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@darklordazalin
Firan Zal'honan.

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These coastal self-named āwizardsā must have been commissioned by Von Zarovich to publish this slander of my person. Falsehoods of my origins and rather questionable artist license in rendering my ālikenessā. Bah! I know my own reality and this is not it.
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Azalin Reviews: Darklord Lord Malkant Hilfin
Domain: House of Dark Strategy Domain Formation: Unknown Power Level:šā«ā«ā«ā« Source: The House of Dark Strategy (2e)
Lord Malkant Hilfin is an accomplished strategist from an unknown realm who abhorred losing. Every eight years he would invite the most intellectual individuals in the realm to his home to partake in a contest of wits. Hilfin rarely lost. Perhaps this is because his opponents let him win, knowing how his frail ego could not tolerate failure. If he lost, he always flew into a violent temper tantrum.
During one of these events, Lord Hilfin invited six individuals to his estate to partake in his contests. Among them was Selmar Callista. Callista did not let Hilfin win. In fact, Callista was not only winning, but was able to thoroughly defeat Hilfin at every turn. Hilfin viewed Callistaās dominance as a direct attack upon his person and seethed with rage as he contemplated scenarios that would ensure his victory.
A mysterious entity spoke to him then. Offering Hilfin a bargain ā kill Callista and he would never lose again. Intelligence does not equate to wisdom and Hilfin readily accepted this bargain. He trapped and killed Callista and then to cover the deed, killed the remaining five guests.
The mysterious entity was, naturally, the tormentors that keep us Darklords imprisoned in our own Domains for all eternity (or until we figure out how to escape. Itās only a matter of time.) Hilfin was rewarded for his dark act and granted his promised gift as his house was pulled into the Mist. He is now bound to the house itself and can never lose when within those walls. However, he cannot extend his influence beyond the borders of his estate nor can he attract new opponents to challenge. However, every eight years on the anniversary of Callistaās death, these rules can be broken. Hilfin lives for that moment, seeking to prove that he is the greatest strategist of them all.
Azalin Reviews: The Nightmare Court (5e)
Domain: The Nightmare Lands Domain Formation: Unknown Power Level: šššā«ā« Sources: Van Richtenās Guide to Ravenloft, Nightmare Lands (2e), Domains of Dread (2e)
In van Richten's latest guide, the members of the Nightmare Court are listed as the Darklords of this Domain, though the Rainbow Serpent is noticeably absent. Also of note is that these beings are now said to be the living nightmares of Caroline Dinwiddy.
Other than these changes, the Nightmare Lands and the Darklords remain mostly the same. Now, letās take a closer look at Caroline. Caroline is described as a āpotent psychicā with repressed memories of her own heartless deeds who never wakes.
Caroline was the head nurse of Dr. Gregorian Illhousenās Clinic for the Mentally Distressed, which specialized in care for patients that suffer from continual nightmares. This clinic once resided in Nova Vaasa, but was pulled into the Nightmare Lands after Dr. Harrod Tasker, driven by jealousy for his colleagueās success, assisted the Nightmare Court in their attempts to defeat Dr. Illhousen.
The entire clinic and all those that worked and lived there now reside in the Nightmare Lands. Historical records indicated that Gregorian and Caroline roamed the Domain, trying to find a way to safety.
Perhaps in wandering this landscape she committed these apparent āheartless deedsā. Whatever the reason, she now resides in the City of Nod in her former clinic sleeping while trapped in the Nightmare Lands and unleashing the Court upon countless dreamers.

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Azalin Reviews: Darklord The Redheaded Child
Domain: Nightmare Lands Domain Formation: Unknown Power Level:šā«ā«ā«ā« Sources: A Guide to Transylvania (2e)
Unlike the majority of us trapped within these god-forsaken, mist enshrouded realms, the Nightmare Court travel throughout the multiverse. Any realm in which entities dream, the Nightmare Court is lurking in the space between reality and dreams.
