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Kaledo Art
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JVL

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祝日 / Permanent Vacation
styofa doing anything

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Alisa U Zemlji Chuda
sheepfilms
Show & Tell
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Acquired Stardust
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Product Placement

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@cyberdatabase

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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godot course

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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texture painting in blender
Armitage - Concept Art for Star Citizen © Chris Roberts Cloud Imperium Games Corporation
concept art
topology for animation
godot introduction
Blender rigging course

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Showreel
timelapse lowpoly
Easing functions specify the speed of animation to make the movement more natural. Real objects don’t just move at a constant speed, and do
easing examples
music video
I love animation history and one of the things that always baffled me was how did animators draw the cars in 101 Dalmatians before the advent of computer graphics?
Any rigid solid object is extremely challenging for 2D artists to animate because if one stray line isn’t kept perfectly in check, the object will seem to wobble and shift unnaturally.
Even as early as the mid 80’s Disney was using a technique where they would animate a 3D object and then apply a 2D filter to it. This practice could be applied to any solid object a character interacts with: from lanterns a character is holding, to a book (like in Atlantis), or in the most extreme cases Cybernetic parts (like in Treasure Planet).
But 101 Dalmatians was made WAY before the advent of this technology. So how did they do the Cruella car chase sequence at the end of the film?
The answer is so simple I don’t know why it didn’t occur to me sooner:
They just BUILT the models and painted them white with black outlines 🤣
That was the trick. They’re not actually 2D animated, they’re stop motion. They were physical models painted white and filmed on a white background. The black outlines become the lineart lines and they just xeroxed the frame onto an animation cel and painted it like any other 2D animated frame.
That’s how they did it! Isn’t that amazing? It’s such a simple low tech solution but it looks so cool in the final product.

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music video, techno, animation
moss, particles