As I was one of the key level designers for my group I was tasked to make a section of the level within our setting, (an Underground train station) and this was the final paper design before I created it fully in UE4.
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As I was one of the key level designers for my group I was tasked to make a section of the level within our setting, (an Underground train station) and this was the final paper design before I created it fully in UE4.

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I was also tasked with creating a gate for my group project! It was a simple enough process to do and I used a lot of the same framework as the doors I previously made.
Here are all of the testures i created for the door as we needed ones for toilets and normal areas.
Here is a door model I have created for my group project. I have created this to help out with the 3D modelers as they wanted help with their tasks.
Finally, there are the design iterations leading up to the final play-test. These allowed me to make sure the rules were well developed and easy to understand.

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Here is our rule booklet designed and written by myself. The overall process behind this was to have a consistent theme with the pieces and board whilst making sure the rules are concise.
Here is the lovely, digitally drawn pieces and board designed by one of my teammates. This artwork was used within the rule book, which I will post next.
Board Game Brief
The development of the board game, “Bridge of Bones!” has came along very well, with many playtests and the final board and game pieces being finalised. There will be photos soon of the different development phases and the final design once the brief is over and we have playtested each others’ in the class.
Recreating an old board game brief.
For the next few weeks I have been tasked to create a board game with 2 other people, which must be adapted from an older board game. We are hoping to adapt dominoes/bones, giving the players different objectives and pieces to move with rather than the numerical matching required for the original.
There are other changes which I will keep posting after adaptations are made and playtesting has fully begun.
I will also post updates with screenshots of the prototypes created.
Here is the logo for my potential Mobile game, Chicken Coup. I am hoping to create this in the future after I have pitched this as University work.

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Finally, for my HammerGirl project I have the full playable map within UE4.
These photos are some developments of an NPC within my university HammerGirl project which allow for text to appear with animations. The second two photos create a way for the player to complete potential quests given to them through making the player need a certain amount of collectables to complete the dialogue.
Another UE4 blueprint, this time for a pushable box that the player may use to solve puzzles.
Here I have the blueprints for a breakable mesh as seen in the second photo, the barrel.
These screenshots are for the use of an equip-able weapon, in this case a hammer, as an item you must pick up.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Here’s some of the Blueprints for creating a collectable object in UE4.