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Welp, I have all the different types of Orcs that appear in my Homebrew world designed!
1. Wild Orcs - your standard D&D Orc, called “Wild” because they hate living in cities and instead prefer living in nomadic camps. Those who do dwell in cities often work as bodyguards and mercenaries.
2. Obsidian Orcs - Small, fluffy, with mobile bat-like ears and tiny tusks, these industrious Orcs live alongside dwarves and gnomes, forging and crafting, and are well known for their excellent craftsmanship and wares. Named after the type of rock that their skin patterns resemble
3. Shadow Orcs and Ghost Shadow Orcs - These secretive Orcs live in isolated societies in the Shadowfell, and like the elves that dwell there, they too have powers of teleportation. They’re known for being practical and no-nonsense, and often have to keep their savage Shadar-Kai neighbours in check.
4. Ice Orcs - Even more secretive than the Shadow Orcs are the Ice Orcs, subterranean denizens of the material world, living in vast cave systems cut off from the rest of the world. These orcs live with ancient spirits that grant them powers over ice, letting the orcs become immune to the cold, and to shape the substance into whatever they please.
I just found your blog! Do you have a list of your setting’s gods, their names, and info about them? I’d love to learn about the gods related to those holy symbols :D
Hello and welcome!! Glad you've taken an interest in my lil homebrew setting, and since you're not the first person to ask, I guess it's time for me to make a CHUNKY post about all the info I have so far on my Setting's gods!
Now, these are the most commonly worshipped MAIN gods of the setting, I also have other pantheons, and there are local smaller deities that different cultures have, but these 20 are just the main ones that can be found around Manala.
Please be aware that these are the pantheon for my world, you can take ideas but I'd appreciate it if you didn't copy them word for word, thank you in advance!!
Let's see if a read more works
Oki doki! Let me copy and paste everything from my google docs that I have for the setting!
Satha, The Lady of Dawn
Alignment: Neutral Good
Domains: Light, Life
Names: Satha, The Lady of Dawn, The Matron of the Morning, The Grand Morrow
Holy Symbol: A ribbon tied around the rising sun
The Lady of the dawn, Satha, is seen as an incredibly gentle deity who eases in the morning light after the harsh uncertainties of deep night. Her followers describe her as gentle and comforting, and her blessings are said to feel warm and kind, and as if the gentle hand of a grandmother had soothed away their worries.
Satha generally appears and is depicted as a elderly woman, with long white braids held together by overly long yellow ribbons. She dresses herself in many layers of clothes, with several shawls, coats, jackets and all other manner of overclothes seeming to bundle her up, and she generally has a very cozy look. Her colours are yellows, oranges, and warm browns.
Kass, The Lord of Dusk
Alignment: Chaotic Good
Domains: Arcana, Trickery
Names: Kass , The Lord of Dusk , The Boy of the Stars, The Tricky Moon
Holy Symbol: A Star over the Setting Sun
The Lord of the Dusk, Kass, is a mischievous deity who’s presence is said to soothe the minds of those who fear the dark of the night. He has few followers, as the few who have come across him don’t know what to think of him, as his actions in front of mortals vary wildly from small pranks, to epic performances of song and dance, to straight up whisking someone away to a place they have never seen before. A select few understand these actions to be distractions, to get people to stop worrying about the horrors that nights on Manala can bring.
Few descriptions of Kass exist, and most of the time he is depicted as a youth, no older than 18, to no younger than 7. His actual appearance varies wildly, to having long brown unruly hair, to short curled locks of white, though one descriptor is a constant: He is always wearing an indigo vest of silver embroidered stars. His colours are said to be bright blues, silver and white.
Aramana, The Glow of the Day
Alignment: True Neutral
Domains: Light, War
Names: Aramana, The Glow of the Day, The Searing Sun, The Everlasting Blaze
Holy Symbol: A sword in front of the Sun
Aramana is the primal deity of the sun and it’s light. Many worship her with an intensity that rivals the shine of the sun itself, and though she is seen as a positive force by many, it’s only her most devout worshippers who know she is cruel in her indifference. Aramana is also seen as a deity of war, and many pray to her and drink toasts in her name before a hard battle. When she reaches out to individuals, she does so because their intense passion for the arts of war have caught her eye, and those blessed by her are most often non-magical generals of great kingdoms.