Notably, the member of the Nightmare Court I am about to discuss is never referred to as a āDarklordā, merely as an entity. However, I have treated each member as a Darklord in my research and will extend that curtsey to the Redheaded Child as well.
The Redheaded Child has only shown himself in the dreams of mortals from Transylvania, a location confined to a realm known as āGothic Earthā. He appears as a severely emaciated child dressed in the rags of a street urchin and brings with him dreams of childhood regrets. He offers reminds dreamers of their lost childhoods and happier times and the sorrow one feels for that lost innocence. Those tormented by the Redheaded Child succumb to depression and exhaustion in their waking life, dragging on in their dull, adult lives pinning for what could have been.
The Redheaded Child does not have a known arcane relic associated with him. However, if one focuses on common adult tasks such asā¦I donāt know, scolding their children? Telling a servant to fold the laundry. That is, focusing on typical adult responsibilities will lessen the Redheaded Childās hold over their sleeping self.
Azalin Reviews: Darklord The Rainbow Serpent
Domain: The Nightmare Lands Domain Formation: Unknown Power Level:ššā«ā«ā« Sources: Domains of Dread (2e), Nightmare Lands (2e)
The Rainbow Serpent is a winged-snake similar to a couati, though quite opposite in its nature and the only member of the Nightmare Court to adapt a non-humanoid appearance. Its scales are a brilliant crimson with bands of indigo, yellow, and black. Its eyes hide a malignant intellect and its mouth is always set with a mocking smile.
At the very center of the City of Nod within the Nightmare Lands, the Serpent makes its lair in the Park Primeval. The park is a nearly impassable overgrown jungle and the number of venomous reptiles that live within would satiate even the most renown of Borcan toxicologists. Similar to Mullongaās alleyway maze, Park Primeval is a shifting labyrinth trapping aspiring explorers in its layers of vegetation and toxic lifeforms. The only constant within is the Tree of Suspicion. This vast, black-leafed tree, whoās roots continually pulse as if drawing in a thick ichor, is located at the heart of the Park Primeval. Suitably, it is also the Seperentās arcane relic, granting the paranoia inducing snake much of its power.
The Rainbow Serpent feeds on the paranoia and insecurities of dreamers. It typically targets those suspicious of betrayal. Perhaps you were an Earl of a vast domain and your son worked against your cause and freed political prisonersā¦Theoretically, you may suffer from paranoia after such an event. The Rainbow Serpent targets such individuals, replaying the same betrayal in their dreams or creating new highly believable ones that have yet to transpire.
The Serpentās dreamscapes are cunningly crafted dreams within dreams transforming the sleeper into a state in which they can no longer discern the dreaming from the waking world. One could wake in the middle of the night to discover their spouse in the embrace of another, tumble back to bed in disbelieve and wake up the next morning never realizing that what they witnessed had only been a dream.
In addition, this manipulative snake communicates telepathically to those that walk within the Park Primeval. It often hides amongst the jungle canopy sending thoughts of suspicion, doubt, and insecurities into his victimās minds. This is done in such a way that the recipient often cannot differentiate the Serpentās suggestions from their own thoughts and emotions.
As with the rest of the Nightmare Court, the Rainbow Serpentās past is obscured by the Mist. It is not above our tormentors to capture animals in these realms, though the idea of a pathological liar becoming the embodiment of the silver tongued, treacherous snake is quite fitting.
Azalin Reviews - Darklord Mullonga
Domain: Nightmare Lands Domain Formation: Unknown Power Level: ššš ā«ā« Sources: Domains of Dread (2e), Nightmare Lands (2e)
One may reach the Nightmare Lands by traversing through the Mists or by being pulled into the dreamweb weaved by the Nightmare Court while sound asleep. At least six Darklords rule over this ever-changing land.
The ruler of the Nightmare Court is the Nightmare Man. Mullonga, though a Darklord herself, is one of his underlings as are all the members of this Court. Mullonga takes on the appearance of a hackneyed frail, older woman aided by a gnarled, wooden staff. Unsurprisingly, she is a witch.
As most witches and hags do, Mullonga uses illusions to hide her more haggard appearance and often pretends to be a lost wizard. In this guise, she befriends wanderers: a name commonly given to those who arrive in the demiplane through the Mists.
She thrives on sowing seeds of doubt, mistrust, and fear amongst groups of travelers. That fear is the key to Mullongaās power. She feeds on dreamersā fears, especially those tied to a particular phobia. She delights in creating dreamscapes that mirror her victimās fears. A villager from Kartakass, for example, may have witnessed a loved-one being mauled by a wolfwere and developed a fear of such creatures. Mullonga will send them dreams of running from snapping jaws and howling wolves always on the verge of reaching them. She may even transform the dreamerās shape into a timid rabbit to amplify the terror of being preyed-upon.
Mullonga resides within a decrepit neighborhood in the City of Nod located at the center of the dreaming. The alleyways and ramshackle buildings of her neighborhood are constantly shifting, creating a maze that is near impossible to solve. There she keeps a laboratory where she creates arcane heads from the severed heads of wanderers who die in her realm. She typically sews three of them together and the resulting nightmare roams the domain feasting upon warm flesh. Her arcane relic, a cauldron that always contains a foul, bubbling ichor, is located in one particularly debilitated building in this labyrinth. As with all the Nightmare Court, destroying her arcane relic will significantly weaken her.
This wretched grandmotherly figure is technically a wizard, though not by any traditional means. Instead of memorizing and studying spells, she steals them from her victimās dreams by pulling them out of the dreamweb.
As with all her brethren, Mullongaās past is as mysterious as all witches wish to be. Perhaps she was a true wizard who stole the inventions of others. It would explain why she has to resort to such a strange and highly unpredictable method of casting and our tormentors do love imposing such restraints on us spellcasters.
Azalin Reviews: Darklord Morpheus
Domain: Nightmare Lands Domain Formation: Unknown Power Level:ššā«ā«ā« Sources: Domains of Dread (2e), Nightmare Lands (2e)
Morpheus, also known as the Master of Change (a self-proclaimed title, Iām sure), is one of the six Darklords that comprise the Nightmare Court that rule over the realm known as the Nightmare Lands. This Domain lies between the waking and dreaming. it is common belief that the Nightmare Court can pull in dreamers from any plane of existence into their web of nightmares.
Morpheus is the most chaotic member of this coterie. He appears as a classic devil dressed in finely tailored suits complete with blood-red skin, pointy ears, and a thin, dark mustache. At least, from the torso upā¦below the belt, so to speak, Morpheusās body is nothing more than a conglomeration of dark, misty tendrils.
Morpheus feeds on feelings of confusion and fear, especially those derived from an individual unable to accept the change in their life after experiencing a traumatic event. Morpheus torments these individuals by forcing them to dream of constant, unpredictable changes such as transforming a bridge theyāre running along into a sea of fish, then a flock of birds and so on.
Morpheus resides in the Forest of Everchange, which encircles the City of Nod within the Nightmare Lands. As the name implies, this forest is in a constant state of change. The few scholars who have studied it, one the famed Dr. Van Richten, believe there are no constant structures within Morpheusās forest. If they had been more thorough, they would have realized how very wrong that assumption is.
For one, once in every six transformations, the forest always becomes a deciduous forest. For another, Morpheusās arcane relic and key to his destruction is the only stable object within the forest. This relic takes the form of an obsidian stone archway covered in ancient runes.
Everything else does constantly change. A snow covered evergreen forest could grow out of an arid desert in a manner of minutes. This chaos creates a landscape that is incredibly easy to become lost, which aligns perfectly with Morpheusās ultimate goal to cause his victimās to question the stability of their own realities.
