Drosera is surprised by the lack of resistance coming from the hooded stranger, but itās not an unwelcome surprise, rather itās merely putting the situation in his favor. The stranger seems to prefer talking rather than taking action, and thatāll suit Dro just fine if he can manage to get him away from the main road and find out what heās doing this far into pagan territory.
Containing his excitement, he points his staff at Cira once again, this time with the end glowing with small specks of magic. Wisps are not particularly dangerous, in fact they serve little purpose other than to light oneās way, but in a pinch the magic used to create one can prove to be somewhat intimidating to city-folk who are not often exposed to such magic.
He shakes his head, motioning with a swift jerk of his staff for Cira to begin walking further away from the road he slipped off of. āWe bes going this way, cityhead.ā He commands, taking a few steps around him to stand between him and the road. He had no idea what heād do with the man after he questioned him. Perhaps leave him in the woods for the wolves to deal with, but that decision was quite a ways away, and he had much more important things to focus on. His cooperation thus far had made things easy for the pagan, with any hope heād continue to cooperate.
Cira suppresses an annoyed twitch when the Pagan insists on referring to him as "cityhead" again; it makes Cira sound like any doddering idiot who might happen to trip right into Pagan territory, as if he was unaware of who exactly held the lands he had entered.
He casts a lingering glance at the flickering wisps at the end of the man's staff, feeling no fear, only curiosity. He doubts that the specks of magic are dangerous, not with the way the Pagan appears to only wish to take him prisoner, and is far more interested in seeing heathen magic up close. Cira might not abhor the Trickster's lackeys as his old brethren do, but they still usually disgust him with their chaotic and disorderly ways; magic, on the other hand, is fascinating to him no matter who the caster is.
His own glyph-magic is good, but limited by the fact that he remains an acolyte and is barred from the learning of more powerful glyphs. Even so, Cira's fairly certain that he could put up a fight if the scruffy Pagan decides to turn on him before Cira can formulate a plan that will give him the best chance of getting out of this encounter unscathed. Or without further injury, at least.
Tugging irritably at his hood and internally cursing the rain, the Keeper begins hobbling in the direction his captor indicated, making use of the slowest sort of limp possible. Any extra minute is useful. "Where are you hoping to take me, Pagan?" he asks, gritting his teeth against the pain flaring in his ankle at every step.















