Decommissioning some hostile tech (Ray VanTilburg, Polyhedron 34, TSR/RPGA, March 1987)
Three Goblin Art

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Decommissioning some hostile tech (Ray VanTilburg, Polyhedron 34, TSR/RPGA, March 1987)

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Alien: The Roleplaying Game - Keeping Concealed by Martin Grip
Jean 'Moebius' Giraud (1938-2012) Arzak Barvide poster (undated) Source
By California-based artist Maybell Eequay.
The Timelords - Doctorin’ The Tardis (Official Video)
The kids know about this track, right?

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1976 Lord Of The Rings poster by Jimmy Cauty (later of The KLF)
John Blanche's first cover art for White Dwarf, issue 4, Dec/Jan 1977/1978. This issue features Don Turnbull's article on the "Alice" level of his Greenlands Dungeon, Tony Bath on gaming in Robert Howard's world of Hyboria, and Brian Asbury's Barbarian PC class.
My latest cartoon for New Scientist
Elric on the Ship That Sails Over Land and Sea by Julie Bell
It’s funny how I can google some discussion about tabletop rpgs and find a thread you posted in from 2004. Like, I was probably just barely saying my first words then, and you’re still actively posting
The only reason you're not seeing them from 1994 is because Google searches no longer index Usenet posts.
An you will find that a lot of ttrpg discussion in 2026 is the same as it was in 2004...
Jon Peterson 's book The Elusive Shift digs into fanzines from the late 1970s. Plenty of the discussions were the same then, too.
The rules-versus-rulings debate with respect to "umpired" tabletop strategy games goes at least as far back as the free Kriegsspiel movement ca. 1870 (also being one of the first well-documented cases of a formal game design movement within a tabletop gaming community), so we've been having at least some of the same arguments for ~150 years.

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Canyon Crossing
A moment of rest (Jennell Jaquays from Survival of the Fittest, solo or co-op dungeon for level 1-2 characters of any class, Michael Mayeau, Judges Guild, 1979)
Oh, yes. It really, really is.
Macro
Wayne McLoughlin
OMNI vol. 3 #6 March 1981
Low Tide

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Art by • Makoto Kobayashi
In Vietnam, 1971, a US infantryman with above average interests in chemicals, electronics, and military history gets stoned out of his mind and creates a time machine in his radio. He finds himself warping between historic battlefields, facing Greek hoplites and Nazi infantry, plus T rexes, the Magician of Dublin and his leprechauns, and the Mind Police patrolling the future world of 2027. Fortunately he is armed to the teeth. (TimeTripper, SPI, 1980, by Jim Dunnigan with Joe Barney box art)
Dunnigan's designer notes admit that we can't be certain whether the game depicts an epic adventure or just a bad trip.