This Master of Change holds the same abilities as the rest of his brethren. He is also gifted with flight and the ability to transform himself and others into anything he can imagine. His greatest weakness is his inability to accept stability and order. Any constant in his life drives him into boredom and despair. Considering even the constants of the Forest of Everchange, he must despise our prison as much as the rest of us.
Given his need for change, I would theorize that Morpheus was once a spoiled noble that cared more for his own entertainment than the drudgery that often comes with ruling. That or a child, though I fail to see the difference.
Azalin Reviews: Darklord Hypnos
Domain: Nightmare Lands Domain Formation: Unknown Power Level: šš ā«ā«ā« Sources: Domains of Dread (2e), Nightmare Lands (2e)
Hypnos is one of six members of the Nightmare Court, the Darklords that rule over the Nightmare Lands. The Nightmare Lands exist in a place between the Waking and Dreaming worlds. The Nightmare Court pulls in dreamers into their web, trapping those that sate their thirst for particular emotions within their crafted dreamscapes.
Hypnos appears as an impeccably dressed gentleman in a perfectly tailored suit sporting a handlebar mustache and well-maintained cropped hair. He also wears a golden-trimmed monocle over his right eye. Why he bothers with such appearances is unknown since all he does is lie in stillness while entombed in a glass coffin. He appears to be asleep, yet his right eye is always open. Save for the ruler, The Nightmare Man, each member of the Nightmare Court feeds on a particular type of dream. Hypnos favors those associated with frustration and incompetence. Hmm, perhaps my late brother Ranald was one of his targets then? He certainly was incompetent enough to attract such attentions. These dreams are those that slowly reveal that the dreamer is utterly helpless. When faced with their fear they are surrounded by innumerable foes. If they attempt to run, they become paralyzed in their fear or their movement slows as the inevitable descends upon them. Hypnos, like the rest of the Nightmare Court, resides in the City of Nod within the Nightmare Lands. In one of the corners of the crumbling city stands the Spire of Sleep, a pale white tower standing on a small island surrounded by a moat that billows with wisps of mist. Those that breathe in this mist often find themselves lulled into sleep. The only way to enter the spire itself is through magical means. Hypnos may appear the type to just lay there and take it, but he has a fair amount of traps within his tower to protect him from invaders and is able to summon minions to his side with a mere wink of his monocle-concealed eye. The glass coffin, he seemingly forever sleeps in, is Hypnosās arcane relic. The only hope one would have of defeating him is to destroy it first. There are many protective spells weaved around the glass tomb making this task difficult unless one employees a master of the arcane to assist in the endeavor.
Hypnosās most potent ability is through mesmerism. With it he can plant suggestions in a dreamerās subconscious and manipulate them to act upon violent impulses in the waking world. He can also control the minds of those who wander into the Nightmare Lands. Though those with a strong will, such as myself, will feel nothing more than a slight tickle at the back of their mind as he attempts to do so.
Like the rest of the Nightmare Court, Hypnos past is unknown. Given his apparent abilities, and moniker, I theorize that he was once a psychologist who used hypnotism to place his patients into a deep sleep where he then influenced them. Perhaps he even did so to convince these patients to kill off his enemies for him, leaving his hands ācleanā.

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Azalin Reviews: Darklord Ghost Dancer
Domain: Nightmare Lands Domain Formation: Unknown Power Level:ššā«ā«ā« Sources: Domains of Dread (2e), The Nightmare Lands (2e)
The Ghost Dancer is one of six known Darklords of the Nightmare Lands, an ever shifting land that once existed along the border of Nova Vaasa, but transformed into a pocket realm. It is said to exists between the dreaming and the waking world where entities feed upon the nightmares of mortals.
The Ghost Dancer is a ballerina with translucent skin as white as porcelain and eyes as dark as pitch and as she performs her solemn dances, wisps of mist follows in her wake.. Her tattered garments are stained with bloody hand prints and her neck is covered in bruises.
