Analysis of how (some) deaths in the among us show mirror actual among us gameplay
White - a navigation kill is a common early game kill to get away with. At the begginning of a game, players often end up in groups and a large amount of people will go in a single direction, usually down or right side(right side being where nav is) staying behind the group to kill off a straggler is a good way to snag a kill that will take a while for crew to find, because the people who already went with the group are done with their 1 parter tasks and wont be coming back until/if they get 2 parter tasks that lead there.
I also like the detail of White's kill having them be slashed in half, the first killing being the classic death is fun.
Blue - Medbay kill, also a common early game kill to get away with. Both tasks in medbay are at the very bottom of the large room meaning crew wont see anyone in there when passing by, so snagging a kill of someone on the scanner or vial task and venting into electrical or security is usually clean and free of suspicion early game.
Lime & Orange - Imposter getting caught from reactor kill. The reactor kill being one that gets an imposter caught makes a lot of sense, because there are 2 hallways that are blocked off from the room's field of vision, an imposter might think they're alone and boom someone walks out of one of those halls and sees them slice! not to mention it's across cams, so someone on cams might see 2 people going together and get off to investigate.
Also Orange giving up after getting caught here is so real
o2 sabotage - not a kill, but since in game lights and o2 can't be sabotaged at the same time, I thought I'd give it an extra spot. During the mid to late game, players are usually heavily grouped, making it very difficult for a solo imposter to get kills. o2 is a sabotage that forces crew to separate, while killing on oxygen might be a bit risky, it's common for the crew that separated during the sabotage to stay separated.
Cyan & Yellow- Electrical kill with lights off getting someone wrongfully ejected. Electrical is notorious for being the most dangerous place on Skeld, it's where a lot of covert kills happen because there's 4 potential tasks in there, a vent, and your field of vision is cut off. And sometimes kills happen when 2 crew are in there, leading players to thinking the surviving crew member is the killer.
Welllll actually, this explanation is for how that type of conclusion gets drawn in game- but in the show? this vote is actually really stupid. This is an accusation of a self report, in electrical, when there are 3 unaccounted for players..
if a player does a solo kill in electrical, they probably wouldn't self report there, and even if they did there's not really any sound evidence to vote someone out on. of course, this is also realistic because the average public among us lobby would vote someone out for doing a weird wiggle. (also black wouldn't be able to clear themselves like that with the vents obviously, but I am thinking of black just going "I promise I can't vent, I'll prove it" and then everyone agrees and skips, Black just walks over the vent and does nothing, and another meeting gets called and everyone agrees that's proof.)
the Brown kill happens in a room that's not in the game so there's no comparison there.
Black - bit of a stretch in terms of matching gameplay, but storage being a place that they escape the imposter from makes sense, the crates in the center of the room make it easy to weave around- and then they run to cafeteria, which would normally be where the button is but that doesn't exist here so that's that.
Green - Fumbles the W because they went for style points. really funny
I got lazy at the end :') I wrote most of this earlier and had a feeling I would never finish it if I didn't continue now. though to be fair to me the final kills don't really map out with the game at all.