Aramana has not shown herself to many, as most mortal affairs do not faze her, but the few exceptional warriors who have seen her describe her as an incredibly tall woman with a heavy build, her face always obscured by her helmet, a golden tower shield in one hand, and a platinum greatsword in the other. Her armour is incredibly intricately carved and she has an aura of grandeur. Her colours are Gold, Blood Red and Maroon.
Shalis, The Soothing Night
Alignment: Lawful Neutral
Domains: Knowledge, Order
Names: Shalis, The Soothing Night, The Wise Moon, The Hope of the Dark
Holy Symbol: a set of stars joined to form a crescent
Shalis has many followers in the far northern and far southern continents, where nights are long in the dangerous winters. Compared to his solar counterpart, Shalis is actually very invested in the lives of the mortals who inhabit the world of Manala, and his blessing has been received by many. His most zealous worshippers are researchers and sages who aim to gather as much knowledge to arm themselves against the unknown as possible.
Shalis has appeared numerous times in front of people, and each of the accounts has described him as looking the same. His physical form resembles that of an elven man. He has white long hair, slicked back and bewitching purple eyes. Under his simple navy overcoat he wears a white button up shirt, and black trousers and boots. The only sign that gives away his divinity is the glittering band of stars that seems to be drawn onto the skin of his neck. His colours are navy, dusty purple and black.
(Venn is the Avatar of Shalis!)
Haurak, The Roiling Sea
Alignment: Chaotic Evil
Domains: Tempest, War
Names: Haurak, The Roiling Sea, The Lord of Storms
Holy Symbol: Two waves crashing away from each other
Haurak is generally known as a war-like god that inhabits storms. Many northern countries worship in hopes that their voices would dissuade his storms passing through their lands, though it never works. He is likened to a madman, thrashing and flailing, causing destruction in his wake. Barbarians and Raiders in the cold lands drink a brew known as “The Heart of Storms” before battle which causes them to go into a violent frenzy, and they lose themselves to the chaos of battle easier.
Haurak is seldomly seen, though when he is, this hulking pale grey figure, with a tall crown of interlocked antlers is described as wearing ragged pelts of greys and browns with completely white eyes, and seeing him is now seen as a bad omen, with many people immediately getting ready to flee the impending storms. His colours are cold browns and greys, and his worshippers wear ragged furs and torn cloaks.
Veranis, The Sweet Winds
Alignment: Chaotic Good
Domains: Nature, Trickery
Names: Veranis, The Sweet Winds, The Sailor’s Lover
Holy Symbol: Rippling water.
Veranis is the gentle god of the winds known mostly to the people inhabiting the warmer coastal areas in Manala. Veranis takes on many forms, and accounts of them vary, at times they take on a feminine form, other times a masculine form, though almost always fey-like with solid glittering emerald eyes. They are applauded for the gentle winds that allow for safe travel between ports, for the cooling winds on a hot day, and for providing good weather in general.
Veranis has been seen by a fair few people, though accounts of their appearance vary with their mood. They always have long straight brown hair, regardless of form, and their green eyes that have no pupil or iris are what they are recognized by. Their colours are spring green, yellow, brown and white. They are the twin of Tharanis.
Tharanis, The Tempest Winds
Alignment: Chaotic Evil
Domain: Grave, Tempest
Names: Tharanis, The Tempest Winds, The Whirlwind, The Death Winds
Holy Symbol: A Whirlpool
Tharanis, unlike their twin Veranis, is the god of deadly winds, tornadoes and hurricanes known to the peoples of the warmer regions of Manala. Just as there must be good weather, so must there be storms, and they are often said to be fighting their twin, trying desperately to tip the scales of the winds either way. Few worship Tharanis, and for good reason, their worship grows their power and produces more storms. The few cults who do worship this god usually vie for the destruction and “cleansing” of the world.
