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@computecode

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It often strikes me that our standards for quality assurance in video games are basically the opposite of what they should be. Weβll downvote a one-person passion project because the menu bugs out from time to time, then turn around and give 9/10 to a AAA franchise headliner where you have to use console commands to complete the main quest and sometimes your horse flies away.
In laypersonβs terms, the reason that parallel universe bug exists in Super Mario 64 is because the Nintendo 64 ainβt no quitter.
(Note: the following explanation is considerably simplified, and uses decimal numbers rather than binary for accessibility. Weβre trying to get the idea across here, not teach people to count in base 16!)
It works something like this:
1. If you want a computer to remember a number, you have to tell the computer how much space it should set aside to remember it. You can think of this as a number of digits. For example, if you set aside three digits to remember a number, that number can go from 000β999; if you set aside six digits to remember a number, that number can go from 000000β999999; and so forth. The number of digits youβve set aside to remember a number is its data type.
(In reality, there are several things about the way a number is stored in a computerβs memory that determine its data type; for our purposes, βthe number of digitsβ is the only one that matters.)
2. There are two kinds of information that Super Mario 64 needs to remember to keep track of where everything is: the positions of all the bits of terrain, and the position of Mario. Weβll call the first kind of position world coordinates, and the second kind of position Marioβs coordinates. For whatever reason, Super Mario 64 uses a much bigger data type to store Marioβs coordinates than it does to store world coordinates. For this example, imagine that world coordinates (i.e., the positions of the terrain) can go from 000β999, but Marioβs coordinates can go from 000000β999999.
3. In order to tell whether Mario is about to bump into something, the game needs to compare Marioβs coordinates to the coordinates of various bits of terrain. Now, hereβs a fun thing about computers: they can only compare numbers that have the exact same data type. To a computer, trying to compare numbers that have been stored as different data types is like asking whether the number 137 is greater or less than the word βhelicopterβ β itβs gibberish.
4. A lot of computers will give up and crash when asked to compare numbers with different data types β but the Nintendo 64 ainβt no quitter. If you ask it to do that, it goes βokay, youβre the bossβ, converts one of the two numbers so that they both have the same data type, and does the comparison as expected.
5. Okay, so Marioβs coordinates are getting converted into the same data type as the world coordinates before comparing them. As long as Marioβs coordinates are sensible, this is no problem; position 000137 converts to position 137, and weβre off to the races. But what if Marioβs coordinates have gone shooting off to gods know where, possibly because some maniac has spent seven hours building up speed by walking into a fence?
6. Suppose for the sake of example that Marioβs current position is 222 137. If we try to convert that to a three-digit number, we have a problem: the result doesnβt fit. Again, many computers would give up and crash at this point β but the Nintendo 64 ainβt no quitter. If you ask it to convert a fuckoff huge number to a data type thatβs too small to contain it, it goes βokay, youβre the bossβ, and starts chopping digits off the leftmost side to make it fit. So that 222 137 becomes just 137; the comparison then proceeds as expected.
So: in summary, there arenβt really βparallel universesβ lurking in the gameβs code. When performing the parallel universe bug, Marioβs position is just way off in the void somewhere β but the Nintendo 64 doesnβt realise it, because when itβs comparing Marioβs position to the positions of various bits of terrain, it blithely chops off most of the ungodly huge number that represents Marioβs position, compares the little bit thatβs left over to the levelβs terrain map, and says βall right, that looks okay to meβ.
All because the Nintendo 64 ainβt no quitter.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming