my daily affirmation as an author

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@cissadahmhowardauthor
my daily affirmation as an author

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Things characters never say out loud!!!
âź I need you to stay without me having to ask
âź I'm not actually fine and haven't been for longer than I've admitted Â
âź I'm afraid that if you really knew me you would leave
âź I don't know who I am outside of what I do for other people
âź I miss who I was before everything that made me who I am
âź I'm lonely in a way that having people around doesn't fix
âź I think about that moment more than I will ever tell you
âź I'm proud of myself and I don't know how to hold that without someone giving me permission
âź I chose you specifically and I need you to know that even though I'll never say it
âź I'm angrier than I look and have been for years
âź I forgave you a long time ago and kept the grudge because the grudge felt safer
âź I want to be taken care of just once without having to orchestrate it myself
âź I don't know how to let this go and I'm not sure I want to
âź That thing you said changed the direction of my life and you have no idea
âź I stayed because of you specifically and I'll never tell you because of what it would mean
âź I'm scared that this is as good as I'm capable of becoming
âź I love you in a way I don't have the right category for
âź I needed you to fight for me and you didn't and I'm still not over it
âź I'm grieving something I never had and I don't know how to explain that to anyone
âź I think I could be happy and that terrifies me more than anything that has ever hurt me
controversial writing tip
open a document and start writing
Get fucked.
Introducing Characters
How can you say something about your character's personality without having to say it in plain-words to your reader?
So often, readers hate being told what they are supposed to feel about a character, and instead want to come to their own conclusions.
You can find great examples of this in books as well as film, so I actually want to share this example from a John August screenplay, which I think really smashes this concept out of the park.
Do you see how we have already made assumptions about these characters, not just as individuals, but also about their dynamic together. I have completely fabricated a wild back story about their divorce in my brain, all with a few simple words from John.
Magic.

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Plot v. Story
You know what needs to happen in your story. But, your characters can't know what needs to happen.
Since you know where they are ending up, send them a bit out of the way first.
For example, if your plot is a straight line, send them off of that straight line and then make it hard for them to get back on track. That will make it more meaningful when they arrive at the next checkpoint along the line.
In short, you control the plot, but the characters control the story.
The story is the characters trying to figure out the plot and arrive at the end. Which is why it is so important that they cannot know where they are going.
When a piece of writing falls apart in the second act, it is often because you were just shoving action-filled plot down the characters throats and not allowing them to be part of a bigger story.
Therefore, the characters are exhausted and so are we. There is nowhere to go because we aren't invested in the story and neither are the characters.
Read over your work right now. Is it just a bunch of plot points? Or have you done the work to get us invested in a story along the way?
editing your own writing is like woah you really like commas........ maybe ease up on those commas there, pal........ maybe Fewer commas would be nice
Quick Dialogue Check!
Could you take any piece of dialogue in your work and know exactly which character is saying it? Yes? Great. No? No bueno.
Could you take a piece of dialogue and give it to any character and it would still make sense? If so, that ain't good pal.
Is the character saying what they want to say? Or what the story needs them to say?
It should always be what they want to say, and then that just happens to move the story forward. Otherwise, they are puppets on strings with no personality.
Go check your last bit of dialogue and do this little test!
Telling Better Stories
Your story, novel, fic, whatever, is made up of scenes, right? These scenes should always have a point and should be moving the story forward in some way in order for your readers to not get bored. Nobody loves 100k of just fluff (if you do, bb we need to unpack that).
One way to structure an impactful scene and story is to follow something called the Hegelian Dialectic, which is where you take a thesis (true statement) and then apply that to an antithesis (no, that's actually not true because of 'x').
When those two things collide, your characters then have to confront that difference and create a new thesis based on this information. Then they enter the next act with that new thesis, get confronted with another antithesis, and so on and so on.
And who is the person torturing the characters and making them confront these? You.
How do you start this process? Your character should be introduced to us in some kind of stasis. Some kind of norm that they are used to, and then you need to disrupt it. Really shove the knife in and make it uncomfortable, make them really face the thesis head on.
Then you should force them into a decision where they can never go back to that stasis ever again. And then make that painful.
In short, your character should have a different outlook when we leave them than when the story began. They should be changed and we should believe it. That is why, they need to be given the opportunity to go back to the old stasis ways, but then reject the opportunity because they have grown and now know better.
Struggling? Drop me a line! My ask box is open!
Going back and editing each chapter in a recent draft to see if I enter each chapter with one truth and then leave with another. Each chapter is like a scene in the movie and should be moving the plot and what we know to be true forward.
How do you edit your chapters to ensure they're serving the narrative?

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Descriptions: Because âThe Sunset was Niceâ is Clearly Pulitzer-Worthy
Hey, my cute little Muses!