Tharanis has not taken on a mortal form before, but descriptions from Veranis describe them as a very gaunt looking figure of ambiguous gender, wearing a mess of sheer overlapping fabrics that never cease to stop moving, with eyes of solid black. Their colours are Blue, Grey and Black.
Kerk, The Bladeforger
Alignment: Lawful Good
Domains: Forge, Order
Names: Kerk, Bladeforger, Steel’s Fire
Holy Symbol: A hand grasping the hilt of a blade
Kerk is the patron of blacksmiths and crafters of blades. Many forges have a holy symbol hanging over their front door, and many smiths pray to him before they start their work day, in the hopes that their work will go smoothly and come out as good as possible. His more devout worshippers build temples near volcanoes in the hopes that their god would be able to hear them better, as he is said to have built his Star Forge where “The Ground spills itself out from inside The World”, and as such, Volcanoes are said to be his holy sites.
Sightings of Kerk have been rare in modern times, but many who have seen him describe the god as being extremely tall in their physical form, with cracked skin through which a molten core seems to move around. He has a bald head and a dark complexion with soft golden eyes, and he is describes as being very kind and patient, teaching his techniques to a few exceptional mortals. His colours are Gold, Orange, Brown and Black
Harme, The Whisper of Words
Alignment: Chaotic Evil
Domains: Knowledge, Trickery
Names: Harme, The Whisper of Words, The Spiller of Secrets
Holy Symbol: A pair of open lips with stitch marks
Harme embodies all the dirty secrets people keep, and is the main reason why “politician” is a bad word. He latches onto people’s insecurities and comforts them until secrets are spilled, which he then goes around and plants into the hands of the wrong people. He is the patron of criminal masterminds and relishes in the feelings of despair as people’s worst secrets come to the surface.
Harme does not have a physical form, he only appears as a disembodied voice, and often a flick of shadow from in the corner of one’s eye. His associated colour is black.
Mourne, The Gravekeeper
Alignment: True Neutral
Domains: Grave, Nature
Names: Mourne, The Gravekeeper, The Inevitable
Holy Symbol: A yew sprig with berries
Mourne is a peaceful god, who’s symbol is always carved into the entry arches of graveyards. Across all of Manala, she is worshipped by all who want to have a peaceful passing. Many pray to her in times of plague, to be spared, and if not, that their ends should come swiftly and painlessly. Though she is unaligned, she is seen as a benevolent goddess of death with no desire to cause suffering to bring the inevitable to the present. She abhors undead, as they go against the natural order of the world. “If you do not die, then you stop new life arriving” is a mantra said by many priests and graveyard keepers. She is the god who is seen most commonly in Manala.
When the dead and those who have had near death experiences all describe Mourne as a willowy woman wearing exquisite black robes with white embroideries of various plants. Her physique is much akin to a mummy, her skin pulled over her skull and hands tightly, though most of the top of her face is obscured by a lace veil. Her colours are White and Black, though sometimes her worshippers wear the greens and reds seen on yew trees.
Lailanne, The Mother
Alignment: Neutral Good
Domains: Knowledge, Life
Names: Lailanne, The Mother, The Hearthfire
Holy Symbol: hands crossed over, palms up
Prayers to Lailanne come from all over, since there is a multitude of people wanting a happy home, and safe births. She watches over people having familial troubles and her blessings soothe over and worries parents may have for their children. She takes care of children, and is often seen by small children who she has saved from a spot of trouble, be it stopping them from getting lost in a forest or eating poisoned berries, to stopping potential kidnappings.
To most people she appears as a dishevelled new mother, slightly tired looking but always glowing with an unnatural light. Every person who sees her in this form always gets this feeling that she looks like their own mother. Often, though, she walks through the streets of towns, in various forms that fit the situation, keeping children out of trouble. Often the children do not realize they were helped out by a god until they look back one day, when they’re with their families, and remember the strange glow from a woman who helped them. She does not have specific colours associated with her, but she is always seen with brightly coloured clothes.