Unlike the ruler of the Nightmare Court, the Nightmare Man, who can feed on any nightmare, the Ghost Dancer feeds on those associated with guilt, remorse, and shame. She shapes dreamscapes out of dreamerās memories, giving them a touch of hope, such as a making them believe that a love one they failed to save is now alive, then slowly she unfolds their nightmare until it is revealed how the dreamer failed. How it was their fault and no one else's. Reminds me of our tormentors favorite game, actuallyā¦
The Ghost Dancer resides in the Theater of Macabre in the City of Nod at the center of the Nightmare Lands. Standing on top of the theater are three stone statues, one crying, one laughing, and one scowling. Though despite these features the most obvious emotion upon each statue is that of eternal torment.
There she preforms for hordes of undead every evening. These are former victims of her icy touch, now forever forced to watch her dance. Mortals are welcome to attend as well, but it is a rare soul that can survive without becoming part of the literally captive audience.
The Ghost Dancer, like all members of the Nightmare Court, can change the terrain of the dreamscape with a mere thought, influence the emotions of dreamers, enter the dream plane, and teleport to anywhere within Nightmare Lands. Unique to her is her icy touch and her Dance Macabre. Those of weak mind are paralyzed when they witness her elaborate dance.
Each member of the Nightmare Court has an arcane relic that ties them to the Web of Dreams and allows them to draw dreamers into their realm and consume their nightmares. The Ghost Dancers relic is in the form of an ornate chandelier that looms above the lobby of her theater. Destroy it and perhaps you have a chance at destroying her.
The Ghost Dancerās past is unknown, but given her preference for guilt and shame, one could theorize that her former life was riddled with such emotions. Combined with her attire, perhaps her inaction led to the death of a beloved fellow dancer. Bloody hand prints and a bruised neck indicate a violent end. Perhaps she killed this fellow dancer and their struggle to survive is forever etched upon her form.
Azalin Reviews - Darklord The Nightmare Man
Domain: Nightmare Lands Domain Formation: Unknown Power Level:šššā«ā« Sources: Domains of Dread (2e), The Nightmare Lands (2e)
The Nightmare Lands is a realm that exists between the dreaming and the waking world where entities feed upon the nightmares of mortals from all planes of existence. This land is ruled by the Nightmare Court with the Nightmare Man at its head.
There are six known entities that make up the Nightmare Court. Dr. van Richten theorized that the five other members are merely facets of the Nightmare Manās persona. This may be the case, but since other realms are ruled by multiple Darklords, I shall treat each separately for the purposes of my reviews.
The Nightmare Court cannot create dreams or nightmare themselves, but they feed upon them akin to a vampire supping upon the blood of the living. The Nightmare Court thrives on dreams associated with a traumatic experience of the dreamer, which generate the negative emotions - such as grief, guilt, despair, and fear - that they crave. They draw victims and their dreams into the Nightmare Lands through the Web of Dreams. This web is cast out into the dream plane, which is said to touch every plane of existence.
The Nightmare Man wears a tattered robe made of webs with dozens of bulbous spiders crawling upon its surface. He wears a hood pulled up at all times, hiding his face within the shadows of its folds. The only visible features of the Nightmare Man are silvery wisp of hair extending from the darkness beneath his hood and his skeletal-like hands.
Though the Nightmare Lands constantly shift, there are a few constants within. The edge of the Domain is a waste land that surrounds the Forest of Everchange, which given the name I donāt feel inclined to describe it. Above the Nightmare Lands is the Ring of Dreams, glistening spheres that contain the dreamscapes controlled by the Nightmare Court.
At the center of the Forest of Everchange is the City of Nod, a ruined metropolis where the Nightmare Court resides. The Nightmare Man lives within the Grieving Citadel, the tallest and most prominent structure in the city. The Citadel is, like most Darklord dwelling, decorated with maliciously sculpted gargoyles and surrounded by fountains of blood.
