Someone might want to tell Hbomberguy to burn that official commendation he got if this is how he's going to treat trans women.
Absolutely fucking vile.
Today's Document

oozey mess
we're not kids anymore.

#extradirty

Love Begins
Cosimo Galluzzi

JVL

if i look back, i am lost
tumblr dot com
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occasionally subtle

izzy's playlists!

pixel skylines
Not today Justin
Three Goblin Art
Sweet Seals For You, Always

ojovivo
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@discovares
Someone might want to tell Hbomberguy to burn that official commendation he got if this is how he's going to treat trans women.
Absolutely fucking vile.

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Been thinking of madosaya lately 🩵🩷
If a girl ever did this to me I would spontaneously combust on the spot
Everyone look at what my beloved sporky made right now
Also everyone beg them to show off the logo on Sayaka's t-shirt that they designed cos its so perfect
Transitioning was nice. that was a problem with a defined solution, with treatments that *actually work.* but now that I'm kinda done with that, I'm back to my biggest most obvious problem being neurodivergency. and there's no way to fix that. there's no way to fix me
neurodivergence is mostly your personality, so if you can identify specific behaviours you dont like, you can treat those.
cant really change the way your brain works, and would you even want to, but you can change the way you act and the way people see you.
yeah my psychiatrist told me that if I just Act Normal then it's like I'm not even autistic so do that <- you, apparently.
do you actually think that is helpful. do you think that is even APPROPRIATE to tell someone who was abused for years because of her inability to mask, for being autistic, who was told that the only way she could be worthy was by learning to Act Normal and that any failure to do so revealed a deep moral fault within her
or are you just too dedicated to licking the boot as it kicks you down that you can't even hear yourself
Guilty as Charged
I don't know if this will pan out, obviously, but I have a hunch about the overall structure for of the Devil's Episodes. Namely that they seem to have increasingly "guilty" clients.
Episode 0 has Carlos Flatt. Carlos is not only innocent of the specific crime he has been accused of, he is innocent of any crime at all. He's a down on his luck, working class guy who is justifiably angry about his situation. Clean as the driven snow. Won't even touch lootboxes.
Episode 1 has David and Serra Ashur. Technically, Morgan is defending herself when she's defending Serra, but the point stands that Serra is the one in the hot seat during the latter half Episode 1. We'll tackle them seperately.
David is innocent of the specific crime he has been accused of, namely suicide, but he is, in fact, guilty of a crime. Creating each of those 300+ AIs was a crime, according to the law as written. But it is not a crime the audience is likely to recognize as either criminal or immoral, although it was extremely reckless.
Serra is, possibly, by technicality, not guilty of being an AI. Possibly. But even if she was, the audience is absolutely going to see that law as unjust in the extreme, because it criminalizes Serra's very existence. So, she wasn't programmed, and therefore is technically innocent, but even then, any legal system that would prosecute her for being an AI will not be seen as legitimate by the audience.
Episode 2 has Sosuke Ikariya, who is innocent of the five murders he is accused of comitting, but is guilty of quite a lot of murder in general. But there are some mitigating factors, to wit: 1, he is murdering nouveau riche assholes. 2, at the end of the Episode, we are assured that he will not be comitting any more murders (at least, none which are not comitted in direct defense of Makoto). Thus, Morgan, Serra, and the player are not indirectly responsible for any future murders he commits.
Episode 3 seems to be setting the next client as a radical activist, the sort the State would probably label a terrorist instead. If it is instead the case that Episode 3's client has been dragged in as a scapegoat, my theory may not hold. But if this is someone like the Witch of the West, or some figure we've yet to hear about, then that person would, unequivocally, be guilty of the crime they've been accused of.
And for the first time, Serra, and the player, would have to confront the idea of defending someone who has comitted a crime, potentially a quite serious crime like arson, and will do so again if let free. In this case, we are left with only mitigating factors, namely the motive: resisting tyrrany, which is a very noble end.
All this would indicate a trend, of increasingly "guilty" clients, from fully innocent, to innocent*, to complicated, to guilty-but-have-you-considered-the-implications, all the way to...
The guiltiest of guilties, of course.
Evangeline Morgan. Who is guilty of all this and more, who will kill if let free, who will revel in evil and bloodshed until the day she is caught and sentenced. (Right?)
The structure is building Serra, and indirectly the audience, up to the point where she can accept defending someone who has done wrong, with no caveats, asterisks, or mitigation.
Until she can defend the Devil herself.
Because that is what a defense attourney does. They are not called, as almost always happens in Ace Attourney, to defend the innocent. Often, they defend the guilty. And, this is the key, they are right to do so. Even monsters need someone to fight for them. That is the adverserial process. Without that, without a defender, the product is unjust. You need someone who can stand up and...
(Forgive the pun.)
Be the Devil's Advocate.
Don't worry: if I was vagueposting about you, you'd know.