Reike, Bringer of Love
Alignment: Chaotic Good
Domains: Arcana, Light, Trickery
Names: Reike, Bringer of Love, The Sweet Kiss
Holy Symbol: An Eye within a star
Reike works in strange ways, a chaotic force that blesses new lovers, often sowing seeds of feelings between people who should not conceivably develop these for each other, but Love works in strange ways. Not much is known about this mysterious god, but many know that she’s up to no good, making people fall in love with anything conceivable. If someone has an obsession that takes hold of them suddenly, the blame often falls on Reike. She acknowledges that love comes in different forms, and for different people and things, so she’s known for being quite creative with where she uses her powers.
The descriptions of Reive vary wildly save for the incredibly long rose gold locks she wears in various styles, and her clothes are always impeccable in terms of their quality. She often appears to incredibly lonely people and personally blesses them with something they will end up loving, be it another person, a hobby or craft, or a place. Her colours are Gold, Pink, Red and White.
Yemek, The Shepherd
Alignment: Neutral Good
Domains: Life, Nature
Names: Yemek, The Shepherd, The Farmer
Holy Symbol: A Stalk of Wheat
Yemek is the god that the shepherds and farmers revere and pray to in hopes of good harvests, easy births, and luck in avoiding famines and plagues. Not much is known of the god, and few outside of farming communities pay him any mind, so any temples to this god are small things, often at crossings on roads and in fields.
No person who has seen Yemek knew that he was a god, as he shows up with very plain clothes, the only thing that can give him away is his boundless wisdom and knowledge on techniques to keep crops alive, and where the best pastures are. His colours are forest greens and browns.
Thane, The Dragonslayer
Alignment: Lawful Neutral
Domains: Knowledge, War
Names: Thane, The Dragonslayer, The Beastslayer
Holy Symbol: A sword passing through scaled skin.
The patron of monster hunters across the whole of Manala, Thane is most often prayed to by adventurers about to go in for a very dangerous attack against a dangerous foe, in the hopes that they would be blessed with a killing blow and that their companions would not fall in battle. Thane, though war-like in his essence, praises strategy and being aware of your prey’s weaknesses and strengths before making any moves. His doctrines encourage that anyone looking to slay a foe be well informed on everything they can glean before charging to battle.
Thane has sometimes been seen by bands of adventurers after slaying a particularly powerful or dangerous beast, having performed a service for humanity. Thane always appears as a seasoned adventurer, with a collection of weapons and well worn armour, but his face is always obscured by a helmet of some kind.
Sherbhek, They of Many Eyes
Alignment: Neutral Evil
Domains: Grave, Knowledge
Names: Sherbhek, They of Many Eyes
Holy Symbol: Five eyes in a cluster
Sherbhek is the patron of necromancers, often encouraging particularly strong necromancers to continue on their chosen unholy path by blessing them directly. Many places of unholy power arise from worship of this twisted deity. They like seeing the natural order of the world torn asunder and changed into a shadow of it’s former self.
When they appear, they are described as having a vaguely humanoid form, with robes of green and black, and though the bottom half of their face is vaguely normal, the top half of their head is just an amalgamation of eyes, all moving independently of each other. Their colours are Black and Green
Ianti, The Forest Lord
Alignment: True Neutral
Domains: Nature
Names: Ianti, The Forest Lord, The Wolf God, The Panther King, The Black Tiger, The Mane
Holy Symbol: An Oak Leaf with an Acorn
Little is known about this god who roams the places most untouched by civilization. He often stops advances by civilization in an attempt to preserve exceedingly important natural places, and he is known to become incredibly aggressive if his words are ignored.
In his physical form, Ianti changes to fit his surroundings, wearing the skins of the animal at the top of the food chain. When enraged, he shifts into a giant form of the animal and hunts down those who purposefully ignored his words. His colours are Greens and Yellows.
Elestra, The Lady of the Mountain
Alignment: Chaotic Neutral
Domains: Arcana, Tempest
Names: Elestra, The Lady of the Mountain, The Snow Woman.
Holy Symbol: A single peak in front of the crescent moon
Elestra is a mysterious god, mainly due to the fact that she answers to no prayers, and that she acts erratically when seen. She is one of the deities who has a habit of appearing often in front of mortals, and she is known for appearing in front of single mountaineers who are lost. She would ask the mountaineers to join her, if they refused, they were left to die of frostbite, and if they joined her, they would be whisked away to an opulent cave home. Few would be able to leave, she would keep them there forever, those who did manage to escape don’t recall how they did so, and it must have been the luck of the ages that befell them that they would be able to escape.