Let's talk about something that's as essential to writing as coffee is to my life: description. Yep, those juicy, detailed snippets that paint a picture in your readerâs mind. Buckle up, because we're diving deep into the wonderful world of words!
The Beauty of Description
First things first, let's get this out of the way: dialogue is awesome. Itâs the sassy sibling of description that gets all the attention at family gatherings. But description? Description is the unsung hero, the one who quietly makes everything beautiful and meaningful.
Example Time!
Imagine a scene where two characters meet after years apart. You could write:
Dialogue Version:
âHey, long time no see.â
âYeah, itâs been a while.â
Description Version:
The air hung heavy with unspoken words as Jane stepped into the dimly lit cafĂ©. Her heart raced, a drumbeat echoing the years of separation. Across the room, a familiar figure turned, his eyes widening in surprise. The years had etched lines into his face, but his smile â that same old smile â was unmistakable.
See the difference? One is a quick text exchange, the other pulls you into the moment, making you feel every heartbeat.
My Personal (Hilarious) Struggles with Description
Letâs get real. My early attempts at description were⊠letâs say, less than stellar. Picture this: me, hunched over my laptop at 2 AM, trying to describe a sunset. I wrote, âThe sunset was nice.â Genius, right? Shakespeare would be proud.
But over time, I learned to appreciate the beauty of weaving in details. Descriptions don't just tell you what something looks like; they tell you how it feels, smells, sounds, and tastes. They make your world vivid and real.
Another Example!
Consider a spooky old house:
Dialogue Version:
âLook, itâs an old house.â
Description Version:
The house loomed ahead, its windows like dark, empty eyes. The wind whispered through the broken shutters, carrying with it the faint scent of decay. Each step on the creaking porch felt like an invitation to the unknown, a call to uncover the secrets hidden within its ancient walls.
You feel that shiver? Thatâs the magic of description.
The Great âShow, Donât Tellâ Myth
Hereâs the kicker: âshow, donât tellâ doesnât mean you have to ditch description for action-packed dialogue. Description is a vital part of showing. Itâs about making your readers experience the story, not just read it.
Show, Donât Tell Example!
Tell Version:
John was scared.
Show Version:
Johnâs hands trembled as he gripped the flashlight. His breath came in short, sharp bursts, and his eyes darted around the dark room, searching for the source of the eerie noise.
In the âshowâ version, youâre right there with John, feeling his fear. Description brings out the emotions without simply stating them.
Why Description Over Dialogue?
1. Depth and Atmosphere: Dialogue can be snappy and fun, but description sets the scene. It creates the mood and builds the world your characters inhabit.
2. Character Insight: Through description, you can reveal a characterâs thoughts and emotions in a way that dialogue alone canât.
3. Pacing and Tension: Good description can slow down a moment to build suspense or quicken the pace to heighten excitement.
Remember, balance is key. Too much description can bog down your story, while too little can leave readers feeling disconnected. It's all about finding that sweet spot.
Final Thoughts
So, next time youâre writing, give a little extra love to your descriptions. Think of them as the cozy blanket that wraps around your story, keeping it warm and inviting. And if you ever find yourself writing âthe sunset was nice,â just know youâre not alone â weâve all been there.
Keep writing, keep describing, and remember: every detail counts!
Until next time,
Museadvicecorner (a.k.a. the person who has way too many notebooks)
P.S. If you need me, I'll be here, trying to describe the indescribable and failing gloriously.
Your feedback on my blog would mean the world to me! If my posts make you smile, why not fuel my caffeine addiction? Any support is super appreciated, even a comment too. Got any topics you want me to dive into? Just holler. Need some custom writing prompts? Hit me up anytime! :â -â ) Also I'm thinking of starting a writing community do tell me what you think about it (â â â âżâ ââ )
If you are revising your work right now and it feels a little flat - this is the most likely culprit! Thank you to @museadvicecorner for the great write-up!
Crafting Your Ending
Quick questions I answer before I get too deep into my writing. These specific questions came to me via the Scriptnotes podcast, which you can find here.
What do they think at the beginning?Â
What do they think differently at the end?
Why is that difference interesting?
What decision are they going to make, that can epitomize that new state of mind. Which action?
What would be the best most excruciating test of faith for my character's new outlook on life in order to prove the change.Â
Nuts and Bolts: "Thought" Verbs
In six seconds, youâll hate me.
But in six months, youâll be a better writer.
From this point forward â at least for the next half year â you may not use âthoughtâ verbs. These include: Thinks, Knows, Understands, Realizes, Believes, Wants, Remembers, Imagines, Desires, and a hundred others you love to use.Â
The list should also include:Â Loves and Hates.
And it should include:Â Is and Has, but weâll get to those, later.
Until some time around Christmas, you canât write: Kenny wondered if Monica didnât like him going out at nightâŠâ
Thinking is abstract. Knowing and believing are intangible. Your story will always be stronger if you just show the physical actions and details of your characters and allow your reader to do the thinking and knowing. And loving and hating.
