qualities of games I like
you can explore different environments
there are different mechanics that interact with each other and you can experiment with them and use them in creative ways
there is more than one way to do things
you can explore them more and more deeply and see new things instead of just "finishing" and being done
visuals guided by artistic style instead of just having overly realistic graphics
The main thing that immediately repulses me in looking for games is when they are too visually busy. It's a HUGE ick that I can't get past. I can't interest myself in a lot of platformer games because there's so many fucking fireballs and bullets and explosions and magic sparkles flying around everywhere.
Whenever I try to search games that fit my preferences using existing key words, it misrepresents what I actually like about them in a grotesque manner.
I hate visually busy games, but if I search "minimalist," I get Geometry Dash But In A Hotel Bathroom. I like exploration in games, but this seems to be automatically understood as "open world 3D rpg where you run around kilometers of low poly generic terrain doing fetch quests for NPCs."
I like experimenting freely with mechanics, and I like open-endedness and creativity, and I like being able to fuck around without being driven constantly toward a fixed goal.
This is probably the worst mismatch: searching for this brings me to a lot of games without strong elements of challenge or consequences, or without a "lose" condition in general, but most of the games I've liked recently (dwarf fortress and rain world being the main ones) are like, notoriously difficult, so I can conclude that I actually like difficulty.
My most enduringly loved game is still Minecraft but I have a very different history with Minecraft than most people, only starting to play in 2019 and playing only single player for a very long time before diving into anarchy servers and never looking back. I think I can say I have a deep understanding of the mechanics and gameplay of Minecraft and I think very few people understand Minecraft for what it is on its own, outside of the community and culture that it has. In particular, the fact that vanilla Minecraft gameplay, with no mods, no cheats and no multiplayer, is ridiculously punishing. The best gear the game has to offer can get demolished in mere seconds by mid- to late-game threats and if you die you can lose all your gear permanently.
The player community teaches others how to build a raid farm, how to farm mending books off of villagers, and how to make mob spawners into XP grinders, but if you are playing alone without being connected to the community, you are likely to never figure these things out.
On the face of it, without a deep knowledge of how the game's mechanics can be exploited, losing a max enchant netherite gear set will set you back by like. 20 hours' worth of grinding. This is basically the worst consequence for failure that happens in a game short of permadeath and all it takes is a few seconds and bad luck. That is truly insane.
I'm not saying it's a good thing, I'm just saying that it is a thing.