SUPERHOT IS THE UNTHINKABLE: A FIRST-PERSON SHOOTER WITH AN ORIGINAL IDEA
The gimmick is time. Everything in Superhot’s ceramic world — the people, the vehicles, the shrapnel, ammunition — move only when the player moves. When the player steps, the enemy steps. The player stops, the enemy stops. Think of the schoolyard game of red light, green light — but applied to all physics.