Instead, youâll have to Un-pack that to something like: âThe mornings after Kenny had stayed out, beyond the last bus, until heâd had to bum a ride or pay for a cab and got home to find Monica faking sleep, faking because she never slept that quiet, those mornings, sheâd only put her own cup of coffee in the microwave. Never his.â
Instead of characters knowing anything, you must now present the details that allow the reader to know them. Instead of a character wanting something, you must now describe the thing so that the reader wants it.
Instead of saying: âAdam knew Gwen liked him.â
Youâll have to say: âBetween classes, Gwen was always leaned on his locker when heâd go to open it. Sheâd roll her eyes and shove off with one foot, leaving a black-heel mark on the painted metal, but she also left the smell of her perfume. The combination lock would still be warm from her ass. And the next break, Gwen would be leaned there, again.â
In short, no more short-cuts. Only specific sensory detail: action, smell, taste, sound, and feeling.
Typically, writers use these âthoughtâ verbs at the beginning of a paragraph (In this form, you can call them âThesis Statementsâ and Iâll rail against those, later) In a way, they state the intention of the paragraph. And what follows, illustrates them.
For example:
âBrenda knew sheâd never make the deadline. Traffic was backed up from the bridge, past the first eight or nine exits. Her cell phone battery was dead. At home, the dogs would need to go out, or there would be a mess to clean up. Plus, sheâd promised to water the plants for her neighborâŠâ
Do you see how the opening âthesis statementâ steals the thunder of what follows? Donât do it.
If nothing else, cut the opening sentence and place it after all the others. Better yet, transplant it and change it to: Brenda would never make the deadline.
Thinking is abstract. Knowing and believing are intangible. Your story will always be stronger if you just show the physical actions and details of your characters and allow your reader to do the thinking and knowing. And loving and hating.
Donât tell your reader: âLisa hated Tom.â
Instead, make your case like a lawyer in court, detail by detail. Present each piece of evidence. For example:
âDuring role call, in the breath after the teacher said Tomâs name, in that moment before he could answer, right then, Lisa would whisper-shout: âButt Wipe,â just as Tom was saying, âHereâ.â
One of the most-common mistakes that beginning writers make is leaving their characters alone. Writing, you may be alone. Reading, your audience may be alone. But your character should spend very, very little time alone. Because a solitary character starts thinking or worrying or wondering. Â
For example:Â Waiting for the bus, Mark started to worry about how long the trip would take..â
A better break-down might be: âThe schedule said the bus would come by at noon, but Markâs watch said it was already 11:57. You could see all the way down the road, as far as the Mall, and not see a bus. No doubt, the driver was parked at the turn-around, the far end of the line, taking a nap. The driver was kicked back, asleep, and Mark was going to be late. Or worse, the driver was drinking, and heâd pull up drunk and charge Mark seventy-five cents for death in a fiery traffic accidentâŠâ
A character alone must lapse into fantasy or memory, but even then you canât use âthoughtâ verbs or any of their abstract relatives.Â
Oh, and you can just forget about using the verbs forget and remember.Â
No more transitions such as:Â âWanda remember how Nelson used to brush her hair.â
Instead:Â âBack in their sophomore year, Nelson used to brush her hair with smooth, long strokes of his hand.â
Again, Un-pack. Donât take short-cuts.
Better yet, get your character with another character, fast. Get them together and get the action started. Let their actions and words show their thoughts. You -- stay out of their heads.
And while youâre avoiding âthoughtâ verbs, be very wary about using the bland verbs âisâ and âhave.â
One of the most-common mistakes that beginning writers make is leaving their characters alone.
For example:
âAnnâs eyes are blue.â
âAnn has blue eyes.â
Versus:
âAnn coughed and waved one hand past her face, clearing the cigarette smoke from her eyes, blue eyes, before she smiledâŠâ
Instead of bland âisâ and âhasâ statements, try burying your details of what a character has or is, in actions or gestures. At its most basic, this is showing your story instead of telling it.Â
And forever after, once youâve learned to Un-pack your characters, youâll hate the lazy writer who settles for:Â âJim sat beside the telephone, wondering why Amanda didnât call.â
Please. For now, hate me all you want, but donât use âthoughtâ verbs. After Christmas, go crazy, but Iâd bet money you wonât.Â
For this monthâs homework
...pick through your writing and circle every âthoughtâ verb. Then, find some way to eliminate it. Kill it by Un-packing it.
Then, pick through some published fiction and do the same thing. Be ruthless.
âMarty imagined fish, jumping in the moonlightâŠâ
âNancy recalled the way the wine tastedâŠâ
âLarry knew he was a dead manâŠâ
Find them. After that, find a way to re-write them. Make them stronger.
Link to Original Article: Credit Chuck Palahniuk