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My Predictions for 2x2
Probably a fairly obvious list, but I'll still take the time to justify it. This isn't necessarily my preference, it's more of an attempt to predict the priorities of the writing room.
None of the four non-Hajime Survivors are making it out, of course. If I had to pick one of them who I think might survive, though, it would be Sonia, but even that is doubtful. The only way I can really see one of these four making it is if Hajime doesn't, but I'll say more about that later.
Mikan is going out again, although it'll be nothing like the Despair Disease, obviously. Honestly, she could be a Case 3 victim, but her autopsies are too useful to allow her to stick around for the whole game, even though she didn't really get all that much screentime.
Nagito didn't make it the first time, but even if he isn't the first victim or something close to that, going out in a blaze of glory is still this guy's best trick. He's as doomed as ever.
Gundham had a fairly deep run and ended as a culprit. He's gotten plenty already.
Ibuki hasn't but I think they'll kill her off later, to mark the turning point where the plot becomes more serious. She's a fairly pure comic relief character, so they won't lose much by offing her. Only way they could surprise me is if she's a culprit. Maybe she'll get the Despair Disease this time?
Hajime is probably safe, but I'm placing him slightly higher than that because killing off and replacing him as the protagonist is a good and intuitive way to differentiate SDR2 from 2x2, and that might get him knocked out. But if he survives the first case, he's surviving the whole game.
Chiaki went out toward the end as a culprit, but she didn't mean to do that. Honestly, she might be too low on this list. Her placement could just be wishful thinking, but as a core cast member who, nevertheless, didn't survive, they might let her live just to please the fans. Or kill her off again to hurt even more.
I'm so fucking scared Teruteru is going to survive. Please just let him be Case 2's victim. Please.
Ultimate Impostor could go far, honestly. If they weren't an impostor and therefore inherently duplicitous, and if there wasn't the risk that they're somehow Case 1's victim again, I'd rank them lower.
Nekomaru went pretty far, but he was still only in 2 cases, which is pretty low considering he made it to Chapter 4. I give him decent odds, there's plenty to build on.
Peko is surviving to invert what happened with her and Fuyuhiko in the original Case 2. This is so obvious I might actually get mad if they don't do this.
Mahiru may be the new Chiaki. She may be the new protagonist, even. Either way, she's basically perfect as a new survivor.
Hiyoko is going to be one of the relatively useless survivors that never die because there's no reason to kill them. They're not going to make her a victim again, and she's not plausible as a culprit. I see you typing, and be for real: she's not a murderer, and she's not going to kill Mikan or whatever you were thinking.
Been thinking of madosaya lately 🩵🩷
If a girl ever did this to me I would spontaneously combust on the spot
@yay-bunnies has been terminated by Staff as of March 31st at 1:30PM EST, on trans day of visibility. This is your chance to make them see their fuck up.
@staff @support @photomatt fix your fucking hearts now.
Tumblr Sexy Women Contest 2026 Round 1
Evangeline Morgan (of the Devil)
Elphaba Thropp (Wicked)
Morgan…..
Vote for a canon lesbian; Vote for Evangeline Morgan!
Pokémon community divided on whether new starter evolutions are "too bipedal" as Qecqua's evolutions reenact "The March of Progress" while Browt's evolutions appear to be a "Serina: the World of Birds" type of situation.
Pombon inexplicably identical at every stage.

