okay so I've made a couple of new assets for the game, aswell as almost finishing the escape sequence theme!
(just gotta tweak some stuff on it, for example the clock sounds at the first beat drop)
also i have a semi-WIP main menu music!
i need to make it longer and add some less reppetive sections lol
also i've made a couple of new assets:
head thing for the corner, similiar to the thing in old pizza tower demos (like it uh, changes depending on what state the player is in)
(most likely gonna redraw this as im not a big fan of how it came out.)
also the TV that will keep track of the players score:
last but not least for now (for assets) i made the goober walk cycle as well!
ok so, i also want to talk about some of the level concepts i have!
so, for the first world
( FYI every world will have around 4 levels, and a boss)
will be time based the levels will be: (names are not finalized!) Medieval Mania, a medieval themed level (duh), Ancient "Grease" a food themed level based off of ancient Greece, "YE HAW!" saloon, a wild west themed level, i dont have an idea for the fourth level yet, i may still do the "Castle entrance" level for first level of world one, so.
other level concepts i have are:
"Busy bee city": which will have some sort of honey powerup allowing you to stick to walls (i don't know about the name.)
"Placeholder": literally JUST a level with place holder assets, may be kind of a lazy idea but yk
"OH MY GOD SO RETRO": a level that plays into the "so retro meme"
(but without copy writed characters ofc i aint gettin sued.)
also ive had an idea for a "bowling alley" level where you have to knock over bowling pins.
anyway, thats all for now! goobye!