Though she does not answer blessings, which makes people believe that she is just an incredibly powerful spirit than a deity, there are those who believe that she can bless them to stop them getting lost in the mountains.
Elestra is always described the same way, human looking, with white hair and electric blue eyes, dressed in warm brown furs, with climbing gear at her side. Her colours are Browns and Blues.
Shix, The Golden Sands
Alignment: Lawful Good
Domains: Life, War
Names: Shix, The Golden Sands, The Dragon King, He of Gold Scales
Holy Symbol: A Gold Dragon Facing forward with 8 crown-like horns.
Shix is the patron deity of all metallic dragons, and all dragonborn, despite their colour. He is said to be a giant hulking Gold Dragon with horns that resemble a crown atop his head. Like the dragons that are said to have descended from him, he is a paragon of justice and is always fighting all sorts of evil, but most often stories of him depict him fighting Vuhz, the patron of all chromatic dragons.
Clerics and Paladins of Shix believe that it is always worth fighting for hope and justice even in the face of overwhelming evil, and will keep fighting even when it seems that all hope is lost. There are no documents describing what Shix looks like asides from his horns, and there are no records left of anyone having seen him in person. His associated colours and white and gold.
(Elerath is the Avatar of Shix!)
Vuhz, The Diamond Scaled One
Alignment: Lawful Evil
Domains: Trickery, War
Names: Vuhz, The Diamond Scaled One, The Rainbow Serpent
Holy Symbol: A dragon coiled in on itself into a knot
Vuhz is the demonic dragon deity that is patron to all chromatic dragons. She feels that she has been robbed of her station as primary deity of all dragons, and is in a fierce never-ending battle to dethrone Shix and claim her place as the ultimate dragon. Her body is not that of a true dragon, she is incredibly long, has one pair of wings and 3 pairs of legs, and looks more like an amalgamation of a dragon, centipede and lindwurm. She has white iridescent scales, and two long horns that sweep back elegantly, but far too many teeth for any mouth.
Vuhz does not have a proper clergy, but more clever individuals will pretend to be clerics of another deity and infiltrate the ranks, often corrupting the priesthood from the inside, before moving on to new places to sow dissent and chaos in other places. Because of how Vuhz looks, any and all colours are associated with them, and their clergy wear what they wish.
Thalia, The Muse
Domains: Light, Arcana
Names: Thalia, The Muse, The Inspirer
Holy Symbol: A ribbon laced around a curled piece of paper
Thalia is the Goddess of the Arts on Manala. She is said to be the fountain of inspiration that feeds into everyone’s creative pursuits. Many Artists, Musicians, Actors, Bards and all other manner of creative person usually worships Thalia, though her worship comes in many forms. Most people simply dedicate a piece or two towards the Goddess, since her official clergy do not ask for any active worship, and simply ask that people create to make her happy.
Thalia takes on many forms, typically feminine but is also known to take on more masculine forms, it depends entirely on who has encountered her, as she takes on the forms most inspiring to them. She has no set associated colour, but most agree that dedicating bright colours to her makes her most pleased.
----
That's that for the main gods of the Prime Material Plane! In addition to these I also have the Everwild and Shademurk (the Manala version of the Feywild and the Shadowfell) but those ones yet don't have holy symbols, and the Shademurk ones are a work in progress because I only have like... 6 gods? Yeah there needs to be more. I'm able to answer more questions, just ask! Or you can have a look at my D&D sideblog @cantrollthatperfect20 of the tag #The World of Manala!
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Welp, I have all the different types of Orcs that appear in my Homebrew world designed!
1. Wild Orcs - your standard D&D Orc, called “Wild” because they hate living in cities and instead prefer living in nomadic camps. Those who do dwell in cities often work as bodyguards and mercenaries.