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Hello. I've posted an 'of the Devil' one-shot focused on Serra. If that is of interest to you, please check it out.
Computer Chess
Serra works out the truth.
hugs for morgan
About Those "Checks"...
Emma's is, as you can probably tell, a chess game - the white queen, representing Emma, has just put the red king, representing Morgan, in check.
In chess, for clarity's sake, a "check" happens when a piece is in a position to capture the opposing king. In this case, the white queen threatens the red king along the left-down diagonal line.
When the king is in put in check, that king's player is compelled by the rules to make a move which will take the king out of check. In this case, the king can move left, right, up... basically anywhere that is not on that particular diagonal.
That's all fairly basic - Emma has put Morgan in check, and now Morgan must respond, but there are plenty of opportunities to do so. Where it gets interesting is when we consider this position not only in terms of the next move, but also how it would develop. Which is to say, it wouldn't.
You see, the white queen cannot put the red king in checkmate and win the game, because if the queen literally corners the red king, cutting off all avenues of escape, it is still legal for the red king to capture the piece that put it in check - but likewise, the red king will never be able to capture the white queen, because that would require the white queen to move next to the red king, which is obviously suicidal.
This position leads to perpetual check, with neither player able to finish the game. Emma cannot checkmate Morgan without getting too close and getting killed - Morgan can't kill Emma because she's smart enough to keep her distance.
However, there is a scenario in which it would be possible for white to checkmate red. It is illegal to move your king into check. Therefore, if another white piece threatened the square where the white queen is standing, the red king cannot capture it, and red would lose.
So it sure is a good thing for Morgan that Emma is working on Heartbreak all by her lonesome. Would be terribly inconvenient if she acquired a partner of some kind.
"Check" in poker means something different than in chess. In chess, allowing for a bit of simplification, it's a threat. In poker, more specifically Texas Hold 'Em as is being played here, to "check" means to pass on betting anything for the round, without folding. If all players check during a round, then the next card will be revealed - in this case, the fourth card, the "turn".
In this game, something extraordinary has happened: the "flop", that is, the three cards revealed after the initial round of betting, when players only know the two cards they themselves have been dealt, contains three of the four queens in the deck.
This means that there are very few hands that are any good - really, it's only the four-of-a-kind with queens that's important. This is because any player can use the cards in the flop (and beyond) to construct their hand, therefore all hands this ante are at least three-of-a-kind. Pairs become full houses, but no flushes, straights, or three- or four-of-a-kind hands that are not queens can be constructed.
So the game is on, and the question is this: who, if anyone, has the queen?
Morgan checks. She does not raise the bet. Does this mean she doesn't have it? Surely if not, she would've folded, right? Or does she just want you to think that? But if she had it, she'd have raised, right? Or is that too obvious?
And there's nothing to prevent her opponent, Emma, from doing the same. A sort of... perpetual checking. (In this case, slightly less perpetual - the game will end after the final card, the river, has been revealed.)
Oh, would you look at that. She did have it. Hope you didn't bet against her.
In this case, the check represents Morgan being put in a dangerous situation, and allowing Emma to gauge how lucky she thinks Morgan is. There's only one way out - for both of them. Whoever has the queen wins - and maybe neither of them do. If Morgan is lucky, she's toying with Emma. If not, she's trying to expose her to the other players by tricking her into betting. Either way, she's given Emma just enough rope to hang herself with. It's a move that cannot be outsmarted, because the intention behind it hinges entirely on something random and unknowable - what card Morgan is holding.
As a final note, we can consider these two checks in concert. Both revolve around a single queen threatening to steal the game, while in actuality provoking repetitive gameplay.
But in chess, the queen belongs to Emma. And the flop doesn't "belong" to Morgan - as I said, it can be used by any player at the table. And we don't see Morgan's two hole cards; it's only when she has a winning hand that we see the queen. It's entirely possible she won't have it. So in chess Emma always "has the queen" and can win, if she knew to play with the flop. In poker, Morgan might have the last of four queens, and wins instead.
Only if Emma learns to play Morgan's game can she win on her own.
That is, unless Morgan was lucky enough to draw the queen. Then, it's a tie... and on to the next game.
I agree with all of this, but: I think it's important to note that *Morgan* is the one obsessed with Chess. The check cut-ins are both from Morgan's point of view, and all during Chapter 1 she keeps complaining about being bad at chess, despite also believing that Emma views their relationship as a chess match. So she wants to force it to be a poker game instead, because that's where (as you noted) she can generate an edge for herself.
BUT. The one time we get any view of what *Emma* is thinking is her Zero Summary cut-in and desk slam animation. And *that* doesn't use Chess symbolism. It uses Go, instead. And Go is a very different game from Chess. The way a great Go player plays is taking a series of seemingly unconnected actions on different areas of the board to create situations where they can maintain the play initiative and threaten the other player, until eventually all their 'liberties' are cut off and their pieces are captured.
