.
and i mean, i guess that's fine? but i actually enjoy players engaging with the mechanics of the game.
there's also an outside chance that everything that happened is actually the intended play experience for vtm 5e, which i refuse to read on general principles.

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SOMETHING CLOSE TO ROMANCE
comic characters are from: http://www.aghoststorycomic.com/
this is actually a preview for a scene i want to put in the comic proper lol. but why not now as well...
Ethnic fusion
Hamburg & Nuremberg
i need to get off tumblr i’m at the aquarium admiring the fish and my brain goes “posts that make you want to get in the water” what are you talking about. these are live fish in the room with you. what post.
posts that make you want to get in the water
happy decade to the horrible beast i have wrought

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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repeating this to myself as a list of daily affirmations
youre in the circus while my money is reaching Amazing Digits