2. Obsidian Orcs - Small, fluffy, with mobile bat-like ears and tiny tusks, these industrious Orcs live alongside dwarves and gnomes, forging and crafting, and are well known for their excellent craftsmanship and wares. Named after the type of rock that their skin patterns resemble
3. Shadow Orcs and Ghost Shadow Orcs - These secretive Orcs live in isolated societies in the Shadowfell, and like the elves that dwell there, they too have powers of teleportation. They’re known for being practical and no-nonsense, and often have to keep their savage Shadar-Kai neighbours in check.
4. Ice Orcs - Even more secretive than the Shadow Orcs are the Ice Orcs, subterranean denizens of the material world, living in vast cave systems cut off from the rest of the world. These orcs live with ancient spirits that grant them powers over ice, letting the orcs become immune to the cold, and to shape the substance into whatever they please.
I had an absolutely bonkers dream last night and it ended up with me waking up and immediately making a new D&D race for my Manala setting: Ice Orcs!
I still need to adjust the flavour text, but they’re a rare type of subterranean orc that is super secretive and not many people know they exist because their interactions with the outside world are like.. close to zero. They live in expansive cave systems that are frozen over, and they live with these “ancestral spirits” that some scholars are convinced aren’t even actually Orcs, but something far older than the modern races. Here are the stats for those who are curious!
I played my awful son Temerity yesterday and he was asking uncomfortably personal questions to the Cleric. The last two panels didn’t happen but I REALLY wish they would have.
Yes he’s shirtless. He jumped into ice cold water and then had to dry off and OBVIOUSLY shirtless is the best way.
Since I’ve thrown Drow culture down the drain in Manala, I’ve also completely overhauled drider.
Instead of being drow men who underwent a ritual that gets botched and results in them becoming monstrosities in the twisted image of Lolth... they’re now just spider-fae that are their own species. Which. I guess doesn’t make them Drider (Drow-Spider) but I’m still going to use the word because it’s a cooler term than Arachne or Spiderfolk or whatever the alternative would be.
They’re also not confined to only the Underdark! They come in a variety of shapes and sizes, and any kind of environment a spider could be found in, they could be found in. So Daiye is based off a cave spider type (can’t remember which one), and is a large creature. Drider! Celestelle is based off a Jumping spider and is considered a medium creature. There’s also HUGE drider in the deserts and stuff based off those big fuck-off spiders in Australia who eat mice and those creepy Camel Spiders. Those driders are crazy huge and if they weren’t a Neutral Good Aligned Fae creature would probably cause a lot of nightmares for MANY people.
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Just a whole bunch of maps from various campaigns I’ve run in Manala! The first is the world map, the second is Chezhett, where the party for Elysium is. The third is in the border between Reuxverte, Vozari and Auldloren, when my Eden party is at, and the fourth is for a campaign that I’ve since scrapped. The second and fourth maps have cracks in the landscape, because the cataclysmic Final Calamity left many cracks on the surface of the world.
The first map is hand drawn, the other 3 are made with Inkarnate!
What tyepes and how elves do you have in your homebrew d&d??! Like the worldbuilding is huge, and hope I don't bother you by asking.
I don’t mind the questions, honestly! But be ready for an INCREDIBLY long read because I love elves and I might as well go into detail with them, and most of the information and brain thoughts can be found under the read more!
The Elven Pantheon in my D&D homebrew world is ruled by a very powerful group of archfey completely unrelated to the Seelie/Unseelie courts. This is one of the members of said group: The Moth, Archfey of the Moon and Freedom.
Had a short stream earlier, managed to scribble this out! It’s Eky and Maeve on a springtime date because today I felt super nice and positive about things for the first time in a while!
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This is still largely a WIP since I don’t have their actual information down, but here are some of the elven deities that exist on Manala!
They’re all higher Archfey. The Seelie/Unseelie courts still exist so Titania, Oberon and all those other folks still come up, but they’re not as powerful as The Ancient Archfey. Because they are Fey, elves never refer to them by name, only by their animal counterparts or other titles. The only exception is when they speak to non-elves about these deities, since the non-elves don’t usually know who the elves are going on about.
I’ll keep y’all updated about my Deities as and when I come up with stuff!