The Supersoldier Initiative
An experiment had begun, government funded and supported, yet never announced to the public or foreign powers. Those experimented on are those in prison and/or jail, those that the higher ups believe "would never be missed or noticed to be gone." Things were going well, until an accident at the facility made the experiments escape.
This mystery can take place in any location, but recommended in rural/near out of the grid areas.
Prisons/jails seem to be lighting their intake on inmates, unknown where they are going.
Professional companies will get receive word to keep an eye out for "escaped criminals", but only the higher ups will have the classified info as to what the criminals have become.
Normal citizens will see signs of destruction outside of town, such as broken down trees, shattered rocks, and docks destroyed. Wildlife animals may have been killed and consumned as well, their bodies left behind with unusual marks on it.
A body of one of the experiments is discovered and brought to the hospital, where it turns out its not dead.
Monster: Supersoldier Elite
Type: Beast (Motivation: to run wild, destroying and killing)
They're more beast than human now. The facilities top of the line experiment. Razor-sharp claws, huge jaw with multiple layers of teeth. It has no neck, the flesh of the shoulders going up to the head. The top of the head is incredibly hard, almost mithril-like. It's legs are thick to support the body, but very athletic/light.
Razor-sharp claws that can tear through metal like napkins.
Hard head used for breaking stone or foundation.
Resistance to heat, acid, and electricity (grants an additional +1 armor to what its resistant to).
Weakness: The scientists developed a failsafe for it should it escape- by exposing it to extreme cold, it will become sluggish and slow. It's resistances will be nullified as well, and its skin will become brittle. Exposing its muscle/inner tissue with a combination of electricity and acid it will explode into semi-liquid chunks.
Razor-sharp claws- 2 harm hand messy ignore armor
Hard head- 3 harm hand forceful ignore armor
Sharp teeth- 2 harm intimate messy restraining
Adaptation- If the Elite is struck multiple times by certain weapons, elements not listed in his resistances, or pure magic, it will gain a temporary resistance to it until the encounter ends. The only thing it will not gain a resistance to is ice.
Minion: Supersoldier Experiments
The lesser versions before the Elite. They are more human shaped and each has only one-two abilities compared to the Elite.
Type: Brute (motivation: to hurt and terrify)
Then pick one - two per Experiment:
Razor-sharp claws that can tear through metal like napkins.
Hard head used for breaking stone or foundation.
Resistance to heat, acid, and electricity.
Weakness: Unlike the Elite, they still have some hint of humanity left within themselves. Find something that links them to their identity and they may snap out of their rampage.
Super-punch- 2 harm hand.
(if picked) Razor-sharp claws- 2 harm hand messy ignore armor
(if picked) Hard head- 3 harm hand forceful ignore armor
(if picked) Sharp teeth- 2 harm intimate messy restraining
Minion: Sadistic Scientist
Scientists that want to see how this all goes down, taking notes about what each experiment they find does. Almost as if they wanted the accident that freed the experiments to happen...
They will do anything within their power to make sure the experiments live.
Type: Guardian (motivation: to protect the experiments, even if they kill them).
Laser Gun- 2 harms far quiet
Net Launcher- 0 harm close restraining
Bystander: Frantic Scientist
Scientists that are trying to recapture the experiments and stop the sadistic scientists. Some may even be more concerned about the paperwork after the incident more than the lives potentially lost during.
Type: Witness (motive: to reveal information)
Once helping the government with supplying jail/prison inmates for the Supersoldier Initiative, now they deny any and all involvement and will be more in the way than helpful.
Type: Busybody (motivation: to interfere in other people's plans) OR Official (motivation: to be suspicious)