From the stained glass windows of the citadel, the Nightmare Man can watch any of the dreamscapes contained within the Ring of Dreams. At times he may find one inspiring enough to attempt to paint the scene himself. Having no genuine creativity or imagination, he must steal inspiration from others. With every attempt to create something of his own, the paint upon his brush transforms into blood and he is left with an incomplete work.
The Nightmare Manās past is virtually unknown, but there are some hints in Dr. Gregorian Illhousenās detailed, yet highly speculative notes on him and the Nightmare Lands. The most prevalent is the record of one of Illhousenās patients recurring nightmares.
In this dream she sees the Nightmare Man in his Grieving Citadel working on a painting depicting a man viciously attacking a woman. As he draws, the paint on his brush becomes blood and the woman asks why he would create such a horrible thing when there is so much beauty and good in the world. The Nightmare man responds with a shutter, āLove and beauty no longer exist here. So I must look into the night to find other inspirationā.
The patientās dream was built on the guilt she carried for killing her spouse. I theorize that the Nightmare Man was someone who dreamed of being an artist, but did not have the inclination to put in the effort to obtain the required skills. Lamenting on the ānatural talentā of artists who devoted countless hours to the craft and how he longed for the same. Eventually this lead to him taking credit for other's work. Perhaps even the work of his spouse, whom killed him for the effort and now the two are trapped in an eternal dreamscape of her own creation? Because it certainly is not his creation.
The Nightmare Man, like all members of his court, can change the terrain of the dreamscape with a mere thought, influence the emotions of dreamers, enter the dream plane, and teleport to anywhere within Nightmare Lands. Unique abilities to the Nightmare Man enable him to step from one shadow into another, create āNight Terrorsā, and sense an intruder in his lands.
Night Terrors are nightmares he has given substance to that can enter the waking world. His control over these creatures fades as soon as they enter the waking world and is strongest within the dreamscapes. The Nightmare Man is quite powerful while within dreams, but outside of them he is merely a would-be artist with no talent.
My arcane archive required a 'factory' reset and I'm cleaning out the historical records...Here are some of my favorites.
There is a really frustrating thing where some kinds of speculative story are hard to write because they will be assumed to be bad (clumsy, harmful, regressive) metaphors for real-world events or people, rather than exploring completely speculative ideas. Like:
"What if a small group of religious extremists, persecuted in their own country, moved to an inhospitable uninhabited island and had to rebuild society there?" - But the Americas and Australia weren't inhospitable and were full of Native nations, why are you perpetuating the idea of Terra Nullius and manifest destiny? - Yes, that's because this isn't a metaphor for the British invading other countries, it's a metaphor for finding out how much of a person's religious practise is rooted in worldly concerns, vs how much they will really stymie themselves for the sake of God.
"What if 1/100 children born was a werewolf?" - But queer people are no danger to straight people, and disabled people don't have predictable patterns to their illnesses, and most people who have uncontrollable rages really CAN control them and are just lying, and no minority group has superpowers... - Yes, but that's all immaterial, because I wanted to talk about a load of other metaphors about the passage of time and responsibility and the relationship between humans and wildlife.
It almost feels like death of the author, like "Death of the most obvious metaphor" - If you couldn't reach for the (tormented) parallel between being an alien species and being stateless, what stories could someone tell? If your changeling-baby was neither disabled nor adopted, what would the story be about? Etc.
I was literally just thinking about this yesterday! It's a trend I've seen a LOT in recent years in lit crit, particularly when discussing fantasy.
I think it particularly comes up the moment an author includes any sort of marginalisation/oppression for their fictional/fantasy world. I've lost count of the times now where I've seen people read a book on, say, the terrible oppression of the Gwyllion, and immediately gone "Oh, so the Gwyllion are a metaphor for the real world X people, either deliberately or accidentally through the author's inherent racism. This is therefore super problematic because the Gwyllion are also described as Y, which means the author is also saying that about X people."
