This is a draft project timeline (subject to change)
The following is a rough project timeline
Week 3-4 Initial Design Phase
Confirm design requirements with mentor team
Identify when roles members are filling for project
Receive and analyse required tasks and distractions from mentors
Research other education/pharmacy games
Week 5-6 Design and Complete GDD
Formalise tasks and distractions into document
Use game theory to justify gamified implementation
Generate more examples of gameplay scenarios (though not implementable)
Week 6-12 Prototype of Development
Have mentors organise access to HTC Vive
Implement design detailed in GDD
Iterate GDD based on internal feedback
Move designers to playtesting role
Week 11-13 Playtest Prototype
Playtest with ideally first year pharmacy students provided by mentors
Iterate design and prototype based on playtesting feedback