Although I didn’t post it earlier, these are the illustrations of the final full-colored designs of our characters from Moon Seed.
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@carolmoonseedart
Although I didn’t post it earlier, these are the illustrations of the final full-colored designs of our characters from Moon Seed.

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I haven’t uploaded this earlier, but this is the progress poster I did for the film. This poster depicting the Mural is the in-between step between poster #1 and #3, between night and day, moon and sun (pretty much the same role that the Mural has in the film itself). My idea was to keep the circular motif as a center of attention for all three posters - started by Sam and Liz on the first poster, I kept it consistent on the remaining ones.
Final poster with fully rendered illustration! I switched the sky and made the brighter area appear on the top where the sun is. Sayori was kept at the center in the iconic sun-ritual pose of the film. I also added more textures to the ground to better match with our poster #2.
Studying different compositions for the final poster. Those illustrations are still not rendered, but very simplified so I can move on based on feedback from class.
Second poster, work in progress! Because our teaser poster was focused on the moth and the moon, this time we decided to have Sayori and the sun during one of the key moments of the film. Sam was responsible for the research and composition, and I was responsible for painting it. I kept the sun the same size as the moon was on our previous poster, but decided to move the title up instead of the lower bottom because I wanted to give further contrast between the posters. One poster is cool, blue, night-themed and has the tittle on the lower third of the composition. This poster is warm, orange, day-themed and has the title on the upper third of the composition.

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Other models I did for the environment - stylized rocks and the two first archways on the story.
Different concepts for grass and turnarounds for forest props some modelers could work on them.
Going back to more orange and earthy tones for our character clothing, I painted a few textures for the shirt and pants on photoshop to see which one would look best on the render.
To help our texture artist, I did some drawings and research for what I would look like the character’s clothing and some props textures to look like. I was inspired by Asian floor pillows, Indian influences, geometric patterns and mandalas. I specified the shape and the fabric type I wanted on each of them.
The pink color for the character texture was based on the class feedback that wantes us to move away a bit from our orange/islander tones we were using on Sayori. It was just a test, but after seeing it on the actual rig we decided to pull back to more orange/earthy tones.
My first experiment with hand-painting photoshop textures for the leaves in our 3D set. We were very happy with the result - we just need more variations on the leaves and it should be good to go.

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Using photshop, I painted a base mesh for the sphere and tree variations of leaf clumps. We had a VFX student help us with Houdini to fill up the tree. We liked the final result, except for the fact that it is currently too dense. After that is fixed it will be really close to the references we got!
Kenzie researched different ways we could approach the tree foliage, and we though it would be simpler to use a round base and image planes than modeling each leaf or trying to achieve a full foliage look just using the planes. She sent me this images as reference for the textures. Since I was already working on the bamboo leaves textures, I tool on the texture of the trees as well.
Since our color script was pretty much set (minor some scenes here and there that were still under development), I went ahead and started researching real-life lighting examples, as well as movie and game references for lights we would like to achieve for our film.
We are looking for a cool monochromatic palette at the beginning of the movie, while it’s still night, with hints of bio luminescence in the magic flora of our land. Then slowly we see warm colors appear, in hints of purple, pink and red, when we approach the sun temple. And finally a magical orange sun rising when the sun ritual is complete.
I did some visual development exploration for the vegetation on the film, based on Asian tropical forests and bamboo/mountain forests.
Together with Kenzie, we finalized the Moon Moth design. The old one (as seen if the third picture) reduced the character to only two pairs of arms, instead of six. This would make things easier for animation, so we decided to keep that characteristic on our final design. The biggest change was on the body, which now contains a division between the upper torso and the insect “butt”. We decided to go through this path by exploring real-life moths and realizing that having that separate bug-like divisions was going to help sell the character as an insect, even though we wanted to make him more cartoony and other-wordly. This new shape for the body would also help with rigging, since now he has separate body portions which will be easier to pose than the bean-sack-like animation we would have to go for on the previous bean-shaped design.
Another big change was the mouth, which is also a separated shape instead of the bunny-like organic form of the previous design. I did some drawings of the same old expressions just to test out now that the character can more easily open his mouth, and I also drew some storyboard poses such as the awaking moment, the determination flight after Sayori and the concerned look when he drops the moon seed.

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For the color script, Liz had started playing with some colors (as seen on the first image) and although I liked her take on cooler colors for the beginning, I though the second half of the colors got a little too fantastical for our story. The short takes place on a mystical, fantastical land, however I wanted to keep more natural colors that would hint that half of the story happened at night (at the end of the moon ritual) and the other half was about the sun rising.
I asked if I could step over and Liz gave me permission so she could focus on rigging. I actually used the same color scheme her and Kenzie had developed and started painting the panels in a way that would show a more progressive passage of time.
We start out with the cool color pallet of the moon. We play a lot with luminescent props and characters, which become - together with the moonlight - the only sources of light. Things are mostly dark and magical - quite like Pandora from Avatar. Then as Sayori goes up the mountain, we start seeing warmer lights as she passes through torches and the sun mural. Finally she arrives at the sun temple, where I kept the scene mainly dark (since it’s still night) and made the temple itself a source of light with a golden glow.
The interior of the temple is well lit with torches and pretty warm because of the yellow/orange walls. As Sayori performs the sun ritual the flames of the candles make the scene warm. Everything starts glowing in yellow as the sun is rising, but when the ritual goes awry I make the colors the total opposite - completely due and with a hint of purple, since purple is the complimentary color of yellow and would give a nice contrast to the previous scene.
Finally the cool glow of the moth illuminates the scene again as Sayori discovers the moon seed on the basket, and finally we go back to super warm and bright colors as the sun is rising.
This week I finalized the mural design, and also did turnarounds of some of the main props of the film, based on the final designs of the altar and moon tree done by Drew.
For the mural, I used curved, organic-based shapes for the relief detail around the moon panels (based on Tuscan aesthetic) and used geometric, sun-like shapes for the relief around the sun panels. For this one I was inspired by African geometric patterns.
For the bridge design which I developed, I took inspiration from the stone bridges I found during my research. Stone bridges taken over by moss and plants seemed somewhat ancient and magical to me, so that’s what I went for. I added more reliefs (keeping the same aesthetic from the mural) to the side of the bridge.