Conversion Corner: More Vampire Survivors Spells part 5
We end off the week with the other addition to the game in the most recent update, and it is by far the most unique of them all!
Penshin Fatcha (a wordplay of the Italian idiom “A fish to the face”) is the signature weapon of Para Kooleo, a new icthyocentaur/kelpie-esque character, which summon forth a rush of water and tuna to engulf and overwhelm enemies. However, the exact nature of the weapon varies, because unlike other weapons, when it evolves the player can actually pick from a list to totally change how the weapon works, or focus on only a few, because eventually one unlocks the ability to unleash all the previously-selected weapon modes at once, allowing one to cultivate a final weapon that suits what you want it to do. (unless of course you play as one of Kooleo’s alternate skins that is locked into one version o the weapon and never changes it)
The different weapon forms are Tonno Subito, which fires conjured tuna as projectiles that explode into seawater; Tonnado, which summon mobile vortexes of water and fish that bounce around; Tonn’omoto, which rains tuna down in an arching storm of projectiles; Tonn’odeeo, which rains down fish that surge with an area of churning seawater upon hitting the ground; Tonne, which summons massive tuna that slam into the ground and churn up more seawater, and finally Unsurpassed, which summons tuna that rapidly flop horizontally across the screen.
…Needless to say, the tongue in cheek humor of Vampire Survivors and the poncle staff is on full display here. But I still plan to try and make a legitimate spell out of this nevertheless!
School conjuration (summoning); Level cleric/oracle 8, druid 8, shaman 8
Casting Time 1 standard action
Range medium (100 ft. + 10 ft./level)
Effect attacks involving seawater and conjured fish in various forms
Duration Concentration, up to 1 round/level (D)
Saving Throw Reflex, see text; Spell Resistance no
You summon up rushing waves and conjured tuna or other large fish, weaponizing them in various forms.
When you cast this spell, choose one of the forms listed below, which takes effect. At the beginning of each of your turns during the duration, you may choose to maintain the same form or switch to another form. Switching forms consumes an additional round of duration. Some forms may allow you to choose different targets or areas affected when you choose to sustain the same form, while others may maintain the same area.
The forms this spell can take are:
Piscine Darts: You launch one conjured fish, plus one more for every 4 caster levels past 3rd (for a total of 5 fish). Make ranged attacks for each fish against one or more targets, no two of which can be more than 30 feet away from each other. Creatures hit by this fishy projectiles take 6d6 bludgeoning damage.
Rushing Vortices: You create multiple 5 foot square whirlpools of saltwater and fish that hover just above the ground within range, two plus one for every 4 levels after 7th (for 5 total at 19th level). Any creature that enters the same square as a whirlpool must make a Reflex save or take 6d6 bludgeoning damage. If you choose to maintain this form, the whirlpools remain, and at the beginning of your turn each one moves 20 feet in a random direction unless blocked by a barrier, potentially dealing damage to any creature or object they pass over.
Rain of Fish: You conjure a hail of large fish from above, dealing damage in a 20 ft radius, 40 ft cylinder burst equal to 8d6 bludgeoning with a Reflex save for half damage.
Churning Torrent: You conjure heavy rains and fish that turn an area into a frothing pool of seawater. A 20 ft. radius area you designate become difficult terrain, and creatures that begin their turn in the area take 4d6 bludgeoning damage. If you sustain this effect, the area remains.
Massive Fish: You conjure a truly massive fish from the sky, dropping it on foes. Creatures in a 10 ft radius 40 ft. high cylinder must make a reflex save or take 15d6 bludgeoning damage. A successful Reflex save halves the damage.
Racing Fish: You conjure scores of schooling fish that rush forward along shallow waves of seawater. This deals 8d6 damage (Reflex for half) in a 100 ft line.
This was a fun spell to design, able to shift forms based on the situation, but also eating up a resource to do so. Dunno if it’s fully balanced, but it was a fun idea nevertheless.