There will always be real world parallels when discussing oppression. Always. But that's because oppression is oppression - precise details may vary, but it follows the same pathways the world over, and that will naturally be copied into fiction as well. This does not mean the author is intentionally telling the exact allegory that you've projected onto it. If that's how you read everything, then yeah, everything becomes super problematic, but also, why are you reading any fiction that isn't solely about real world historical events? It's clearly not for you
And, you know, obviously there are works that are racist/misogynistic/etc, including deliberately so. But I really don't like the way people have started going "I have spotted a PROBLEMATIC ALLEGORY here, I'm ever so smart" and acting like they're the cleverest little critic that ever lived. You have to meet a work on its own terms. Lovecraft was a big ole racist, sure. Someone who has written a book about the oppression of magic users in their fantasy world, however, is rarely writing a story about how queerness lurks in family lines and must be controlled; they are way more commonly writing a story about a world with magic that they then wanted to take seriously, and while there might well be elements of queerness there, those magic users are not a 1:1 replacement.
Sometimes these lines are blurry! But we're going way too far to one end of that spectrum
The post that got me thinking about this yesterday was someone talking about how they'd love to write a vampire story exploring vampirism as a disability (dependence on a substance to manage the condition, blindness/weakness in daytime, can't enter buildings without accommodation, etc). But, they said, they can't, because they don't want to be making the point that disabled people are parasites, and vampires are generally considered parasitic.
And like. What an incredible shame. That we'll lose that, because they're already afraid of the "I have spotted a PROBLEMATIC ALLEGORY" crowd. That would be a great story for exploring disability themes, OR just a great new take on vampires, and either of those things would be so good to read. But there would be so many people who would jump in with "So you think disabled people are draining the life force of the ableds around them?", never stopping to actually think "Vampires are not a 1:1 stand in for real world disability because they are fictional and do not exist."
Anyway sorry I've rambled here, not sure how coherent I'm being. But yes, I was thinking about this just yesterday! Wild.
Sometimes as well, people assume that their interpretation of a text is correct/morally valuable because it must be the only way to read that text.
A reminder here that analysis isn't math: there is rarely a definitive authorial answer, or way to 'catch' the author in their interpretative truth. There is usually just varying degrees of creative analysis, and that is super okay.
it really does feel like a large swath of readers simply don't believe that it's possible to write a story about purely fictional things - that every dynamic and scenario that doesn't map 1:1 to reality must have a secret meaning which supersedes all other details.
i saw this a lot with beastars. "it's about race relations - but problematic!" "no it's about gender roles - but problematic!" maybe. just maybe. it's about a fictional society. exploring fictional problems. that don't exist in our real human world.
All of the above.
Trying to find a review of a book is now just wading through a sea of 'too woke' vs. 'all this made up stuff is problematic because it links to X event'. It is all very tiring.
In the end, however, I think writers need to ignore all of this and just write what they want to and not as if someone is hovering over their shoulder judging every single word on the page. If its written well and written true, you will find an audience that loves it as much as you do.
Strahd and I send each other Valentineās Day cards every year.
That time of year again.
All Strahd got me was a punch in the face. So uncreative.

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Free to watch ⢠No registration required ⢠HD streaming
"Are you done writing that Darkon adventure yet?" - friend.
"No, not sure why though," said after spending a day researching canon book titles found in the Demiplanes of Dread.
[in a low hushed voice] follow the urge, thy dark powers allure you.
(presumptuous, to speak in our name thus.)
(but wise ā for we do.)
You've attracted the attention of my tormentors...This shall never be forgiven.
"Are you done writing that Darkon adventure yet?" - friend.
"No, not sure why though," said after spending a day researching canon book titles found in the Demiplanes of Dread.