hmmm might make a post talking abt some of my fav non dnd ttrpgs bc there are So many good ones that i am dying for people to play
ok this list is by no means extensive! in fact. its quite short compared to whats out there lmao. these are just a few that i either have played or read the core rulebook. most don’t have a combat focus, as i personally don’t have a large interest in combat.
genesys: genesys is a setting-neutral system that is made to be tailored to whatever world you or your gm come up with. it focuses on the narrative, even using its own dice for this system. rather than using the standard numbered dice, genesys uses dice with symbols representing successes, failures, advantages and disadvantages. the more successes you roll, the greater your success and vice versa. additionally this leads to a Lot of exciting interesting ways when it comes to resolving your rolls. you could roll a success with a disadvantage, meaning you succeed in your goal but something else happens that hinders you or a teammate. this adds a lot of flavor and information to the results of rolls.
the game also emphasizes fleibility and adaptability - it encourages you to tweak the system to fit your setting and needs. classes are simplified, called archetypes that give you starting abilities, which you customize by giving your character ranks in different abilities. also, the system encourages a lot of gm and player collaboration, encouraging players to add details about the world and suggest ideas for how roles play out.
shows to check out that use this system: Campaign: Skyjacks
powered by the apocalypse: pbta apocalypse is a pretty well known system that has a ton of hacks that tweak the core ruleset to a specific system or setting. most pbta settings encourage some amount of collaboration when determining the setting and exactly how your group came together. to play, you only need 2d6 for your rolls which can result in failures, mixed successes, and successes, often with suggested consequences what might happen if you don’t roll well.
each pbta game has playbooks for the setting it uses, often based on typical characters you’d see in that kind of setting, which give your character their moves and asks specific questions relating to the playbook you have chosen for your character to help you develop them further. moves in this game tend to be broad and applicable to multiple situations rather than setting specific limitations and guidelines for how the actions can be used. some fav pbta games:
monster of the week: think buffy the vampire slayer, x-files, supernatural. your team fights a variety of monsters and keeps the average person from worrying about what goes bump in the night. (see: taz: amnesty)
masks: a new generation: teen superheros! you fight the bad guys and save the day with all the complexities of being a teen superhero
dungeon world: setting wise, similar to dnd. high fantasy with magic and swords (see: friends at the table)
monsterhearts: teen monster drama! the various monster skins relate to something your teen struggles with, aka the ghost feels invisible
Ryuu-tama: i picked up this game after my local game shop described it as ‘studio ghibli but a ttrpg.’ i haven’t gotten the opportunity to play it yet, but i love the book and concept behind this system. in this world, everyone at some point in their lives feel intense wanderlust and put their daily lives on hold to go travel and adventure into the world with new people. this game focuses on exploration, friendship, and growth. while there is a ruleset for combat, it is not the main focus. there is action and excitement, but also a core sense of wonder and emphasis on companionship. since you are playing a nomral person journeying into the world, the classes are based off who you were before adventuring - merchant, farmer, and noble are a few examples.
one of my favorite things about this game is the gm creates a special character, called a ryuujin, which has its own character and sheet. ryuujin start out as behind the scenes characters playing a hand in the story, either as a benevelent or mischievous figure. ryuujin collect and record stories, so the exact type of ryuujin relates to the kind of the story you play.
a few others i’ve heard wonderful things about, although i haven’t played or read the full system rulebook:
wanderhome: from the website: “Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change.” uses the no dice, no masters system - a diceless system. instead, you use tokens as a way of shifting the narrative between players. it also has a setting with the system and has the option of playing with or without a gm! no combat - wanderhome focuses on other kinds of conflicts and explores a narrative not reliant on combat and fighting
dread: a horror system where instead of dice, you play jenga. your character takes an action, you pull a jenga block. if you knock over the tower, uh oh. your character dies. i personally am fascinated by this use of a physical mechanic to add tension to a game
savage worlds: another setting neutral game. the system is designed to be adaptable to any kind of setting you need. rather than having a number to represent a characters ability in a certain skill, you have a dice - the better you are at that skill, the higher your dice (and essentially, the easier it will be for you to succeed.) if you roll the highest number possible, your die explodes, letting you roll again (and again, if the die explodes). also, you get bennies for good roleplay
blades in the dark: for playing scoundrels and thieves, but in a cool victorian setting with horror elements. expect heists and grifts galore. rather than doing the brunt of planning pre-heist (which then inevitably goes out the window once the shit hits the fan), blades uses flashbacks for planning, using stress points depending on how elaborate the flashback gets
this is all for now but i will inevitably add to this list as in the process of freshing up on some details on these games, i found so many more cool games i wanna play oh my god. i could make a whole additional post about games meant to be played as one shots, with simple rules and mechanics so you can play with minimal prep. please play some of these games (and invite me to play also)
















