Week 2 is done, and I've got more and more to do! Which is exciting, because I still feel like I can distance myself from stress and heavy burdens since I'm just an intern. And I'm there to learn, which I am, most definitely!
Been on meetings regarding an upcoming release
Been learning about the system (that I'm working with)
Had the first meeting with my supervisor from school, Mali, along with Tony
Got input on my use cases from QA (Quality Assurance)
Quickly introduced my use case study to a product manager and other colleagues
Been involved in meetings
Had a 1-to-1 meeting with a product manager
Learned about Axis personas and roles
Begun a UX audit on another feature of access control
Casual sync with other designers from other parts of Axis
Creating use cases:
Use cases are hard to create when there's no contact with actual clients/customers/users. They are fictional, based on my assumptions of what they need to do in order to make the system work for them. I've been reading up on use cases through this source: https://www.uxness.in/2020/04/use-cases-in-ux-significance-and-how-to.html. The main insights I got from this article are that use cases should:
highlight the possible interactions between user and the system,
contain sets of actions that the user requires to do in order to achieve a goal,
help identify how the system is expected to perform rather than how it's currently performing,
highlight what setbacks might possibly occur while performing a task,
be more oriented towards user action -> system result rather than user input -> system output.
I have tried to gather as much information as I can about how Axis usually present use cases, and realized that they are often more functionality and technology oriented than human oriented. They often lack the rationale behind the use case as well, meaning that the use case does not answer "why" this is important to implement. Tony has also nudged me towards creating more problematic use cases rather than "happy cases". Getting input from QA was also valuable, because that made the argument for explaining why in a use case stronger. Haris, my QA colleague, was clear in explaining that answering the why of a use case makes the QA understand the use case better, they buy into it in another way and the use case becomes much more grounded in real usage rather than abstract features. But to create use cases based on assumptions rather than real customer contact is not the optimal way to go, but it's what I have to do since there is such a limited amount of customer contact. To create strong use cases you would need that customer contact to generate quotes, situations grounded in reality and find real problems. It would also be easier to see actual step-by-step actions that are required to take in order to achieve a goal.
Involvement in meetings:
Through being involved in meetings I've started to feel like a valued colleague and team member. Through colleagues saying "as Clara & Tony have done..." or "you could ask Clara & Tony about..." I've felt highly involved and like a UX practitioner - which feels exciting. I've been included in important discussions and meetings about new upcoming releases and I've even got a say in what will be going out very soon. The product manager of access control reached out to me personally for a 1 to 1 meeting about discussing my thoughts on a specific feature, which made me a bit nervous but mostly excited. It means a lot that my colleagues and the management values my "soon-to-be-professional" opinions and thoughts.
Through being involved in different types of meetings throughout the weeks I also feel empowered in getting to see and learn more and more. For example, I value syncing with other designers, to see what they're working on currently and to see them blow off some steam designer-to-designer. Being involved and a part of this makes me feel like a part of the design team.
Meeting with supervisors:
The meeting with my supervisors informed me that it's a good idea to find a good topic to reflect around during my internship. Could be anything that I find interesting while working at Axis. Maybe working under a NDA (secrecy form), collaboration across teams, design practices and methods, the limited customer contact or working with UX in a highly technologically driven company?
Reflection about UX in a big company:
In this upcoming release that has been discussed over the week (due today) UX was involved in a very late stage. Too late to be able to make any valuable changes. The team that has been working with the release thought that they came to us with a small thing, but what they hadn't considered was how this "small thing" would create setbacks in future releases. We had to create a quick fix, a poor man's solution, to be able to release it this week - but I will continue iterating on this feature to make sure it will fix up better for the next upcoming releases. I think that this is a common problem in bigger technology oriented companies, where there is a heavy focus on the engineering, but smaller focus on the UX. Maybe the purpose of UX and what we do isn't commonly known across all the employees and the managements. I think it's up and coming, I think it's starting to change, but I think stuff like this will keep on happening... In my own opinion I think UX should be involved straight off the bat, once a feature, system, product or the like has been decided on - I think UX should come in to make sure that the user will not be overlooked for the sake of functionality and technology. It's important to find a middle ground, a balance, between pushing functionality and pushing usability.