Sounds familiar, don't you think?
Emma plays chess. It's part of her profile; "PLAYS: Chess, Shogi, Idol SavantStars". I don't see much evidence that Morgan views her conflict with Emma as a chess game, and I don't see how this contradicts what I said. Also the check cutins are too representational to be from any particular point of view, and you're reaching quite a lot to derive that much from the mere *presence* of Go in Emma's desk slam.
we cannot keep having these baldurs gate 3 and critical role people voice acting every new game. we need random people. people whose only credits are random low budget live action TV shows. someone who just works in the same building as the localisation team. anything. please. if i hear matt mercer ever again there will be consequences
About Those "Checks"...
Emma's is, as you can probably tell, a chess game - the white queen, representing Emma, has just put the red king, representing Morgan, in check.
In chess, for clarity's sake, a "check" happens when a piece is in a position to capture the opposing king. In this case, the white queen threatens the red king along the left-down diagonal line.
When the king is in put in check, that king's player is compelled by the rules to make a move which will take the king out of check. In this case, the king can move left, right, up... basically anywhere that is not on that particular diagonal.
That's all fairly basic - Emma has put Morgan in check, and now Morgan must respond, but there are plenty of opportunities to do so. Where it gets interesting is when we consider this position not only in terms of the next move, but also how it would develop. Which is to say, it wouldn't.
You see, the white queen cannot put the red king in checkmate and win the game, because if the queen literally corners the red king, cutting off all avenues of escape, it is still legal for the red king to capture the piece that put it in check - but likewise, the red king will never be able to capture the white queen, because that would require the white queen to move next to the red king, which is obviously suicidal.
This position leads to perpetual check, with neither player able to finish the game. Emma cannot checkmate Morgan without getting too close and getting killed - Morgan can't kill Emma because she's smart enough to keep her distance.
However, there is a scenario in which it would be possible for white to checkmate red. It is illegal to move your king into check. Therefore, if another white piece threatened the square where the white queen is standing, the red king cannot capture it, and red would lose.
So it sure is a good thing for Morgan that Emma is working on Heartbreak all by her lonesome. Would be terribly inconvenient if she acquired a partner of some kind.
"Check" in poker means something different than in chess. In chess, allowing for a bit of simplification, it's a threat. In poker, more specifically Texas Hold 'Em as is being played here, to "check" means to pass on betting anything for the round, without folding. If all players check during a round, then the next card will be revealed - in this case, the fourth card, the "turn".
In this game, something extraordinary has happened: the "flop", that is, the three cards revealed after the initial round of betting, when players only know the two cards they themselves have been dealt, contains three of the four queens in the deck.
This means that there are very few hands that are any good - really, it's only the four-of-a-kind with queens that's important. This is because any player can use the cards in the flop (and beyond) to construct their hand, therefore all hands this ante are at least three-of-a-kind. Pairs become full houses, but no flushes, straights, or three- or four-of-a-kind hands that are not queens can be constructed.
So the game is on, and the question is this: who, if anyone, has the queen?
Morgan checks. She does not raise the bet. Does this mean she doesn't have it? Surely if not, she would've folded, right? Or does she just want you to think that? But if she had it, she'd have raised, right? Or is that too obvious?
And there's nothing to prevent her opponent, Emma, from doing the same. A sort of... perpetual checking. (In this case, slightly less perpetual - the game will end after the final card, the river, has been revealed.)
Oh, would you look at that. She did have it. Hope you didn't bet against her.
In this case, the check represents Morgan being put in a dangerous situation, and allowing Emma to gauge how lucky she thinks Morgan is. There's only one way out - for both of them. Whoever has the queen wins - and maybe neither of them do. If Morgan is lucky, she's toying with Emma. If not, she's trying to expose her to the other players by tricking her into betting. Either way, she's given Emma just enough rope to hang herself with. It's a move that cannot be outsmarted, because the intention behind it hinges entirely on something random and unknowable - what card Morgan is holding.
As a final note, we can consider these two checks in concert. Both revolve around a single queen threatening to steal the game, while in actuality provoking repetitive gameplay.
But in chess, the queen belongs to Emma. And the flop doesn't "belong" to Morgan - as I said, it can be used by any player at the table. And we don't see Morgan's two hole cards; it's only when she has a winning hand that we see the queen. It's entirely possible she won't have it. So in chess Emma always "has the queen" and can win, if she knew to play with the flop. In poker, Morgan might have the last of four queens, and wins instead.
Only if Emma learns to play Morgan's game can she win on her own.
That is, unless Morgan was lucky enough to draw the queen. Then, it's a tie... and on to the next game.

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Alcohol definitely has some thematic significance in of the Devil but I'm not sure what
Serra has a fixation on alcohol but Morgan doesn't let her drink it
Both Morgan and David stock bars in their house despite not inviting people over that often
Serra's other boss, and Morgan's main contact, is Diamani - who runs a bar
Reyes has a drinking problem
Case 1 revolves around alcohol
It all probably means something but I have no idea what
humans habitually poison themselves because it distracts from their other pains... Morgan, David and Reyes all do this constantly. Serra sees this behaviour and wants to emulate it, but her guardians feel required to protect her from forming the same habit. alcohol essentially "killed" Serra's father. Morgan doesn't want her falling into the same patterns of self-hatred and apathy as David and herself. so thematic protection of the child's innocence?
not sure how Diamani figures into it... he said he'd be willing to serve her alcohol. he's also her employer. a bridge into "adulthood" for Serra? emblamatic of her growth into a more rounded, matured person, who Morgan can't protect?
Diamani is an information broker, so Alcohol could be a parallel to other forms of crime and vice. Like he said, whatever his clients do with his info isn't his fault, kinda in the same way the liquor store can't really be at fault for what you do while drunk. Does this inadvertently mean that they profit off of someone else's abuses? Yes.
I think Serra working for Diamani then is related to her view of humans having an inherently good nature despite the harm they can do. Some people might just drink for the hell of it and some will hurt themselves or another people in doing so. It's her having the faith and trust in people's free will that they won't do harm in the same way as serving them alcohol and trusting them not to cause harm while intoxicated.
Alcohol also acts as a social conduit, a means for people to gather together and experience social interaction. Though it’s still new and yet to gain traction, Bar Kintsugi is a place where people will essentially come together later on to both commiserate and isolate themselves; something that both Serra and Morgan reflect.
Serra takes an interest in wine-collecting and, in Chapter 1, helps David maintain the ritual he and Jung have going. She even shows interest in the wine Diamani procures that Morgan says sounds like it tastes like dirt. For Serra, alcohol may just be a luxury or pleasure, but it could also symbolize her interest in getting to know people better.
Morgan, on the flip side, has only been seen to drink socially, only drinking with Reyes when it’s clear the detective won’t leave and only purchases something at the host club as a means to get Hana Kim to talk. She even fell asleep at the Christmas Work Party that Masters took a picture of, not from drinking but exhaustion. For Morgan, alcohol is just a means of social graces and looking normal, something that gets people talking but not to indulge in directly.
It could be to do with alcohol as a vice. Morgan herself indulges in many traditional vices: smoking, gambling, killing of course, and drinking, albeit to a lesser extent.
But all of these, as we've seen, have changed with time by 2086: gangsters like Daisuke smoke e-cigs, Carlos assumes gambling means lootboxes, killing is nearly impossible... But, from David's red solo cups to Diamani's mixing, drinking is as it ever was.
The oldest vice, the one that has survived the longest unaltered, is alcohol.
And Morgan very much wants to keep Serra away from it. I think it's important, also, that Morgan specifically sees her *younger* self in Serra. That gives us two similar but distinct readings on this:
Morgan is infantalizing Serra in order to maintain the part of herself she sees in Serra, and;
Morgan is trying to prevent Serra becoming like her by partaking in vice.
Serra isn't literally a child, but Morgan sees *herself as a child* in Serra, ergo, Serra is a child in her mind. For all that people worry about Morgan "corrupting" Serra, I think the person most worried about that is Morgan herself.
As for the latter point, I think it's interesting that Serra "almost [certainly] can't get drunk". Because in this metaphor, that would mean that, contrary to Morgan's fears, Serra is, in fact, *untouchable by vice*.
She cannot be corrupted, even by our most tenacious evil. Not even by the Devil Himself.
Your most anticipated game of 2026 (probably, right?) is now available for wishlisting on Steam.
Head over to the store page for the Episode 3 DLC and wishlist it to let the world know you're joining the satanic panic on the side OF THE DEVIL.