Softly Launching Into the Void
Just in case you canât tell: Iâm a huge fan of Dungeons and Dragons.
I have a very clear memory of the first time I played. I was a dumb fifteen year old who had only heard of it on television, and had a very clear idea of what it was. A very clear, very wrong idea. My older sisterâs partner at the time was putting a 3.5 game together, and not a single person wanted to play a Cleric. So, they asked me: Come play with the cool adults? (Caveat: Play a healbot).
See, I was already a fantasy nerd. Iâd been running an online roleplay forum where my friends and I, and a few internet strangers, made cool-for-the-time characters and posted back and forth to tell a story. As I quickly learned, D&D was the same thing, save for two facts:
You roll dice to determine each outcome.
Everything moves so⌠Much⌠Faster!
I was in! I quickly got a hold of the Playerâs Handbook and made my first character, who was a total rip-off of a character I was already playing on the web forum, and showed up to the first session with a bunch of d6s. Yeah, that was wrong.
Anyway, long story short: The campaign went for a few months before falling apart, but the bug firmly bit me. I bought as many books as I could, worked on making my world D&D-friendly, and started writing campaigns.
I didnât get to play again until 5th Edition came out. None of my friends could be convinced to go past character creation due to the barrier-to-entry. When that brand new, shiny Playerâs Handbook was released? My world changed again. I dropped the forum, and turned to DMing as much as I could. And when I wasnât dungeon mastering? I was homebrewing.
Magic items for my campaigns. New monsters to throw up against my players. A whole pantheon of gods with a new planar system and all that went with it.
Like most homebrewers, I sucked from right out of the gate. I look back at a lot of the content I made and cringe⌠But I also improved. I took advice, DMed more, played more, watched more streamsâ And sure, not everything is solid. But Iâm proud of where Iâve come, and Iâm ready to share that on a more consistent scale. I just have to look at the first class I tried to make, and where it is today, and I know that I do some pretty respectable work.
So that is what Copper Cauldron is. My little witchâs brew of supplemental material for 5th Edition D&D that hopefully someone out there (or maybe no one) will appreciate. The true goal is to push myself to create more, and to create packs of well tested content that I can place on the DMâs Guild.
And maybe, just maybe, Iâll post as consistently as I plan.
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