Can you do an enderman holding a flower, tnt, and a mushroom? Also maybe one about no eye contact? And/or enderman autism creature + enderman with autism pride flag ?
sure! here you go, i couldnt really find anything on what the aautism pride flag 3was, so i just put the (i think) autism infinity thingy on it :D /gen im making a seperate post with some etra,, um,, thignies :D
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A revamp of my old Overhaul pack is underway! New models and textures, better optimization, as well as redesigns and returning classics! Beta 1.0 is here with 32 new remodels, 19 being only attainable in this beta! The pack is about 50% completion, not counting additional features.
Figured that while it's being worked on, I could use some feedback for any bugs or designs features instead of rushing to fix them on official release :}
Beta 3 is now live! A bit of a smaller update as time got away from me working on it last week. It adds just the three zombie variants but quite a few quality changes where made to other mobs; the enderman and rabbit got updated as well as other a few texture fixes!
Unofficially calling this the "Bears, Birds, and Bugs" update, as it adds pandas, polar bears, parrots, silverfish, and endermites! As well as some other models I accidentally skipped over such as Mooshrooms and Zombie heads. Also added more skins to the fox like white point and blonde, as request from one of my paterons! (I remembered to switch the pack Icon properly this time, so it should match with the version)
Beta 6 adds 5 new mobs, including slimes (which I couldn't render properly so they're not shown -_-). Getting down to very minor mobs now which means the pack is getting close to done 😎
Beta 7 is a little late but here! Didn't have the time to make a teaser image, so there are screenshots instead! Quite a hefty one adding 9 new mobs, now the only few left are the "boss" mobs.
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Sculk affliction which turns the affected skin midnight blue, flecked through with little flowery glowing cyan specks underneath. Symptoms include increased hearing and sensitivity to sound, tinnitus, increased sense of smell, stronger arm and leg muscles, greater resistance to both hot and cold temperatures, the strong psychological urge to want to scream but not being able to bring oneself to (in most cases), and fluctuating periods of either heavily blurred or increased vision in low light conditions.
Minecraft scientists studying this disease along with sculk itself, warden flesh, and warped mushrooms and finding out one of the key chemical components that’s related to all of them but it turns out to be some compound that on its own basically functions the same as a new type of hormone/epigenetic affective compound, dubbed Xenolyst-01 or X1 for short.
Causes many effects like actually being infected with sculk but without the drawbacks. Increases bone strength and skin elasticity/smoothness. Lengthens lifespan and over long periods of use, one’s limbs. Makes perception of light and dark greatly intensify and completely change, with mild hallucination-like effects that start to eventually effect one’s mind as well, usually starting with how one thinks about and uses language. As it is a new discovery nobody is sure what taking it over a lifelong period will do.
Tired of the antisemitic caricatures in Minecraft?
It's well known the villagers, illagers, and witches in Minecraft are stuck with an incredibly antisemitic design that despite hope, will probably never be changed. I've looked for a resource pack that only changed those elements (keeping the base game look), and was non-optifine friendly, but found none, so I made my own.
So I introduce Antisemitism Begone!
(Version 1.19 but should work for all versions that include the redesigned villagers) It's far from a perfect solution, but it satisfies my main personal annoyances (I am Jewish myself), and I'm certainly open to any improvements that can be made.
Unfortunately, there's many things I wish I could change but am unsure how (such as re-naming the golems to constructs, or changing how the Ominous Banner looks), but my knowledge only goes so far, and I'm pretty clueless when it comes to these things. So for now it's only visual elements that are changed. If I figure out how to do these things in the future I will certainly update it.
(Edit as of 10/9/22) I have figured out how to change the name from Golems to Constructs. Currently supported languages are English (US/UK), Spanish (Spain/Mexico) and German.
(Edit as of 2/9/2023) French (France/Canada) is now a supported language. (Thank you for @bouillefriend here on Tumblr for the translation help!)
Below the Read More are Images of changes (ID in alt text) and a list of changes made.
Villagers:
- monobrow removed
+ eye color changed to a less neon green
- nose removed
- mouth shortened
+ fixed texturing to fit
Iron Golem
- nose removed
- monobrow removed
+ eyes changed to match that of the Villagers
+ flowers changed to red to match the poppies they drop
Update 1:
+/- Renamed to Iron Construct
Snow Golem
Update 1:
+/- Renamed to Snow Construct
Wandering Trader:
- removed monobrow
- nose removed
+ eye color changed to match
+ fixed texturing to fit
Zombie Villager
- monobrow removed (eyebrows now angry)
- nose removed
+ eye color changed to a slightly darker red
+ mouth shortened
+ fixed texturing to fit
Witch
- removed monobrow (eyebrows now angry)
- removed nose and wart
+ fixed texturing to fit
+ Eyes darkened in color
Illagers (Grouped)
- removed nose (except for Ravager mob)
+ mouth turned into a frown
+ eyes changed to match the witches
nose removed
monobrow removed
eyes changed to same green as Villager's
flowers changed to red to match the poppies they drop
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